X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_console.pas;h=3b2f290f6f225808c8810b7d2e16016361dd8824;hb=6d055beda222b95132d935ceeff92aad3adda831;hp=288eb547acfd7194a764d4e424e2917540bad514;hpb=03988912c6a1d85d8ba35362e45690c414f13d0b;p=d2df-sdl.git diff --git a/src/game/g_console.pas b/src/game/g_console.pas index 288eb54..3b2f290 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -30,16 +30,23 @@ uses ACTION_SCORES = 6; ACTION_ACTIVATE = 7; ACTION_STRAFE = 8; - ACTION_WEAPNEXT = 9; - ACTION_WEAPPREV = 10; FIRST_ACTION = ACTION_JUMP; - LAST_ACTION = ACTION_WEAPPREV; + LAST_ACTION = ACTION_STRAFE; + + var (* private state *) + Line: AnsiString; + CPos: Word; + conSkipLines: Integer; + MsgArray: Array [0..4] of record + Msg: AnsiString; + Time: Word; + end; procedure g_Console_Init; -procedure g_Console_SysInit; +procedure g_Console_Initialize; +procedure g_Console_Finalize; procedure g_Console_Update; -procedure g_Console_Draw (MessagesOnly: Boolean = False); procedure g_Console_Char (C: AnsiChar); procedure g_Console_Control (K: Word); procedure g_Console_Process (L: AnsiString; quiet: Boolean=false); @@ -54,8 +61,9 @@ function g_Console_Interactive: Boolean; function g_Console_Action (action: Integer): Boolean; function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean; function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer; -procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = ''); +procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = ''; rep: Boolean = False); procedure g_Console_ProcessBind (key: Integer; down: Boolean); +procedure g_Console_ProcessBindRepeat (key: Integer); procedure g_Console_ResetBinds; procedure conwriteln (const s: AnsiString; show: Boolean=false); @@ -64,6 +72,8 @@ procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean= procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; +procedure conRegVar (const conname: AnsiString; pvar: PWord; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; +procedure conRegVar (const conname: AnsiString; pvar: PCardinal; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; procedure conRegVar (const conname: AnsiString; pvar: PAnsiString; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; // <0: no arg; 0/1: true/false @@ -72,6 +82,12 @@ function conGetBoolArg (p: SSArray; idx: Integer): Integer; // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks function conParseFloat (var res: Single; const s: AnsiString): Boolean; +const + {$IFDEF HEADLESS} + defaultConfigScript = 'dfserver.cfg'; + {$ELSE} + defaultConfigScript = 'dfconfig.cfg'; + {$ENDIF} var gConsoleShow: Boolean = false; // True - êîíñîëü îòêðûòà èëè îòêðûâàåòñÿ @@ -81,17 +97,35 @@ var gJustChatted: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó gParsingBinds: Boolean = true; // íå ïåðåñîõðàíÿòü êîíôèã âî âðåìÿ ïàðñèíãà gPlayerAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action] + gConfigScript: string = defaultConfigScript; implementation uses - g_textures, g_main, e_graphics, e_input, g_game, - SysUtils, g_basic, g_options, Math, g_touch, e_res, - g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf; + {$IFDEF ENABLE_MENU} + g_gui, g_menu, + {$ENDIF} + {$IFDEF ENABLE_TOUCH} + g_system, + {$ENDIF} + {$IFDEF ENABLE_GFX} + g_gfx, + {$ENDIF} + {$IFDEF ENABLE_GIBS} + g_gibs, + {$ENDIF} + {$IFDEF ENABLE_SHELLS} + g_shells, + {$ENDIF} + {$IFDEF ENABLE_CORPSES} + g_corpses, + {$ENDIF} + e_input, g_game, g_player, g_items, + SysUtils, g_basic, g_options, Math, e_res, + g_language, g_net, g_netmsg, e_log, conbuf, g_weapons, + Keyboard; const - configScript = 'dfconfig.cfg'; - autoexecScript = 'autoexec.cfg'; configComment = 'generated by doom2d, do not modify'; type @@ -123,65 +157,47 @@ const MsgTime = 144; MaxScriptRecursion = 16; - DEBUG_STRING = 'DEBUG MODE'; - var - ID: DWORD; RecursionDepth: Word = 0; RecursionLimitHit: Boolean = False; - Cons_Y: SmallInt; - ConsoleHeight: Single; - Cons_Shown: Boolean; // draw console InputReady: Boolean; // allow text input in console/chat - Line: AnsiString; - CPos: Word; //ConsoleHistory: SSArray; CommandHistory: SSArray; Whitelist: SSArray; commands: Array of TCommand = nil; Aliases: Array of TAlias = nil; CmdIndex: Word; - conSkipLines: Integer = 0; - MsgArray: Array [0..4] of record - Msg: AnsiString; - Time: Word; - end; gInputBinds: Array [0..e_MaxInputKeys - 1] of record + rep: Boolean; down, up: SSArray; end; - menu_toggled: BOOLEAN; (* hack for menu controls *) - ChatTop: BOOLEAN; - ConsoleStep: Single; - ConsoleTrans: Single; + menu_toggled: BOOLEAN; (* hack for menu controls *) + ConsoleStdIn: Boolean; procedure g_Console_Switch; begin - Cons_Y := Min(0, Max(Cons_Y, -Floor(gScreenHeight * ConsoleHeight))); - if Cons_Shown = False then - Cons_Y := -Floor(gScreenHeight * ConsoleHeight); gChatShow := False; gConsoleShow := not gConsoleShow; - Cons_Shown := True; InputReady := False; - g_Touch_ShowKeyboard(gConsoleShow or gChatShow); + {$IFDEF ENABLE_TOUCH} + sys_ShowKeyboard(gConsoleShow or gChatShow); + {$ENDIF} end; procedure g_Console_Chat_Switch (Team: Boolean = False); begin if not g_Game_IsNet then Exit; - Cons_Y := Min(0, Max(Cons_Y, -Floor(gScreenHeight * ConsoleHeight))); - if Cons_Shown = False then - Cons_Y := -Floor(gScreenHeight * ConsoleHeight); gConsoleShow := False; gChatShow := not gChatShow; gChatTeam := Team; - Cons_Shown := True; InputReady := False; Line := ''; CPos := 1; - g_Touch_ShowKeyboard(gConsoleShow or gChatShow); + {$IFDEF ENABLE_TOUCH} + sys_ShowKeyboard(gConsoleShow or gChatShow); + {$ENDIF} end; // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks @@ -287,6 +303,50 @@ begin end; +procedure wordVarHandler (me: PCommand; p: SSArray); +var + old: Integer; +begin + if (Length(p) <> 2) then + begin + conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]); + end + else + begin + try + old := PWord(me.ptr)^; + PWord(me.ptr)^ := min($FFFF, StrToDWord(p[1])); + if PWord(me.ptr)^ <> old then + g_Console_WriteGameConfig(); + except + conwritefln('invalid word value: "%s"', [p[1]]); + end; + end; +end; + + +procedure dwordVarHandler (me: PCommand; p: SSArray); +var + old: Integer; +begin + if (Length(p) <> 2) then + begin + conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]); + end + else + begin + try + old := PCardinal(me.ptr)^; + PCardinal(me.ptr)^ := StrToDWord(p[1]); + if PCardinal(me.ptr)^ <> old then + g_Console_WriteGameConfig(); + except + conwritefln('invalid dword value: "%s"', [p[1]]); + end; + end; +end; + + procedure strVarHandler (me: PCommand; p: SSArray); var old: AnsiString; @@ -347,6 +407,48 @@ begin end; +procedure conRegVar (const conname: AnsiString; pvar: PWord; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; +var + f: Integer; + cp: PCommand; +begin + f := Length(commands); + SetLength(commands, f+1); + cp := @commands[f]; + cp.cmd := LowerCase(conname); + cp.proc := nil; + cp.procEx := wordVarHandler; + cp.help := ahelp; + cp.hidden := ahidden; + cp.ptr := pvar; + cp.msg := amsg; + cp.cheat := acheat; + cp.action := -1; + cp.player := -1; +end; + + +procedure conRegVar (const conname: AnsiString; pvar: PCardinal; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; +var + f: Integer; + cp: PCommand; +begin + f := Length(commands); + SetLength(commands, f+1); + cp := @commands[f]; + cp.cmd := LowerCase(conname); + cp.proc := nil; + cp.procEx := dwordVarHandler; + cp.help := ahelp; + cp.hidden := ahidden; + cp.ptr := pvar; + cp.msg := amsg; + cp.cheat := acheat; + cp.action := -1; + cp.player := -1; +end; + + procedure conRegVar (const conname: AnsiString; pvar: PAnsiString; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; var f: Integer; @@ -740,6 +842,34 @@ begin begin g_Console_Add('bind [up action]') end; + 'bindrep': + // bindrep + if Length(p) = 2 then + begin + key := LowerCase(p[1]); + i := 0; + while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i); + if i < e_MaxInputKeys then + gInputBinds[i].rep := True + else + g_Console_Add('bindrep: "' + p[1] + '" is not a key') + end + else + g_Console_Add('bindrep '); + 'bindunrep': + // bindunrep + if Length(p) = 2 then + begin + key := LowerCase(p[1]); + i := 0; + while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i); + if i < e_MaxInputKeys then + gInputBinds[i].rep := False + else + g_Console_Add('bindunrep: "' + p[1] + '" is not a key') + end + else + g_Console_Add('bindunrep '); 'bindlist': for i := 0 to e_MaxInputKeys - 1 do if (gInputBinds[i].down <> nil) or (gInputBinds[i].up <> nil) then @@ -761,10 +891,12 @@ begin 'unbindall': for i := 0 to e_MaxInputKeys - 1 do g_Console_BindKey(i, ''); +{$IFDEF ENABLE_TOUCH} 'showkeyboard': - g_Touch_ShowKeyboard(True); + sys_ShowKeyboard(True); 'hidekeyboard': - g_Touch_ShowKeyboard(False); + sys_ShowKeyboard(False); +{$ENDIF} 'togglemenu': begin if gConsoleShow then @@ -772,7 +904,9 @@ begin else if gChatShow then g_Console_Chat_Switch else + begin KeyPress(VK_ESCAPE); + end; menu_toggled := True end; 'toggleconsole': @@ -841,13 +975,33 @@ begin end end; -procedure g_Console_SysInit; +procedure ReadStdIn; +var + K: Char; + KEv: TKeyEvent; +begin + gConsoleShow := True; + InputReady := True; + // one key per frame + KEv := PollKeyEvent(); + if KEv <> 0 then + begin + K := GetKeyEventChar(TranslateKeyEvent(GetKeyEvent())); + Write(K); + case K of + #8: g_Console_Control(IK_BACKSPACE); + #10, #13: g_Console_Control(IK_RETURN); + #32..