X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=e17175b141cb5c453ab94bef594f1217e47bb4b4;hb=af3c404e11867c6794975f1d45dd98932d804ede;hp=30605bf67bb66304dc330250e5fd3d3fbed975c7;hpb=0968d19494ddf24230a822c02acbe3a3334bc3ad;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 30605bf..e17175b 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -1,10 +1,11 @@ +{$MODE DELPHI} unit g_game; interface uses g_basic, g_player, e_graphics, Classes, g_res_downloader, - SysUtils, g_sound, g_gui, MAPSTRUCT, WADEDITOR, md5; + SysUtils, g_sound, g_gui, MAPSTRUCT, wadreader, md5; type TGameSettings = record @@ -106,6 +107,7 @@ function g_Game_IsTestMap(): Boolean; procedure g_Game_DeleteTestMap(); procedure GameCVars(P: SArray); procedure GameCommands(P: SArray); +procedure GameCheats(P: SArray); procedure DebugCommands(P: SArray); procedure g_Game_Process_Params; procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean); @@ -469,7 +471,7 @@ end; function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo; var - w: TWADEditor_1; + w: TWADFile; cfg: TConfig; p: Pointer; len: Integer; @@ -478,10 +480,10 @@ begin Result.description := ''; Result.author := ''; - w := TWADEditor_1.Create(); + w := TWADFile.Create(); w.ReadFile(WAD); - if not w.GetResource('', 'INTERSCRIPT', p, len) then + if not w.GetResource('INTERSCRIPT', p, len) then begin w.Free(); Exit; @@ -524,7 +526,7 @@ end; procedure g_Game_LoadWAD(WAD: string); var - w: TWADEditor_1; + w: TWADFile; cfg: TConfig; p: Pointer; {b, }len: Integer; @@ -537,10 +539,10 @@ begin MegaWAD.info := g_Game_GetMegaWADInfo(MapsDir + WAD); - w := TWADEditor_1.Create(); + w := TWADFile.Create(); w.ReadFile(MapsDir + WAD); - if not w.GetResource('', 'INTERSCRIPT', p, len) then + if not w.GetResource('INTERSCRIPT', p, len) then begin w.Free(); Exit; @@ -577,14 +579,14 @@ begin MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', ''); if MegaWAD.endpic <> '' then begin - g_ProcessResourceStr(MegaWAD.endpic, @s, nil, nil); + s := g_ExtractWadName(MegaWAD.endpic); if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/'; g_Texture_CreateWADEx('TEXTURE_endpic', s+MegaWAD.endpic); end; MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ'); if MegaWAD.endmus <> '' then begin - g_ProcessResourceStr(MegaWAD.endmus, @s, nil, nil); + s := g_ExtractWadName(MegaWAD.endmus); if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/'; g_Sound_CreateWADEx('MUSIC_endmus', s+MegaWAD.endmus, True); end; @@ -662,7 +664,7 @@ end; procedure EndGame(); var a: Integer; - FileName, SectionName, ResName: string; + FileName: string; begin if g_Game_IsNet and g_Game_IsServer then MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed)); @@ -724,10 +726,10 @@ begin EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå begin // Ñòàòèñòèêà Ñâîåé èãðû: - g_ProcessResourceStr(gMapInfo.Map, FileName, SectionName, ResName); + FileName := g_ExtractWadName(gMapInfo.Map); CustomStat.GameTime := gTime; - CustomStat.Map := ExtractFileName(FileName)+':'+ResName; + CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName; CustomStat.MapName := gMapInfo.Name; CustomStat.GameMode := gGameSettings.GameMode; if gGameSettings.GameMode in [GM_TDM, GM_CTF] then @@ -839,8 +841,8 @@ begin e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32); e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0); - g_ProcessResourceStr(gMapInfo.Map, @wad, nil, @map); - wad := ExtractFileName(wad); + wad := g_ExtractWadNameNoPath(gMapInfo.Map); + map := g_ExtractFileName(gMapInfo.Map); mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name; case gGameSettings.GameMode of @@ -3660,7 +3662,7 @@ var begin if g_Game_IsClient then Exit; - g_ProcessResourceStr(gMapInfo.Map, nil, nil, @Map); + map := g_ExtractFileName(gMapInfo.Map); MessageTime := 0; gGameOn := False; @@ -3691,7 +3693,8 @@ begin if Pos(':\', Map) > 0 then begin - g_ProcessResourceStr(Map, @NewWAD, nil, @ResName); + NewWAD := g_ExtractWadName(Map); + ResName := g_ExtractFileName(Map); if g_Game_IsServer then begin gWADHash := MD5File(MapsDir + NewWAD); @@ -3869,7 +3872,7 @@ begin Exit; end; gExit := EXIT_ENDLEVELCUSTOM; - g_ProcessResourceStr(gMapInfo.Map, nil, nil, @Map); + Map := g_ExtractFileName(gMapInfo.Map); gNextMap := Map; end; @@ -4017,7 +4020,7 @@ begin if MapList = nil then Exit; - g_ProcessResourceStr(gMapInfo.Map, nil, nil, @Map); + Map := g_ExtractFileName(gMapInfo.Map); SortSArray(MapList); MapIndex := -255; @@ -4056,11 +4059,8 @@ begin end; function g_Game_IsTestMap(): Boolean; -var - FName, Sect, Res: String; begin - g_ProcessResourceStr(gMapInfo.Map, FName, Sect, Res); - Result := UpperCase(Res) = TEST_MAP_NAME; + result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map)); end; procedure