X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=02a46f2c4ab9cb90ae13a484b6b08ca7a590770f;hb=2d8ce1896600825a1ba850354b66c4314ead3ede;hp=6cd9970a59315a03cf65315942ce166ce1c6eb63;hpb=4c4a0406b07cdfd5051e388e8b00f02e008ed140;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 6cd9970..02a46f2 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -313,12 +313,15 @@ var g_profile_frame_update: Boolean = false; g_profile_frame_draw: Boolean = false; g_profile_collision: Boolean = false; + g_profile_los: Boolean = false; g_profile_history_size: Integer = 1000; + procedure g_ResetDynlights (); procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single); procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single); + implementation uses @@ -328,7 +331,7 @@ uses g_triggers, MAPDEF, g_monsters, e_sound, CONFIG, BinEditor, g_language, g_net, SDL, ENet, e_msg, g_netmsg, g_netmaster, GL, GLExt, - utils, sfs; + utils, sfs, g_holmes; // ////////////////////////////////////////////////////////////////////////// // @@ -765,6 +768,11 @@ begin if gPlayer2 <> nil then gPlayer2.GodMode := False; if gPlayer1 <> nil then gPlayer1.NoTarget := False; if gPlayer2 <> nil then gPlayer2.NoTarget := False; + + {$IF DEFINED(D2F_DEBUG)} + if gPlayer1 <> nil then gPlayer1.NoTarget := True; + gAimLine := true; + {$ENDIF} end; procedure g_Game_ExecuteEvent(Name: String); @@ -2847,8 +2855,19 @@ begin if px > gMapInfo.Width-(gPlayerScreenSize.X div 2) then a := -gMapInfo.Width+gPlayerScreenSize.X; if py > gMapInfo.Height-(gPlayerScreenSize.Y div 2) then b := -gMapInfo.Height+gPlayerScreenSize.Y; - if gMapInfo.Width <= gPlayerScreenSize.X then a := 0; - if gMapInfo.Height <= gPlayerScreenSize.Y then b := 0; + if (gMapInfo.Width = gPlayerScreenSize.X) then a := 0 + else if (gMapInfo.Width < gPlayerScreenSize.X) then + begin + // hcenter + a := (gPlayerScreenSize.X-gMapInfo.Width) div 2; + end; + + if (gMapInfo.Height = gPlayerScreenSize.Y) then b := 0 + else if (gMapInfo.Height < gPlayerScreenSize.Y) then + begin + // vcenter + b := (gPlayerScreenSize.Y-gMapInfo.Height) div 2; + end; if p.IncCam <> 0 then begin @@ -2894,6 +2913,16 @@ begin //glTranslatef(a, b+p.IncCam, 0); + p.viewPortX := sX; + p.viewPortY := sY; + p.viewPortW := sWidth; + p.viewPortH := sHeight; + + if (p = gPlayer1) then + begin + g_Holmes_plrView(p.viewPortX, p.viewPortY, p.viewPortW, p.viewPortH); + end; + renderMapInternal(-c, -d, a, b+p.IncCam, true); if p.FSpectator then @@ -2932,9 +2961,11 @@ end; procedure drawProfilers (); var px: Integer = -1; + py: Integer = -1; begin - if g_profile_frame_draw then px := px-drawProfiles(px, -1, profileFrameDraw); - if g_profile_collision then px := px-drawProfiles(px, -1, profMapCollision); + if g_profile_frame_draw then px := px-drawProfiles(px, py, profileFrameDraw); + if g_profile_collision then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end; + if g_profile_los then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end; end; procedure g_Game_Draw(); @@ -3239,6 +3270,9 @@ begin g_ActiveWindow.Draw(); end; + // draw inspector + if (g_holmes_enabled) then g_Holmes_Draw(); + g_Console_Draw(); if g_debug_Sounds and gGameOn then @@ -4965,6 +4999,7 @@ begin if (cmd = 'pf_draw_frame') then begin binaryFlag(g_profile_frame_draw, 'render profiles'); exit; end; if (cmd = 'pf_update_frame') then begin binaryFlag(g_profile_frame_update, 'update profiles (not yet)'); exit; end; if (cmd = 'pf_coldet') then begin binaryFlag(g_profile_collision, 'coldet profiles'); exit; end; + if (cmd = 'pf_los') then begin binaryFlag(g_profile_los, 'monster LOS profiles'); exit; end; if (cmd = 'r_sq_draw') then begin binaryFlag(gdbg_map_use_accel_render, 'accelerated rendering'); exit; end; if (cmd = 'cd_sq_enabled') then begin binaryFlag(gdbg_map_use_accel_coldet, 'accelerated map coldet'); exit; end; if (cmd = 'mon_sq_enabled') then begin binaryFlag(gmon_debug_use_sqaccel, 'accelerated monster coldet'); exit; end; @@ -4972,6 +5007,12 @@ begin if (cmd = 'pr_enabled') then begin binaryFlag(gpart_dbg_enabled, 'particles'); exit; end; if (cmd = 'pr_phys_enabled') then begin binaryFlag(gpart_dbg_phys_enabled, 'particle physics'); exit; end; if (cmd = 'los_enabled') then begin binaryFlag(gmon_dbg_los_enabled, 'LOS calculations'); exit; end; + + if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and + (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode)) or g_Game_IsNet then exit; + + if (cmd = 'mon_think') then begin binaryFlag(gmon_debug_think, 'monster thinking'); exit; end; + if (cmd = 'dbg_holmes') then begin binaryFlag(g_holmes_enabled, 'Holmes'); exit; end; end; @@ -6800,12 +6841,6 @@ var begin Parse_Params(pars); - s := Find_Param_Value(pars, '--profile-render'); - if (s <> '') then g_profile_frame_draw := true; - - s := Find_Param_Value(pars, '--profile-coldet'); - if (s <> '') then g_profile_collision := true; - // Debug mode: s := Find_Param_Value(pars, '--debug'); if (s <> '') then