#126: g_Console_Char(K); + // arrow keys and DEL all return 0 for some reason, so fuck em + end; + end; +end; + +procedure g_Console_Initialize; var a: Integer; begin - Cons_Y := -Floor(gScreenHeight * ConsoleHeight); gConsoleShow := False; gChatShow := False; - Cons_Shown := False; InputReady := False; CPos := 1; @@ -860,7 +1014,15 @@ begin AddCommand('segfault', segfault, 'make segfault'); + AddCommand('quit', SystemCommands); + AddCommand('exit', SystemCommands); + AddCommand('r_reset', SystemCommands); + AddCommand('r_maxfps', SystemCommands); + AddCommand('g_language', SystemCommands); + AddCommand('bind', BindCommands); + AddCommand('bindrep', BindCommands); + AddCommand('bindunrep', BindCommands); AddCommand('bindlist', BindCommands); AddCommand('unbind', BindCommands); AddCommand('unbindall', BindCommands); @@ -888,7 +1050,6 @@ begin AddCommand('d_window', DebugCommands); AddCommand('d_sounds', DebugCommands); - AddCommand('d_frames', DebugCommands); AddCommand('d_winmsg', DebugCommands); AddCommand('d_monoff', DebugCommands); AddCommand('d_botoff', DebugCommands); @@ -898,38 +1059,79 @@ begin AddCommand('d_joy', DebugCommands); AddCommand('d_mem', DebugCommands); - AddCommand('p1_name', GameCVars); - AddCommand('p2_name', GameCVars); - AddCommand('p1_color', GameCVars); - AddCommand('p2_color', GameCVars); - AddCommand('r_showscore', GameCVars); - AddCommand('r_showlives', GameCVars); - AddCommand('r_showstat', GameCVars); - AddCommand('r_showkillmsg', GameCVars); - AddCommand('r_showspect', GameCVars); - AddCommand('r_showping', GameCVars); + AddCommand('p1_name', PlayerSettingsCVars); + AddCommand('p2_name', PlayerSettingsCVars); + AddCommand('p1_color', PlayerSettingsCVars); + AddCommand('p2_color', PlayerSettingsCVars); + AddCommand('p1_model', PlayerSettingsCVars); + AddCommand('p2_model', PlayerSettingsCVars); + AddCommand('p1_team', PlayerSettingsCVars); + AddCommand('p2_team', PlayerSettingsCVars); + AddCommand('p1_autoswitch', PlayerSettingsCVars); + AddCommand('p2_autoswitch', PlayerSettingsCVars); + AddCommand('p1_switch_empty', PlayerSettingsCVars); + AddCommand('p2_switch_empty', PlayerSettingsCVars); + AddCommand('p1_skip_fist', PlayerSettingsCVars); + AddCommand('p2_skip_fist', PlayerSettingsCVars); + AddCommand('p1_priority_kastet', PlayerSettingsCVars); + AddCommand('p2_priority_kastet', PlayerSettingsCVars); + AddCommand('p1_priority_saw', PlayerSettingsCVars); + AddCommand('p2_priority_saw', PlayerSettingsCVars); + AddCommand('p1_priority_pistol', PlayerSettingsCVars); + AddCommand('p2_priority_pistol', PlayerSettingsCVars); + AddCommand('p1_priority_shotgun1', PlayerSettingsCVars); + AddCommand('p2_priority_shotgun1', PlayerSettingsCVars); + AddCommand('p1_priority_shotgun2', PlayerSettingsCVars); + AddCommand('p2_priority_shotgun2', PlayerSettingsCVars); + AddCommand('p1_priority_chaingun', PlayerSettingsCVars); + AddCommand('p2_priority_chaingun', PlayerSettingsCVars); + AddCommand('p1_priority_rocketlauncher', PlayerSettingsCVars); + AddCommand('p2_priority_rocketlauncher', PlayerSettingsCVars); + AddCommand('p1_priority_plasma', PlayerSettingsCVars); + AddCommand('p2_priority_plasma', PlayerSettingsCVars); + AddCommand('p1_priority_bfg', PlayerSettingsCVars); + AddCommand('p2_priority_bfg', PlayerSettingsCVars); + AddCommand('p1_priority_super', PlayerSettingsCVars); + AddCommand('p2_priority_super', PlayerSettingsCVars); + AddCommand('p1_priority_flamethrower', PlayerSettingsCVars); + AddCommand('p2_priority_flamethrower', PlayerSettingsCVars); + AddCommand('p1_priority_berserk', PlayerSettingsCVars); + AddCommand('p2_priority_berserk', PlayerSettingsCVars); + + AddCommand('g_max_particles', GameCVars); + AddCommand('g_max_shells', GameCVars); + AddCommand('g_max_gibs', GameCVars); + AddCommand('g_max_corpses', GameCVars); + AddCommand('g_force_model', GameCVars); + AddCommand('g_force_model_name', GameCVars); AddCommand('g_gamemode', GameCVars); AddCommand('g_friendlyfire', GameCVars); + AddCommand('g_friendly_hit_trace', GameCVars); + AddCommand('g_friendly_hit_projectile', GameCVars); + AddCommand('g_friendly_absorb_damage', GameCVars); AddCommand('g_weaponstay', GameCVars); AddCommand('g_allow_exit', GameCVars); + AddCommand('g_dm_keys', GameCVars); AddCommand('g_allow_monsters', GameCVars); + AddCommand('g_allow_dropflag', GameCVars); + AddCommand('g_throw_flag', GameCVars); AddCommand('g_bot_vsmonsters', GameCVars); AddCommand('g_bot_vsplayers', GameCVars); + AddCommand('g_max_bots', GameCVars); // intentionally