g_Game_DeleteTestMap(); @@ -4069,7 +4069,7 @@ var MapName: Char16; WadName: string; { - WAD: TWADEditor_1; + WAD: TWADFile; MapList: SArray; time: Integer; } @@ -4093,7 +4093,7 @@ begin if not gTempDelete then begin time := g_GetFileTime(WadName); - WAD := TWADEditor_1.Create(); + WAD := TWADFile.Create(); // ×èòàåì Wad-ôàéë: if not WAD.ReadFile(WadName) then @@ -4773,6 +4773,132 @@ begin g_Console_Add(_lc[I_MSG_NOT_DEBUG]); end; + +procedure GameCheats(P: SArray); +var + cmd: string; + f, a: Integer; + plr: TPlayer; +begin + if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and + (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode)) or g_Game_IsNet then + begin + g_Console_Add('not available'); + exit; + end; + plr := gPlayer1; + if plr = nil then + begin + g_Console_Add('where is the player?!'); + exit; + end; + cmd := LowerCase(P[0]); + // god + if cmd = 'god' then + begin + plr.GodMode := not plr.GodMode; + if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now'); + exit; + end; + // give + if cmd = 'give' then + begin + if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end; + for f := 1 to High(P) do + begin + cmd := LowerCase(P[f]); + if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end; + if (cmd = 'all') or (cmd = 'weapons') then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end; + if cmd = 'exit' then + begin + if gTriggers <> nil then + begin + for a := 0 to High(gTriggers) do + begin + if gTriggers[a].TriggerType = TRIGGER_EXIT then + begin + g_Console_Add('player left the map'); + gExitByTrigger := True; + g_Game_ExitLevel(gTriggers[a].Data.MapName); + break; + end; + end; + end; + continue; + end; + if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end; + if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got jetpack'); continue; end; + if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got envirosuit'); continue; end; + if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got berserk pack'); continue; end; + g_Console_Add('i don''t know how to give '''+cmd+'''!'); + end; + exit; + end; + // open + if cmd = 'open' then + begin + g_Console_Add('player activated sesame'); + g_Triggers_OpenAll(); + exit; + end; + // fly + if cmd = 'fly' then + begin + gFly := not gFly; + if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings'); + exit; + end; + // noclip + if cmd = 'noclip' then + begin + plr.SwitchNoClip; + g_Console_Add('wall hardeness adjusted'); + exit; + end; + // notarget + if cmd = 'notarget' then + begin + plr.NoTarget := not plr.NoTarget; + if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again'); + exit; + end; + // noreload + if cmd = 'noreload' then + begin + plr.NoReload := not plr.NoReload; + if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now'); + exit; + end; + // speedy + if cmd = 'speedy' then + begin + MAX_RUNVEL := 32-MAX_RUNVEL; + g_Console_Add('speed adjusted'); + exit; + end; + // jumpy + if cmd = 'jumpy' then + begin + VEL_JUMP := 30-VEL_JUMP; + g_Console_Add('jump height adjusted'); + exit; + end; + // automap + if cmd = 'automap' then + begin + gShowMap := not gShowMap; + if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight'); + exit; + end; + // aimline + if cmd = 'aimline' then + begin + gAimLine := not gAimLine; + if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight'); + exit; + end; +end; + procedure GameCommands(P: SArray); var a, b: Integer; @@ -5724,17 +5850,43 @@ end; procedure g_TakeScreenShot(); var a: Word; - FileName: String; + FileName: string; + ssdir, t: string; + st: TStream; + ok: Boolean; begin - for a := 1 to High(Word) do - begin - FileName := Format(GameDir+'/Screenshots/Screenshot%.3d.bmp', [a]); - if not FileExists(FileName) then + if e_NoGraphics then Exit; + ssdir := GameDir+'/screenshots'; + if not findFileCI(ssdir, true) then + begin + // try to create dir + try + CreateDir(ssdir); + except + end; + if not findFileCI(ssdir, true) then exit; // alas + end; + try + for a := 1 to High(Word) do begin - e_MakeScreenshot(FileName, gScreenWidth, gScreenHeight); - g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [ExtractFileName(FileName)])); - Break; + FileName := Format(ssdir+'screenshot%.3d.png', [a]); + t := FileName; + if findFileCI(t, true) then continue; + if not findFileCI(FileName) then + begin + ok := false; + st := createDiskFile(FileName); + try + e_MakeScreenshot(st, gScreenWidth, gScreenHeight); + ok := true; + finally + st.Free(); + end; + if not ok then try DeleteFile(FileName); except end else g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [ExtractFileName(FileName)])); + break; + end; end; + except end; end;