X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_console.pas;h=a5652ce5c799f874c538018dc40d32746cf3c1f6;hb=b4c47ccb9cb4d0773bd7da3f9614b6395c65db5a;hp=8abfa6cf2ae4304c2773c2985749b843fdd2a71a;hpb=4e0a3d27eb16e912ccebaba777d49aac52151d95;p=d2df-sdl.git diff --git a/src/game/g_console.pas b/src/game/g_console.pas index 8abfa6c..a5652ce 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -404,17 +404,15 @@ begin AddCommand('pf_draw_frame', ProfilerCommands, 'draw frame rendering profiles'); //AddCommand('pf_update_frame', ProfilerCommands); AddCommand('pf_coldet', ProfilerCommands, 'draw collision detection profiles'); + AddCommand('pf_los', ProfilerCommands, 'draw monster LOS profiles'); AddCommand('r_sq_draw', ProfilerCommands, 'accelerated spatial queries in rendering'); - AddCommand('r_sq_use_grid', ProfilerCommands, 'use grid for render acceleration'); - AddCommand('r_sq_use_tree', ProfilerCommands, 'use tree for render acceleration'); - AddCommand('dbg_sq_coldet', ProfilerCommands, 'accelerated spatial queries in map coldet'); - - AddCommand('t_dump_node_queries', ProfilerCommands); - - AddCommand('sq_use_grid', ProfilerCommands, 'use grid for map coldet acceleration'); - AddCommand('sq_use_tree', ProfilerCommands, 'use tree for map coldet acceleration'); - + AddCommand('cd_sq_enabled', ProfilerCommands, 'accelerated spatial queries in map coldet'); AddCommand('mon_sq_enabled', ProfilerCommands, 'use accelerated spatial queries for monsters'); + AddCommand('wtrace_sq_enabled', ProfilerCommands, 'use accelerated weapon hitscan trace'); + + AddCommand('pr_enabled', ProfilerCommands, 'enable/disable particles'); + AddCommand('pr_phys_enabled', ProfilerCommands, 'enable/disable particle physics'); + AddCommand('los_enabled', ProfilerCommands, 'enable/disable LOS calculations'); AddCommand('p1_name', GameCVars); AddCommand('p2_name', GameCVars);