not whitelisted AddCommand('g_scorelimit', GameCVars); AddCommand('g_timelimit', GameCVars); AddCommand('g_maxlives', GameCVars); - AddCommand('g_warmuptime', GameCVars); - AddCommand('net_interp', GameCVars); - AddCommand('net_forceplayerupdate', GameCVars); - AddCommand('net_predictself', GameCVars); - AddCommand('sv_name', GameCVars); - AddCommand('sv_passwd', GameCVars); - AddCommand('sv_maxplrs', GameCVars); - AddCommand('sv_public', GameCVars); + AddCommand('g_warmup_time', GameCVars); + AddCommand('g_spawn_invul', GameCVars); + AddCommand('g_item_respawn_time', GameCVars); AddCommand('sv_intertime', GameCVars); - AddCommand('quit', GameCommands); - AddCommand('exit', GameCommands); + AddCommand('sv_name', NetServerCVars); + AddCommand('sv_passwd', NetServerCVars); + AddCommand('sv_maxplrs', NetServerCVars); + AddCommand('sv_public', NetServerCVars); + AddCommand('sv_port', NetServerCVars); + AddCommand('pause', GameCommands); AddCommand('endgame', GameCommands); AddCommand('restart', GameCommands); @@ -941,6 +1143,8 @@ begin AddCommand('bot_removeall', GameCommands); AddCommand('chat', GameCommands); AddCommand('teamchat', GameCommands); + AddCommand('announce', GameCommands); + AddCommand('an', GameCommands); AddCommand('game', GameCommands); AddCommand('host', GameCommands); AddCommand('map', GameCommands); @@ -952,16 +1156,21 @@ begin AddCommand('ready', GameCommands); AddCommand('kick', GameCommands); AddCommand('kick_id', GameCommands); + AddCommand('kick_pid', GameCommands); AddCommand('ban', GameCommands); - AddCommand('permban', GameCommands); AddCommand('ban_id', GameCommands); + AddCommand('ban_pid', GameCommands); + AddCommand('permban', GameCommands); AddCommand('permban_id', GameCommands); + AddCommand('permban_pid', GameCommands); + AddCommand('permban_ip', GameCommands); AddCommand('unban', GameCommands); AddCommand('connect', GameCommands); AddCommand('disconnect', GameCommands); AddCommand('reconnect', GameCommands); AddCommand('say', GameCommands); AddCommand('tell', GameCommands); + AddCommand('centerprint', GameCommands); AddCommand('overtime', GameCommands); AddCommand('rcon_password', GameCommands); AddCommand('rcon', GameCommands); @@ -970,9 +1179,20 @@ begin AddCommand('clientlist', GameCommands); AddCommand('event', GameCommands); AddCommand('screenshot', GameCommands); + AddCommand('weapnext', GameCommands); + AddCommand('weapprev', GameCommands); AddCommand('weapon', GameCommands); + AddCommand('dropflag', GameCommands); + AddCommand('p1_weapnext', GameCommands); + AddCommand('p1_weapprev', GameCommands); AddCommand('p1_weapon', GameCommands); + AddCommand('p1_weapbest', GameCommands); + AddCommand('p1_dropflag', GameCommands); + AddCommand('p2_weapnext', GameCommands); + AddCommand('p2_weapprev', GameCommands); AddCommand('p2_weapon', GameCommands); + AddCommand('p2_weapbest', GameCommands); + AddCommand('p2_dropflag', GameCommands); AddCommand('god', GameCheats); AddCommand('notarget', GameCheats); @@ -995,8 +1215,6 @@ begin AddAction('scores', ACTION_SCORES); AddAction('activate', ACTION_ACTIVATE); AddAction('strafe', ACTION_STRAFE); - AddAction('weapnext', ACTION_WEAPNEXT); - AddAction('weapprev', ACTION_WEAPPREV); WhitelistCommand('say'); WhitelistCommand('tell'); @@ -1007,7 +1225,10 @@ begin WhitelistCommand('endmap'); WhitelistCommand('restart'); WhitelistCommand('kick'); + WhitelistCommand('kick_pid'); WhitelistCommand('ban'); + WhitelistCommand('ban_pid'); + WhitelistCommand('centerprint'); WhitelistCommand('addbot'); WhitelistCommand('bot_add'); @@ -1017,49 +1238,57 @@ begin