X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Ffx.h;h=e86034ff15737d3788a81d7297eaa43142b73bac;hb=c0bb00824a48b78aee7140e3fa89ac69d59d7296;hp=2ec7ff468a0ad15a93341f03dba25063b093980b;hpb=90e960736c16dc6d5031f55a7d8b0cccc6453a37;p=flatwaifu.git diff --git a/src/fx.h b/src/fx.h index 2ec7ff4..e86034f 100644 --- a/src/fx.h +++ b/src/fx.h @@ -1,29 +1,23 @@ -/* - Copyright (C) Prikol Software 1996-1997 - Copyright (C) Aleksey Volynskov 1996-1997 - - This file is part of the Doom2D:Rembo project. - - Doom2D:Rembo is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License version 2 as - published by the Free Software Foundation. - - Doom2D:Rembo is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, see or - write to the Free Software Foundation, Inc., - 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -*/ +/* Copyright (C) 1996-1997 Aleksey Volynskov + * Copyright (C) 2011 Rambo + * Copyright (C) 2020 SovietPony + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License ONLY. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ #ifndef FX_H_INLUDED #define FX_H_INLUDED -#include // FILE - #define MAXFX 300 typedef struct { @@ -33,8 +27,6 @@ typedef struct { extern fx_t fx[MAXFX]; -void FX_savegame (FILE *h); -void FX_loadgame (FILE *h); void FX_alloc (void); void FX_init (void); void FX_act (void);