X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Ffiles.h;h=5433bfc15b16acb69580b2b73aa0a0822b18fe07;hb=refs%2Fheads%2Frenders;hp=e2d94f0d2183fad644a0310c67b532dd71309f55;hpb=2bb81ea2565c3627c954b5c37326db89b0048472;p=flatwaifu.git diff --git a/src/files.h b/src/files.h index e2d94f0..972e1a7 100644 --- a/src/files.h +++ b/src/files.h @@ -1,69 +1,64 @@ -/* - Copyright (C) Prikol Software 1996-1997 - Copyright (C) Aleksey Volynskov 1996-1997 - - This file is part of the Doom2D:Rembo project. - - Doom2D:Rembo is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License version 2 as - published by the Free Software Foundation. - - Doom2D:Rembo is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, see or - write to the Free Software Foundation, Inc., - 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -*/ +/* Copyright (C) 1996-1997 Aleksey Volynskov + * Copyright (C) 2011 Rambo + * Copyright (C) 2020 SovietPony + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License ONLY. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ #ifndef FILES_H_INCLUDED #define FILES_H_INCLUDED #include "glob.h" -#include // FILE -#include "map.h" // map_block_t -#define MAX_WADS 20 -#define MAX_WAD 2000 +#define SAVE_MAX 7 +#define SAVE_MAXLEN 24 -typedef char wadname[8]; +extern char savname[SAVE_MAX][SAVE_MAXLEN]; +extern char savok[SAVE_MAX]; +extern int d_start, d_end; -typedef struct { - int o, l; - char n[8]; -} wad_t; +void F_addwad (const char *fn); +void F_initwads (void); +int F_findres (const char n[8]); +int F_getresid (const char n[8]); +void F_getresname (char n[8], int r); +int F_getreslen (int r); -typedef struct { - int o, l; - char n[8]; - int f; -} mwad_t; +// Get sprite resource id. +// Sprite name has following format: +// (nnnn)('A'+s)('0'+d)[('A'+s)('0'+d)] +// Letter means animation frame +// A for first, B for second... +// Number means direction +// 0 = front +// 1 = left +// 2 = right +// Optional part means that this file can be used for differnt frame/direction. +// Note that if found FRONT direction for this frame than it UNCONDITIONALLY used. +// Note that search performed between markers S_START and S_END in order as paced in wad. +// int n[4] -- sprite name +// int s -- sprite frame +// int d -- sprite direction +// char *dir -- out flag "alternative used" +int F_getsprid (const char n[4], int s, int d, char *dir); -extern int d_start, d_end; -extern byte savname[7][24]; -extern byte savok[7]; -extern mwad_t wad[MAX_WAD]; -extern map_block_t blk; +// void F_nextmus (char *s); +// void F_randmus (char *s); + +void F_loadmap (char n[8]); -void F_startup (void); void F_getsavnames (void); void F_savegame (int n, char *s); void F_loadgame (int n); -void F_addwad (char *fn); -void F_initwads (void); -void F_allocres (void); -void F_loadres (int r, void *p, dword o, dword l); -int F_findres (char *n); -int F_getresid (char *n); -void F_getresname (char *n, int r); -int F_getsprid (char n[4], int s, int d); -int F_getreslen (int r); -void F_nextmus (char *s); -void F_randmus (char *s); -void F_readstr (FILE* h, char *s, int m); -void F_loadmap (char n[8]); #endif /* FILES_H_INCLUDED */