WhitelistCommand('g_gamemode'); WhitelistCommand('g_friendlyfire'); + WhitelistCommand('g_friendly_hit_trace'); + WhitelistCommand('g_friendly_hit_projectile'); + WhitelistCommand('g_friendly_absorb_damage'); WhitelistCommand('g_weaponstay'); WhitelistCommand('g_allow_exit'); + WhitelistCommand('g_dm_keys'); WhitelistCommand('g_allow_monsters'); + WhitelistCommand('g_bot_vsmonsters'); + WhitelistCommand('g_bot_vsplayers'); WhitelistCommand('g_scorelimit'); WhitelistCommand('g_timelimit'); + WhitelistCommand('g_maxlives'); + WhitelistCommand('g_warmup_time'); + WhitelistCommand('g_spawn_invul'); + WhitelistCommand('g_item_respawn_time'); g_Console_ResetBinds; - g_Console_ReadConfig(configScript); - g_Console_ReadConfig(autoexecScript); + g_Console_ReadConfig(gConfigScript); +// g_Console_ReadConfig(autoexecScript); + g_Console_ReadConfig('autoexec.cfg'); + gParsingBinds := False; end; +procedure g_Console_Finalize; +begin + +end; + procedure g_Console_Init; begin - g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE'); g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION])); g_Console_Add(''); +{$IFDEF HEADLESS} + if ConsoleStdIn then + begin + InitKeyboard(); + conbufStdOutRawMode := true; + end; +{$ENDIF} end; procedure g_Console_Update; var - a, b, Step: Integer; + a, b: Integer; begin - if Cons_Shown then - begin - Step := Max(1, Round(Floor(gScreenHeight * ConsoleHeight) * ConsoleStep)); - if gConsoleShow then - begin - (* Open animation *) - Cons_Y := Min(Cons_Y + Step, 0); - InputReady := True - end - else - begin - (* Close animation *) - Cons_Y := Max(Cons_Y - Step, -Floor(gScreenHeight * ConsoleHeight)); - Cons_Shown := Cons_Y > -Floor(gScreenHeight * ConsoleHeight); - InputReady := False - end; - - if gChatShow then - InputReady := True - end; +{$IFDEF HEADLESS} + if ConsoleStdIn then + ReadStdIn(); +{$ENDIF} + InputReady := gConsoleShow or gChatShow; a := 0; while a <= High(MsgArray) do @@ -1086,138 +1315,6 @@ begin end; end; - -procedure drawConsoleText (); -var - CWidth, CHeight: Byte; - ty: Integer; - sp, ep: LongWord; - skip: Integer; - - procedure putLine (sp, ep: LongWord); - var - p: LongWord; - wdt, cw: Integer; - begin - p := sp; - wdt := 0; - while p <> ep do - begin - cw := e_TextureFontCharWidth(cbufAt(p), gStdFont); - if wdt+cw > gScreenWidth-8 then break; - //e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False); - Inc(wdt, cw); - cbufNext(p); - end; - if p <> ep then putLine(p, ep); // do rest of the line first - // now print our part - if skip = 0 then - begin - ep := p; - p := sp; - wdt := 2; - while p <> ep do - begin - cw := e_TextureFontCharWidth(cbufAt(p), gStdFont); - e_TextureFontPrintCharEx(wdt, ty, cbufAt(p), gStdFont); - Inc(wdt, cw); - cbufNext(p); - end; - Dec(ty, CHeight); - end - else - begin - Dec(skip); - end; - end; - -begin - e_TextureFontGetSize(gStdFont, CWidth, CHeight); - ty := Floor(gScreenHeight * ConsoleHeight) - 4 - 2 * CHeight - Abs(Cons_Y); - skip := conSkipLines; - cbufLastLine(sp, ep); - repeat - putLine(sp, ep); - if ty+CHeight <= 0 then break; - until not cbufLineUp(sp, ep); -end; - -procedure g_Console_Draw(MessagesOnly: Boolean = False); -var - CWidth, CHeight: Byte; - mfW, mfH: Word; - a, b, offset_y: Integer; -begin - e_TextureFontGetSize(gStdFont, CWidth, CHeight); - - if ChatTop and gChatShow then - offset_y := CHeight - else - offset_y := 0; - - for a := 0 to High(MsgArray) do - if MsgArray[a].Time > 0 then - e_TextureFontPrintFmt(0, offset_y + CHeight * a, MsgArray[a].Msg, gStdFont, True); - - if MessagesOnly then Exit; - - if gChatShow then - begin - if ChatTop then - offset_y := 0 - else - offset_y := gScreenHeight - CHeight - 1; - if gChatTeam then - begin - e_TextureFontPrintEx(0, offset_y, 'say team> ' + Line, gStdFont, 255, 255, 255, 1, True); - e_TextureFontPrintEx((CPos + 9) * CWidth, offset_y, '_', gStdFont, 255, 255, 255, 1, True); - end - else - begin - e_TextureFontPrintEx(0, offset_y, 'say> ' + Line, gStdFont, 255, 255, 255, 1, True); - e_TextureFontPrintEx((CPos + 4) * CWidth, offset_y, '_', gStdFont, 255, 255, 255, 1, True); - end - end; - - if not Cons_Shown then - Exit; - - if gDebugMode then - begin - e_CharFont_GetSize(gMenuFont, DEBUG_STRING, mfW, mfH); - a := (gScreenWidth - 2*mfW) div 2; - b := Cons_Y + (Floor(gScreenHeight * ConsoleHeight) - 2 * mfH) div 2; - e_CharFont_PrintEx(gMenuFont, a div 2, b div 2, DEBUG_STRING, - _RGB(128, 0, 0), 2.0); - end; - - e_DrawSize(ID, 0, Cons_Y, Round(ConsoleTrans * 255), False, False, gScreenWidth, Floor(gScreenHeight * ConsoleHeight)); - e_TextureFontPrint(0, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - CHeight - 4, '> ' + Line, gStdFont); - - drawConsoleText(); - (* - if ConsoleHistory <> nil then - begin - b := 0; - if CHeight > 0 then - if Length(ConsoleHistory) > (Floor(gScreenHeight * ConsoleHeight) div CHeight) - 1 then - b := Length(ConsoleHistory) - (Floor(gScreenHeight * ConsoleHeight) div CHeight) + 1; - - b := Max(b-Offset, 0); - d := Max(High(ConsoleHistory)-Offset, 0); - - c := 2; - for a := d downto b do - begin - e_TextureFontPrintFmt(0, Floor(gScreenHeight * ConsoleHeight) - 4 - c * CHeight - Abs(Cons_Y), ConsoleHistory[a], gStdFont, True); - c := c + 1; - end; - end; - *) - - e_TextureFontPrint((CPos + 1) * CWidth, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - 21, '_', gStdFont); -end; - procedure g_Console_Char(C: AnsiChar); begin if InputReady and (gConsoleShow or gChatShow) then @@ -1527,12 +1624,6 @@ begin //SetLength(ConsoleHistory, Length(ConsoleHistory)+1); //ConsoleHistory[High(ConsoleHistory)] := L; - - (* -{$IFDEF HEADLESS} - e_WriteLog('CON: ' + L, MSG_NOTIFY); -{$ENDIF} - *) end; @@ -1700,13 +1791,14 @@ begin Result := gConsoleShow end; -procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = ''); +procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = ''; rep: Boolean = False); begin - //e_LogWritefln('bind "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), cmd, key]); + // e_LogWritefln('bind "%s" "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), down, up, key]); ASSERT(key >= 0); ASSERT(key < e_MaxInputKeys); if key > 0 then begin + gInputBinds[key].rep := rep; gInputBinds[key].down := ParseAlias(down); gInputBinds[key].up := ParseAlias(up); end; @@ -1744,10 +1836,13 @@ begin i := 0; while (n >= 1) and (i < e_MaxInputKeys) do begin - if g_Console_MatchBind(i, down, up) then + if (i < VK_FIRSTKEY) or (i > VK_LASTKEY) then (* never show virtual keys in gui *) begin - result := i; - dec(n) + if g_Console_MatchBind(i, down, up) then + begin + result := i; + dec(n) + end; end; inc(i) end; @@ -1767,15 +1862,23 @@ begin end; function BindsAllowed (key: Integer): Boolean; + var grab, active: Boolean; begin Result := False; - if (not g_GUIGrabInput) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then + {$IFDEF DISABLE_MENU} + grab := False; + active := False; + {$ELSE} + grab := g_GUIGrabInput; + active := g_ActiveWindow <> nil; + {$ENDIF} + if (not grab) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then begin if gChatShow then Result := g_Console_MatchBind(key, 'togglemenu') or g_Console_MatchBind(key, 'showkeyboard') or g_Console_MatchBind(key, 'hidekeyboard') - else if gConsoleShow or (g_ActiveWindow <> nil) or (gGameSettings.GameType = GT_NONE) then + else if gConsoleShow or active or (gGameSettings.GameType = GT_NONE) then Result := g_Console_MatchBind(key, 'togglemenu') or g_Console_MatchBind(key, 'toggleconsole') or g_Console_MatchBind(key, 'showkeyboard') or @@ -1802,6 +1905,26 @@ begin menu_toggled := False end; +procedure g_Console_ProcessBindRepeat (key: Integer); + var i: Integer; active: Boolean; +begin + {$IFDEF DISABLE_MENU} + active := False; + {$ELSE} + active := g_ActiveWindow <> nil; + {$ENDIF} + if gConsoleShow or gChatShow or active then + begin + KeyPress(key); // key repeat in menus and shit + Exit; + end; + if BindsAllowed(key) and gInputBinds[key].rep then + begin + for i := 0 to High(gInputBinds[key].down) do + g_Console_Process(gInputBinds[key].down[i], True); + end; +end; + procedure g_Console_ResetBinds; var i: Integer; begin @@ -1817,9 +1940,10 @@ begin g_Console_BindKey(IK_SPACE, '+p1_jump', '-p1_jump'); g_Console_BindKey(IK_H, '+p1_attack', '-p1_attack'); g_Console_BindKey(IK_J, '+p1_activate', '-p1_activate'); - g_Console_BindKey(IK_E, '+p1_weapnext', '-p1_weapnext'); - g_Console_BindKey(IK_Q, '+p1_weapprev', '-p1_weapprev'); g_Console_BindKey(IK_ALT, '+p1_strafe', '-p1_strafe'); + g_Console_BindKey(IK_E, 'p1_weapnext', '', True); + g_Console_BindKey(IK_Q, 'p1_weapprev', '', True); + g_Console_BindKey(IK_R, 'p1_dropflag', ''); g_Console_BindKey(IK_1, 'p1_weapon 1'); g_Console_BindKey(IK_2, 'p1_weapon 2'); g_Console_BindKey(IK_3, 'p1_weapon 3'); @@ -1834,7 +1958,7 @@ begin g_Console_BindKey(IK_T, 'togglechat'); g_Console_BindKey(IK_Y, 'toggleteamchat'); g_Console_BindKey(IK_F11, 'screenshot'); - g_Console_BindKey(IK_TAB, '+p1_scores', '-p1_scores'); + g_Console_BindKey(IK_TAB, '+scores', '-scores'); g_Console_BindKey(IK_PAUSE, 'pause'); g_Console_BindKey(IK_F1, 'vote'); @@ -1848,9 +1972,9 @@ begin g_Console_BindKey(e_JoyButtonToKey(i, 2), '+p' + IntToStr(i mod 2 + 1) + '_jump', '-p' + IntToStr(i mod 2 + 1) + '_jump'); g_Console_BindKey(e_JoyButtonToKey(i, 