X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2FDoom2DF.lpr;h=baaa8affc2ca527d388e37aaa82195c5c39e02e2;hb=dcd27af126da1388ac89979cf34b657cd240c262;hp=12b9efd61a501b2e6fef77e7a7cfb39ef2717608;hpb=34a15542e6f20e5127bffe22d7cc4bf8167d70cd;p=d2df-sdl.git diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr index 12b9efd..baaa8af 100644 --- a/src/game/Doom2DF.lpr +++ b/src/game/Doom2DF.lpr @@ -161,7 +161,6 @@ uses r_map in 'opengl/r_map.pas', r_monsters in 'opengl/r_monsters.pas', r_netmaster in 'opengl/r_netmaster.pas', - r_panel in 'opengl/r_panel.pas', r_player in 'opengl/r_player.pas', r_playermodel in 'opengl/r_playermodel.pas', r_render in 'opengl/r_render.pas', @@ -233,6 +232,7 @@ begin if (NetMode = NET_SERVER) then g_Net_Host_Update() else if (NetMode = NET_CLIENT) then g_Net_Client_Update(); // think + r_Render_Update; g_Game_Update(); // server: send any accumulated outgoing data to clients if NetMode = NET_SERVER then g_Net_Flush(); @@ -953,7 +953,6 @@ end; fuiScrWdt := w; fuiScrHgt := h; {$ENDIF} - g_Game_SetupScreenSize; {$IFNDEF ANDROID} (* This will fix menu reset on keyboard showing *) g_Menu_Reset;