X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Ffx.c;h=d3ffdb474fa9d3202e1366882d39937b4d5d893e;hb=fba39716b1a5f4503c35d97fbcdab340e66c33d3;hp=cea21f88d93bef50d403041e64db6865819f00e1;hpb=2bb81ea2565c3627c954b5c37326db89b0048472;p=flatwaifu.git diff --git a/src/fx.c b/src/fx.c index cea21f8..d3ffdb4 100644 --- a/src/fx.c +++ b/src/fx.c @@ -1,23 +1,19 @@ -/* - Copyright (C) Prikol Software 1996-1997 - Copyright (C) Aleksey Volynskov 1996-1997 - - This file is part of the Doom2D:Rembo project. - - Doom2D:Rembo is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License version 2 as - published by the Free Software Foundation. - - Doom2D:Rembo is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, see or - write to the Free Software Foundation, Inc., - 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -*/ +/* Copyright (C) 1996-1997 Aleksey Volynskov + * Copyright (C) 2011 Rambo + * Copyright (C) 2020 SovietPony + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License ONLY. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ #include "glob.h" #include @@ -97,39 +93,6 @@ static void init_fx1sin(void) { } } -void FX_savegame (FILE *h) { - int i, n; - for (i = n = 0; i < MAXFX; ++i) { - if (fx[i].t) { - ++n; - } - } - myfwrite32(n, h); - for (i = 0; i < MAXFX; ++i) { - if (fx[i].t) { - myfwrite32(fx[i].x, h); - myfwrite32(fx[i].y, h); - myfwrite32(fx[i].xv, h); - myfwrite32(fx[i].yv, h); - myfwrite8(fx[i].t, h); - myfwrite8(fx[i].s, h); - } - } -} - -void FX_loadgame (FILE *h) { - int i, n; - n = myfread32(h); - for (i = 0; i < n; i++) { - fx[i].x = myfread32(h); - fx[i].y = myfread32(h); - fx[i].xv = myfread32(h); - fx[i].yv = myfread32(h); - fx[i].t = myfread8(h); - fx[i].s = myfread8(h); - } -} - void FX_alloc (void) { bsnd[0]=Z_getsnd("BUBL1"); bsnd[1]=Z_getsnd("BUBL2");