0), '+p' + IntToStr(i mod 2 + 1) + '_attack', '-p' + IntToStr(i mod 2 + 1) + '_attack'); g_Console_BindKey(e_JoyButtonToKey(i, 3), '+p' + IntToStr(i mod 2 + 1) + '_activate', '-p' + IntToStr(i mod 2 + 1) + '_activate'); - g_Console_BindKey(e_JoyButtonToKey(i, 1), '+p' + IntToStr(i mod 2 + 1) + '_weapnext', '-p' + IntToStr(i mod 2 + 1) + '_weapnext'); - g_Console_BindKey(e_JoyButtonToKey(i, 4), '+p' + IntToStr(i mod 2 + 1) + '_weapprev', '-p' + IntToStr(i mod 2 + 1) + '_weapprev'); g_Console_BindKey(e_JoyButtonToKey(i, 7), '+p' + IntToStr(i mod 2 + 1) + '_strafe', '-p' + IntToStr(i mod 2 + 1) + '_strafe'); + g_Console_BindKey(e_JoyButtonToKey(i, 1), 'p' + IntToStr(i mod 2 + 1) + '_weapnext', '', True); + g_Console_BindKey(e_JoyButtonToKey(i, 4), 'p' + IntToStr(i mod 2 + 1) + '_weapprev', '', True); g_Console_BindKey(e_JoyButtonToKey(i, 10), 'togglemenu'); end; @@ -1864,9 +1988,9 @@ begin g_Console_BindKey(VK_JUMP, '+jump', '-jump'); g_Console_BindKey(VK_FIRE, '+attack', '-attack'); g_Console_BindKey(VK_OPEN, '+activate', '-activate'); - g_Console_BindKey(VK_NEXT, '+weapnext', '-weapnext'); - g_Console_BindKey(VK_PREV, '+weapprev', '-weapprev'); g_Console_BindKey(VK_STRAFE, '+strafe', '-strafe'); + g_Console_BindKey(VK_NEXT, 'weapnext', '', True); + g_Console_BindKey(VK_PREV, 'weapprev', '', True); g_Console_BindKey(VK_0, 'weapon 1'); g_Console_BindKey(VK_1, 'weapon 2'); g_Console_BindKey(VK_2, 'weapon 3'); @@ -1916,10 +2040,27 @@ end; procedure g_Console_WriteConfig (filename: String); var f: TextFile; i, j: Integer; + + procedure WriteFlag(name: string; flag: LongWord); + begin + WriteLn(f, name, IfThen(LongBool(gsGameFlags and flag), 1, 0)); + end; + + function FormatTeam(team: Byte): string; + begin + if team = TEAM_BLUE then + result := 'blue' + else + result := 'red'; + end; + begin + // e_LogWritefln('g_Console_WriteConfig: %s', [filename]); AssignFile(f, filename); Rewrite(f); WriteLn(f, '// ' + configComment); + + // binds WriteLn(f, 'unbindall'); for i := 0 to e_MaxInputKeys - 1 do if (Length(gInputBinds[i].down) > 0) or (Length(gInputBinds[i].up) > 0) then @@ -1930,7 +2071,107 @@ begin if Length(gInputBinds[i].up) > 0 then Write(f, ' ', QuoteStr(GetCommandString(gInputBinds[i].up))); WriteLn(f, ''); + if gInputBinds[i].rep then + WriteLn(f, 'bindrep ', e_KeyNames[i]); end; + + // lang + if gAskLanguage then + WriteLn(f, 'g_language ask') + else + WriteLn(f, 'g_language ', gLanguage); + + // net server + WriteLn(f, 'sv_name ', QuoteStr(NetServerName)); + WriteLn(f, 'sv_passwd ', QuoteStr(NetPassword)); + WriteLn(f, 'sv_maxplrs ', NetMaxClients); + WriteLn(f, 'sv_port ', NetPort); + WriteLn(f, 'sv_public ', IfThen(NetUseMaster, 1, 0)); + + // game settings + {$IFDEF ENABLE_GFX} + WriteLn(f, 'g_max_particles ', g_GFX_GetMax()); + {$ENDIF} + {$IFDEF ENABLE_SHELLS} + WriteLn(f, 'g_max_shells ', g_Shells_GetMax()); + {$ENDIF} + {$IFDEF ENABLE_GIBS} + WriteLn(f, 'g_max_gibs ', g_Gibs_GetMax()); + {$ENDIF} + {$IFDEF ENABLE_CORPSES} + WriteLn(f, 'g_max_corpses ', g_Corpses_GetMax()); + {$ENDIF} + WriteLn(f, 'g_force_model ', g_Force_Model_Get()); + WriteLn(f, 'g_force_model_name ', g_Forced_Model_GetName()); + WriteLn(f, 'sv_intertime ', gDefInterTime); + + // gameplay settings + WriteLn(f, 'g_gamemode ', gsGameMode); + WriteLn(f, 'g_scorelimit ', gsScoreLimit); + WriteLn(f, 'g_timelimit ', gsTimeLimit); + WriteLn(f, 'g_maxlives ', gsMaxLives); + WriteLn(f, 'g_item_respawn_time ', gsItemRespawnTime); + WriteLn(f, 'g_spawn_invul ', gsSpawnInvul); + WriteLn(f, 'g_warmup_time ', gsWarmupTime); + + WriteFlag('g_friendlyfire ', GAME_OPTION_TEAMDAMAGE); + WriteFlag('g_friendly_hit_trace ', GAME_OPTION_TEAMHITTRACE); + WriteFlag('g_friendly_hit_projectile ', GAME_OPTION_TEAMHITPROJECTILE); + WriteFlag('g_allow_exit ', GAME_OPTION_ALLOWEXIT); + WriteFlag('g_allow_monsters ', GAME_OPTION_MONSTERS); + WriteFlag('g_allow_dropflag ', GAME_OPTION_ALLOWDROPFLAG); + WriteFlag('g_throw_flag ', GAME_OPTION_THROWFLAG); + WriteFlag('g_dm_keys ', GAME_OPTION_DMKEYS); + WriteFlag('g_weaponstay ', GAME_OPTION_WEAPONSTAY); + WriteFlag('g_bot_vsmonsters ', GAME_OPTION_BOTVSMONSTER); + WriteFlag('g_bot_vsplayers ', GAME_OPTION_BOTVSPLAYER); + + // players + with gPlayer1Settings do + begin + WriteLn(f, 'p1_name ', QuoteStr(Name)); + WriteLn(f, 'p1_color ', Color.R, ' ', Color.G, ' ', Color.B); + WriteLn(f, 'p1_model ', QuoteStr(Model)); + WriteLn(f, 'p1_team ', FormatTeam(Team)); + WriteLn(f, 'p1_autoswitch ', WeaponSwitch); + WriteLn(f, 