X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_console.pas;h=53e8656b6ca39ccc2d027731b5e1e037a01afe6b;hb=f85756cc73a5b539f5691d0ca26d574407033a16;hp=35778ef797dc9fbfa9897493209f7d2a00d2d4e8;hpb=a7ab3742313f79cefd688def25534d692dc7346c;p=d2df-sdl.git diff --git a/src/game/g_console.pas b/src/game/g_console.pas index 35778ef..53e8656 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -1040,6 +1040,8 @@ begin AddCommand('p2_autoswitch', PlayerSettingsCVars); AddCommand('p1_switch_empty', PlayerSettingsCVars); AddCommand('p2_switch_empty', PlayerSettingsCVars); + AddCommand('p1_skip_fist', PlayerSettingsCVars); + AddCommand('p2_skip_fist', PlayerSettingsCVars); AddCommand('p1_priority_kastet', PlayerSettingsCVars); AddCommand('p2_priority_kastet', PlayerSettingsCVars); AddCommand('p1_priority_saw', PlayerSettingsCVars); @@ -1069,6 +1071,8 @@ begin AddCommand('g_max_shells', GameCVars); AddCommand('g_max_gibs', GameCVars); AddCommand('g_max_corpses', GameCVars); + AddCommand('g_force_model', GameCVars); + AddCommand('g_force_model_name', GameCVars); AddCommand('g_gamemode', GameCVars); AddCommand('g_friendlyfire', GameCVars); AddCommand('g_friendly_hit_trace', GameCVars); @@ -1082,6 +1086,7 @@ begin AddCommand('g_throw_flag', GameCVars); AddCommand('g_bot_vsmonsters', GameCVars); AddCommand('g_bot_vsplayers', GameCVars); + AddCommand('g_max_bots', GameCVars); // intentionally not whitelisted AddCommand('g_scorelimit', GameCVars); AddCommand('g_timelimit', GameCVars); AddCommand('g_maxlives', GameCVars); @@ -1107,6 +1112,8 @@ begin AddCommand('bot_removeall', GameCommands); AddCommand('chat', GameCommands); AddCommand('teamchat', GameCommands); + AddCommand('announce', GameCommands); + AddCommand('an', GameCommands); AddCommand('game', GameCommands); AddCommand('host', GameCommands); AddCommand('map', GameCommands); @@ -1938,10 +1945,13 @@ begin i := 0; while (n >= 1) and (i < e_MaxInputKeys) do begin - if g_Console_MatchBind(i, down, up) then + if (i < VK_FIRSTKEY) or (i > VK_LASTKEY) then (* never show virtual keys in gui *) begin - result := i; - dec(n) + if g_Console_MatchBind(i, down, up) then + begin + result := i; + dec(n) + end; end; inc(i) end; @@ -2044,7 +2054,7 @@ begin g_Console_BindKey(IK_T, 'togglechat'); g_Console_BindKey(IK_Y, 'toggleteamchat'); g_Console_BindKey(IK_F11, 'screenshot'); - g_Console_BindKey(IK_TAB, '+p1_scores', '-p1_scores'); + g_Console_BindKey(IK_TAB, '+scores', '-scores'); g_Console_BindKey(IK_PAUSE, 'pause'); g_Console_BindKey(IK_F1, 'vote'); @@ -2178,11 +2188,13 @@ begin WriteLn(f, 'g_max_shells ', g_Shells_GetMax()); WriteLn(f, 'g_max_gibs ', g_Gibs_GetMax()); WriteLn(f, 'g_max_corpses ', g_Corpses_GetMax()); + WriteLn(f, 'g_force_model ', g_Force_Model_Get()); + WriteLn(f, 'g_force_model_name ', g_Forced_Model_GetName()); WriteLn(f, 'sv_intertime ', gDefInterTime); // gameplay settings WriteLn(f, 'g_gamemode ', gsGameMode); - WriteLn(f, 'g_scorelimit ', gsGoalLimit); + WriteLn(f, 'g_scorelimit ', gsScoreLimit); WriteLn(f, 'g_timelimit ', gsTimeLimit); WriteLn(f, 'g_maxlives ', gsMaxLives); WriteLn(f, 'g_item_respawn_time ', gsItemRespawnTime);