X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=918a94714df9f810469a5204a8e83d817fac5074;hb=38ffc69cb8386eb4f610ad5838e776ac04c6c297;hp=29348b28c45600e074df7fe18b3dced0bbaa2b61;hpb=8a399fa5a9ddfdbc996e8dee04afa3f3193759c0;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 29348b2..918a947 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -313,6 +313,8 @@ var gUseChatSounds: Boolean = True; gChatSounds: Array of TChatSound; + g_dbg_ignore_bounds: Boolean = false; + // move button values: // bits 0-1: l/r state: // 0: neither left, nor right pressed @@ -1984,6 +1986,7 @@ begin e_WriteLog('Changing resolution', TMsgType.Notify); g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized); gResolutionChange := False; + g_ActiveWindow := nil; end; // Íóæíî ñìåíèòü ÿçûê: @@ -3250,7 +3253,7 @@ begin px := p.GameX + PLAYER_RECT_CX; py := p.GameY + PLAYER_RECT_CY+p.Obj.slopeUpLeft; - if (g_dbg_scale = 1.0) then + if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then begin if (px > (gPlayerScreenSize.X div 2)) then a := -px+(gPlayerScreenSize.X div 2) else a := 0; if (py > (gPlayerScreenSize.Y div 2)) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0; @@ -3328,6 +3331,16 @@ begin //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]); fixViewportForScale(); //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]); + if (g_dbg_scale <> 1.0) and (not g_dbg_ignore_bounds) then + begin + if (sX+sWidth > gMapInfo.Width) then sX := gMapInfo.Width-sWidth; + if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight; + if (sX < 0) then sX := 0; + if (sY < 0) then sY := 0; + + if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth)); + if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight)); + end; p.viewPortX := sX; p.viewPortY := sY; p.viewPortW := sWidth; @@ -3752,7 +3765,7 @@ begin g_PlayerModel_FreeData(); g_Texture_DeleteAll(); g_Frames_DeleteAll(); - g_Menu_Free(); + //g_Menu_Free(); //k8: this segfaults after resolution change; who cares? if NetInitDone then g_Net_Free; @@ -4194,6 +4207,10 @@ begin gPlayer2.Name := gPlayer2Settings.Name; end; + g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False); + if NetForwardPorts then + g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False); + // Ñòàðòóåì ñåðâåð if not g_Net_Host(IPAddr, Port, NetMaxClients) then begin @@ -7526,7 +7543,9 @@ begin conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true); - conRegVar('dbg_scale', @g_dbg_scale, 0.01, 100.0, 'experimental deBUG scale mode', '', false); + conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false); + + conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false); conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting'); conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');