X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2FDoom2DF.lpr;h=33a069dc79288ea61dd312f8b0742dd285afe121;hb=1d3713fbf6afe719bf9ca6ba331fe75cb20b5a26;hp=f6d74ef47817bbd53f03b639790d6f52499d23ec;hpb=15155278231f4ac3c793d344272bfc32626c5341;p=d2df-sdl.git diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr index f6d74ef..33a069d 100644 --- a/src/game/Doom2DF.lpr +++ b/src/game/Doom2DF.lpr @@ -167,35 +167,9 @@ uses {$ENDIF} {$IFDEF ENABLE_RENDER} - {$IF DEFINED(USE_OPENGL) OR DEFINED(USE_GLES1) OR DEFINED(USE_GLSTUB)} - {$I ../shared/vampimg.inc} - r_animations in 'opengl/r_animations.pas', - r_console in 'opengl/r_console.pas', - r_game in 'opengl/r_game.pas', - {$IFDEF ENABLE_GFX} - r_gfx in 'opengl/r_gfx.pas', - {$ENDIF} - r_graphics in 'opengl/r_graphics.pas', - r_items in 'opengl/r_items.pas', - r_map in 'opengl/r_map.pas', - r_monsters in 'opengl/r_monsters.pas', - r_netmaster in 'opengl/r_netmaster.pas', - r_player in 'opengl/r_player.pas', - r_playermodel in 'opengl/r_playermodel.pas', - r_render in 'opengl/r_render.pas', - r_texture in 'opengl/r_texture.pas', - r_textures in 'opengl/r_textures.pas', - r_weapons in 'opengl/r_weapons.pas', - r_window in 'opengl/r_window.pas', - {$IFDEF ENABLE_TOUCH} - r_touch in 'opengl/r_touch.pas', - {$ENDIF} - {$IFDEF ENABLE_MENU} - r_gui in 'opengl/r_gui.pas', - {$ENDIF} - {$ELSEIF DEFINED(USE_STUBRENDER)} + {$IF DEFINED(USE_STUBRENDER)} r_render in 'renders/stub/r_render.pas', - {$ELSEIF DEFINED(USE_NEWGL)} + {$ELSEIF DEFINED(USE_OPENGL) OR DEFINED(USE_GLES1) OR DEFINED(USE_GLSTUB) OR DEFINED(USE_NEWGL)} {$I ../shared/vampimg.inc} r_render in 'renders/opengl/r_render.pas', r_atlas in 'renders/opengl/r_atlas.pas', @@ -205,8 +179,13 @@ uses r_fonts in 'renders/opengl/r_fonts.pas', r_common in 'renders/opengl/r_common.pas', r_console in 'renders/opengl/r_console.pas', - r_gui in 'renders/opengl/r_gui.pas', + {$IFDEF ENABLE_MENU} + r_gui in 'renders/opengl/r_gui.pas', + {$ENDIF} r_loadscreen in 'renders/opengl/r_loadscreen.pas', + {$IFDEF ENABLE_TOUCH} + r_touch in 'renders/opengl/r_touch.pas', + {$ENDIF} {$IFDEF ENABLE_HOLMES} r_fui_gfx_gl in 'renders/opengl/r_fui_gfx_gl.pas', r_holmes in 'renders/opengl/r_holmes.pas',