X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=2d3fb588db863d074a7e3ae0f7c16c3ae954100e;hb=5aa51582e429a852142d419b1e3c23d93d31bc0b;hp=14819e284ce75d894275691a2df17ee83f2f15a9;hpb=d8e15c7dbfcaf848ae7db165289b7ee9c687133c;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 14819e2..2d3fb58 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -311,7 +311,9 @@ var P2MoveButton: Byte = 0; g_profile_frame_update: Boolean = false; - g_profile_frame_draw: Boolean = true; + g_profile_frame_draw: Boolean = false; + g_profile_collision: Boolean = false; + g_profile_history_size: Integer = 1000; procedure g_ResetDynlights (); procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single); @@ -460,17 +462,27 @@ end; *) -procedure drawProfiles (x, y: Integer; prof: TProfiler); +function calcProfilesHeight (prof: TProfiler): Integer; +begin + result := 0; + if (prof = nil) then exit; + if (length(prof.bars) = 0) then exit; + result := length(prof.bars)*(16+2); +end; + +// returns width +function drawProfiles (x, y: Integer; prof: TProfiler): Integer; var wdt, hgt: Integer; yy: Integer; - ii, idx: Integer; + ii: Integer; begin + result := 0; if (prof = nil) then exit; // gScreenWidth if (length(prof.bars) = 0) then exit; wdt := 192; - hgt := length(prof.bars)*(16+2); + hgt := calcProfilesHeight(prof); if (x < 0) then x := gScreenWidth-(wdt-1)+x; if (y < 0) then y := gScreenHeight-(hgt-1)+y; // background @@ -483,6 +495,7 @@ begin e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false); Inc(yy, 16+2); end; + result := wdt; end; @@ -2737,7 +2750,7 @@ begin Exit; end; - if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('MAP RENDER'); + if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('MAP RENDER', g_profile_history_size); profileFrameDraw.mainBegin(g_profile_frame_draw); gPlayerDrawn := p; @@ -2997,6 +3010,14 @@ begin p.DrawGUI(); end; +procedure drawProfilers (); +var + px: Integer = -1; +begin + if g_profile_frame_draw then px := px-drawProfiles(px, -1, profileFrameDraw); + if g_profile_collision then px := px-drawProfiles(px, -1, profMapCollision); +end; + procedure g_Game_Draw(); var ID: DWORD; @@ -3319,7 +3340,7 @@ begin Format('%d:%.2d:%.2d', [gTime div 1000 div 3600, (gTime div 1000 div 60) mod 60, gTime div 1000 mod 60]), gStdFont); - if g_profile_frame_draw then drawProfiles(-1, -1, profileFrameDraw); //drawProfiles(-1, -1, 'MAP RENDER'); + drawProfilers(); end; procedure g_Game_Quit(); @@ -4985,19 +5006,75 @@ end; procedure ProfilerCommands (P: SArray); var cmd: string; + + function getBool (idx: Integer): Integer; + begin + if (idx < 0) or (idx > High(P)) then begin result := -1; exit; end; + result := 0; + if (P[idx] = '1') or (P[idx] = 'on') or (P[idx] = 'true') or (P[idx] = 'tan') then result := 1; + end; + begin //if not gDebugMode then exit; cmd := LowerCase(P[0]); + if cmd = 'dpp' then begin g_profile_frame_draw := not g_profile_frame_draw; exit; end; + if cmd = 'dpu' then begin g_profile_frame_update := not g_profile_frame_update; exit; end; + + if cmd = 'dpc' then + begin + g_profile_collision := not g_profile_collision; + exit; + end; + + if cmd = 'r_gridrender' then + begin + case getBool(1) of + -1: begin end; + 0: gdbg_map_use_grid_render := false; + 1: gdbg_map_use_grid_render := true; + end; + if gdbg_map_use_grid_render then g_Console_Add('grid rendering: tan') else g_Console_Add('grid rendering: ona'); + exit; + end; + + if cmd = 'dbg_coldet_grid' then + begin + case getBool(1) of + -1: begin end; + 0: gdbg_map_use_grid_coldet := false; + 1: gdbg_map_use_grid_coldet := true; + end; + if gdbg_map_use_grid_coldet then g_Console_Add('grid coldet: tan') else g_Console_Add('grid coldet: ona'); + exit; + end; + + if (cmd = 'sq_use_grid') or (cmd = 'sq_use_tree') then + begin + gdbg_map_use_tree_coldet := (cmd = 'sq_use_tree'); + if gdbg_map_use_tree_coldet then g_Console_Add('coldet: tree') else g_Console_Add('coldet: grid'); + exit; + end; + + if (cmd = 't_dump_node_queries') then + begin + case getBool(1) of + -1: begin end; + 0: gdbg_map_dump_coldet_tree_queries := false; + 1: gdbg_map_dump_coldet_tree_queries := true; + end; + if gdbg_map_dump_coldet_tree_queries then g_Console_Add('grid coldet tree queries: tan') else g_Console_Add('grid coldet tree queries: ona'); + exit; + end; end; procedure DebugCommands(P: SArray); @@ -6822,6 +6899,12 @@ var begin Parse_Params(pars); + s := Find_Param_Value(pars, '--profile-frame'); + if (s <> '') then g_profile_frame_draw := true; + + s := Find_Param_Value(pars, '--profile-coldet'); + if (s <> '') then g_profile_collision := true; + // Debug mode: s := Find_Param_Value(pars, '--debug'); if (s <> '') then @@ -6847,6 +6930,12 @@ begin Exit; end; + s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad')); + if (s <> '') then + begin + gDefaultMegawadStart := s; + end; + // Start map when game loads: map := LowerCase(Find_Param_Value(pars, '-map')); if isWadPath(map) then