'p1_switch_empty ', SwitchToEmpty); + WriteLn(f, 'p1_priority_kastet ', Max(0, WeaponPreferences[WEAPON_KASTET])); + WriteLn(f, 'p1_priority_saw ', Max(0, WeaponPreferences[WEAPON_SAW])); + WriteLn(f, 'p1_priority_pistol ', Max(0, WeaponPreferences[WEAPON_PISTOL])); + WriteLn(f, 'p1_priority_shotgun1 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1])); + WriteLn(f, 'p1_priority_shotgun2 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN2] )); + WriteLn(f, 'p1_priority_chaingun ', Max(0, WeaponPreferences[WEAPON_CHAINGUN])); + WriteLn(f, 'p1_priority_rocketlauncher ', Max(0, WeaponPreferences[WEAPON_ROCKETLAUNCHER])); + WriteLn(f, 'p1_priority_plasma ', Max(0, WeaponPreferences[WEAPON_PLASMA])); + WriteLn(f, 'p1_priority_bfg ', Max(0, WeaponPreferences[WEAPON_BFG])); + WriteLn(f, 'p1_priority_super ', Max(0, WeaponPreferences[WEAPON_SUPERPULEMET])); + WriteLn(f, 'p1_priority_flamethrower ', Max(0, WeaponPreferences[WEAPON_FLAMETHROWER])); + WriteLn(f, 'p1_priority_berserk ', Max(0, WeaponPreferences[WP_LAST+1])); + // + end; + with gPlayer2Settings do + begin + WriteLn(f, 'p2_name ', QuoteStr(Name)); + WriteLn(f, 'p2_color ', Color.R, ' ', Color.G, ' ', Color.B); + WriteLn(f, 'p2_model ', QuoteStr(Model)); + WriteLn(f, 'p2_team ', FormatTeam(Team)); + WriteLn(f, 'p2_autoswitch ', WeaponSwitch); + WriteLn(f, 'p2_switch_empty ', SwitchToEmpty); + WriteLn(f, 'p2_priority_kastet ', Max(0, WeaponPreferences[WEAPON_KASTET])); + WriteLn(f, 'p2_priority_saw ', Max(0, WeaponPreferences[WEAPON_SAW])); + WriteLn(f, 'p2_priority_pistol ', Max(0, WeaponPreferences[WEAPON_PISTOL])); + WriteLn(f, 'p2_priority_shotgun1 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1])); + WriteLn(f, 'p2_priority_shotgun2 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1])); + WriteLn(f, 'p2_priority_chaingun ', Max(0, WeaponPreferences[WEAPON_CHAINGUN])); + WriteLn(f, 'p2_priority_rocketlauncher ', Max(0, WeaponPreferences[WEAPON_ROCKETLAUNCHER])); + WriteLn(f, 'p2_priority_plasma ', Max(0, WeaponPreferences[WEAPON_PLASMA])); + WriteLn(f, 'p2_priority_bfg ', Max(0, WeaponPreferences[WEAPON_BFG])); + WriteLn(f, 'p2_priority_super ', Max(0, WeaponPreferences[WEAPON_SUPERPULEMET])); + WriteLn(f, 'p2_priority_flamethrower ', Max(0, WeaponPreferences[WEAPON_FLAMETHROWER])); + WriteLn(f, 'p2_priority_berserk ', Max(0, WeaponPreferences[WP_LAST+1])); + end; + + // all cvars for i := 0 to High(commands) do begin if not commands[i].cheat then @@ -1944,6 +2185,14 @@ begin begin WriteLn(f, commands[i].cmd, ' ', PInteger(commands[i].ptr)^) end + else if @commands[i].procEx = @wordVarHandler then + begin + WriteLn(f, commands[i].cmd, ' ', PWord(commands[i].ptr)^) + end + else if @commands[i].procEx = @dwordVarHandler then + begin + WriteLn(f, commands[i].cmd, ' ', PCardinal(commands[i].ptr)^) + end else if @commands[i].procEx = @singleVarHandler then begin WriteLn(f, commands[i].cmd, ' ', PVarSingle(commands[i].ptr).val^:0:6) @@ -1957,6 +2206,9 @@ begin end end end; + + WriteLn(f, 'r_maxfps ', gMaxFPS); + WriteLn(f, 'r_reset'); CloseFile(f) end; @@ -1966,23 +2218,31 @@ begin if gParsingBinds = false then begin s := e_GetWriteableDir(ConfigDirs); - g_Console_WriteConfig(e_CatPath(s, configScript)) + g_Console_WriteConfig(e_CatPath(s, gConfigScript)) end end; -initialization - conRegVar('chat_at_top', @ChatTop, 'draw chat at top border', 'draw chat at top border'); - conRegVar('console_height', @ConsoleHeight, 0.0, 1.0, 'set console size', 'set console size'); - conRegVar('console_trans', @ConsoleTrans, 0.0, 1.0, 'set console transparency', 'set console transparency'); - conRegVar('console_step', @ConsoleStep, 0.0, 1.0, 'set console animation speed', 'set console animation speed'); - conRegVar('d_eres', @debug_e_res, '', ''); -{$IFDEF ANDROID} - ChatTop := True; - ConsoleHeight := 0.35; +procedure Init; + var i: Integer; +begin + conRegVar('console_stdin', @ConsoleStdIn, 'enable reading commands from stdin', 'enable reading commands from stdin'); +{$IFDEF HEADLESS} + ConsoleStdIn := True; {$ELSE} - ChatTop := False; - ConsoleHeight := 0.5; + ConsoleStdIn := False; +{$ENDIF} + conRegVar('d_eres', @debug_e_res, '', ''); + for i := 1 to e_MaxJoys do + conRegVar('joy' + IntToStr(i) + '_deadzone', @e_JoystickDeadzones[i - 1], '', '') +end; + +initialization + Init + +{$IFDEF HEADLESS} +finalization + DoneKeyboard; + conbufStdOutRawMode := false; {$ENDIF} - ConsoleTrans := 0.1; - ConsoleStep := 0.07; + end.