X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=664377ccad70d23e9a067e6e8dba179848495e6f;hb=04a627f372ad5aa1faf4b4b04b3f400c6f37329f;hp=b5139c37a19e1cf2d591309fdd62afb14340fe85;hpb=71f50cd5710d3294015bc2b0ad65f4e3b561cc42;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index b5139c3..664377c 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -1488,13 +1488,7 @@ begin g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False); g_Game_SetLoadingText('', 0, False); - g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False); - r_Console_Init; - g_Console_Init(); - g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False); - r_PlayerModel_Initialize; - // load models from all possible wad types, in all known directories // this does a loosy job (linear search, ooph!), but meh for wext in wadExtensions do @@ -1548,11 +1542,6 @@ begin g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True); g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True); -{$IFNDEF HEADLESS} - g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False); - g_Menu_Init(); -{$ENDIF} - gMusic := TMusic.Create(); gMusic.SetByName('MUSIC_MENU'); gMusic.Play(); @@ -2673,7 +2662,6 @@ begin g_Game_StopAllSounds(True); gMusic.Free(); g_Game_FreeData(); - r_PlayerModel_Finalize; g_PlayerModel_FreeData(); g_Texture_DeleteAll(); g_Frames_DeleteAll();