X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=a7f5a48d198af886852aae7361f3972b88fa39b9;hb=96165a1a95f0ea18a20dd8578fade4b46ec23746;hp=03be57d86ec5c43e9f3007c5f3548dfeaa20e7ed;hpb=2a9dada1550aeeb1ca055fb9f88952c930a64760;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 03be57d..a7f5a48 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -70,7 +70,7 @@ function g_Game_IsNet(): Boolean; function g_Game_IsServer(): Boolean; function g_Game_IsClient(): Boolean; procedure g_Game_Init(); -procedure g_Game_Free(); +procedure g_Game_Free (freeTextures: Boolean=true); procedure g_Game_LoadData(); procedure g_Game_FreeData(); procedure g_Game_Update(); @@ -95,7 +95,7 @@ procedure g_Game_RestartLevel(); procedure g_Game_RestartRound(NoMapRestart: Boolean = False); procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest); procedure g_Game_SaveOptions(); -function g_Game_StartMap(Map: String; Force: Boolean = False): Boolean; +function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean; procedure g_Game_ChangeMap(MapPath: String); procedure g_Game_ExitLevel(Map: Char16); function g_Game_GetFirstMap(WAD: String): String; @@ -1299,12 +1299,12 @@ begin end; end; -procedure g_Game_Free(); +procedure g_Game_Free(freeTextures: Boolean=true); begin if NetMode = NET_CLIENT then g_Net_Disconnect(); if NetMode = NET_SERVER then g_Net_Host_Die(); - g_Map_Free(); + g_Map_Free(freeTextures); g_Player_Free(); g_Player_RemoveAllCorpses(); @@ -3990,7 +3990,7 @@ begin end; end; - ProcessLoading(); + ProcessLoading(true); e_PollInput(); @@ -4050,15 +4050,15 @@ begin MessageTime := 0; gGameOn := False; g_Game_ClearLoading(); - g_Game_StartMap(Map, True); + g_Game_StartMap(Map, True, gCurrentMapFileName); end; -function g_Game_StartMap(Map: String; Force: Boolean = False): Boolean; +function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean; var NewWAD, ResName: String; I: Integer; begin - g_Map_Free(); + g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName)); g_Player_RemoveAllCorpses(); if (not g_Game_IsClient) and @@ -5198,7 +5198,8 @@ begin begin g_Console_Add('player left the map'); gExitByTrigger := True; - g_Game_ExitLevel(gTriggers[a].Data.MapName); + //g_Game_ExitLevel(gTriggers[a].Data.MapName); + g_Game_ExitLevel(gTriggers[a].trigData.trigMapName); break; end; end; @@ -6067,7 +6068,8 @@ begin if gTriggers[a].TriggerType = TRIGGER_EXIT then begin gExitByTrigger := True; - gNextMap := gTriggers[a].Data.MapName; + //gNextMap := gTriggers[a].Data.MapName; + gNextMap := gTriggers[a].trigData.trigMapName; Break; end; // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå @@ -6458,17 +6460,17 @@ begin with gTriggers[i] do if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and - (Data.Local) and + (trigData.trigLocal) and Sound.IsPlaying() then begin if ((gPlayer1 <> nil) and g_CollidePoint(gPlayer1.GameX, gPlayer1.GameY, X, Y, Width, Height)) or ((gPlayer2 <> nil) and g_CollidePoint(gPlayer2.GameX, gPlayer2.GameY, X, Y, Width, Height)) then begin - Sound.SetPan(0.5 - Data.Pan/255.0); - Sound.SetVolume(Data.Volume/255.0); + Sound.SetPan(0.5 - trigData.trigPan/255.0); + Sound.SetVolume(trigData.trigVolume/255.0); end else - Sound.SetCoords(X+(Width div 2), Y+(Height div 2), Data.Volume/255.0); + Sound.SetCoords(X+(Width div 2), Y+(Height div 2), trigData.trigVolume/255.0); end; end; @@ -6756,7 +6758,7 @@ begin g_ActiveWindow := nil; - ProcessLoading; + ProcessLoading(true); end; procedure g_Game_StepLoading(); @@ -6768,7 +6770,7 @@ begin if (ShowCount > LOADING_SHOW_STEP) then begin ShowCount := 0; - ProcessLoading; + ProcessLoading(); end; end; end;