X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fengine%2Fe_soundfile_wav.pas;h=84ea42df4c5c12068309086e75f61ff2941c2593;hb=9193a04898bdd4020400c8acd8b1bcaccbe33dbf;hp=0ebe256b9d9d818245067079d9fe22c99a5e252c;hpb=987c4a835a103345b59937e8e1be8524a6228712;p=d2df-sdl.git diff --git a/src/engine/e_soundfile_wav.pas b/src/engine/e_soundfile_wav.pas index 0ebe256..84ea42d 100644 --- a/src/engine/e_soundfile_wav.pas +++ b/src/engine/e_soundfile_wav.pas @@ -24,15 +24,17 @@ type TWAVLoader = class (TSoundLoader) public - function Load(Data: Pointer; Len: LongWord; SStreaming: Boolean): Boolean; override; overload; - function Load(FName: string; SStreaming: Boolean): Boolean; override; overload; - function SetPosition(Pos: LongWord): Boolean; override; + function Load(Data: Pointer; Len: LongWord; Loop: Boolean): Boolean; override; overload; + function Load(FName: string; Loop: Boolean): Boolean; override; overload; + function Finished(): Boolean; override; + function Restart(): Boolean; override; function FillBuffer(Buf: Pointer; Len: LongWord): LongWord; override; - function GetAll(var OutPtr: Pointer): LongWord; override; procedure Free(); override; private FData: Pointer; FDataLen: LongWord; + FDataPos: LongWord; + FLooping: Boolean; end; TWAVLoaderFactory = class (TSoundLoaderFactory) @@ -44,7 +46,13 @@ type implementation -uses sdl2, utils, e_log; +uses + {$IFDEF USE_SDL} + SDL, + {$ELSE} + SDL2, + {$ENDIF} + utils, ctypes, e_log; (* TWAVLoaderFactory *) @@ -73,99 +81,144 @@ begin end; (* TWAVLoader *) +function ConvertSound (var buf: PUInt8; var len: UInt32; var format: UInt16; rate: cint; chan: UInt8): Boolean; + var cvt: TSDL_AudioCVT; tformat: UInt16; +begin + result := true; + case format of + AUDIO_U8, AUDIO_S8 : tformat := AUDIO_U8; (* yes, unsigned *) + AUDIO_U16LSB, AUDIO_U16MSB: tformat := AUDIO_S16SYS; (* and yes, signed *) + AUDIO_S16LSB, AUDIO_S16MSB: tformat := AUDIO_S16SYS; + AUDIO_S32LSB, AUDIO_S32MSB: tformat := AUDIO_S16SYS; (* 32bit not supported in al core *) + AUDIO_F32LSB, AUDIO_F32MSB: tformat := AUDIO_S16SYS; (* float not supported in al core *) + else result := false (* unsupported format *) + end; + if (result = true) and (format <> tformat) then + begin + Result := False; + if SDL_BuildAudioCVT(@cvt, format, chan, rate, tformat, chan, rate) <> -1 then + begin + buf := SDL_realloc(buf, len * cvt.len_mult); + cvt.len := len; + cvt.buf := buf; + result := SDL_ConvertAudio(@cvt) = 0; + len := cvt.len_cvt; + format := tformat + end + end +end; -function TWAVLoader.Load(Data: Pointer; Len: LongWord; SStreaming: Boolean): Boolean; -var - Spec: TSDL_AudioSpec; - RW: PSDL_RWops; - TmpLen: UInt32; - TmpBuf: PUInt8; +function LoadWavRW (Loader: TWAVLoader; RW: PSDL_RWops): Boolean; + var + Spec: TSDL_AudioSpec; + Len: UInt32; + Buf: PUInt8; begin Result := False; - - RW := SDL_RWFromConstMem(Data, Len); - - if SDL_LoadWAV_RW(RW, 0, @Spec, @TmpBuf, @TmpLen) = nil then +{$IFDEF USE_SDL2} + if SDL_LoadWAV_RW(RW, 0, @Spec, @Buf, @Len) <> nil then +{$ELSE} + if SDL_LoadWAV_RW(RW, 0, @Spec, PUInt8(@Buf), @Len) <> nil then +{$ENDIF} begin - e_LogWriteln('Could not load WAV: ' + SDL_GetError()); + Result := ConvertSound(Buf, Len, Spec.format, Spec.freq, Spec.channels); + if Result = True then + begin + with Loader do + begin + FFormat.SampleRate := Spec.freq; + {$IFDEF USE_SDL2} + FFormat.SampleBits := SDL_AUDIO_BITSIZE(Spec.format); + {$ELSE} + FFormat.SampleBits := Spec.format and $FF; + {$ENDIF} + FFormat.Channels := Spec.channels; + FDataPos := 0; + FDataLen := Len; + FData := Buf; + end + end + else + begin + SDL_FreeWav(Buf) + end end - else - begin - FFormat.SampleRate := Spec.freq; - FFormat.SampleBits := SDL_AUDIO_BITSIZE(Spec.format); - FFormat.Channels := Spec.channels; - FStreaming := False; // never stream wavs - FDataLen := TmpLen; - FData := TmpBuf; - Result := True; - end; +end; +function TWAVLoader.Load(Data: Pointer; Len: LongWord; Loop: Boolean): Boolean; + var + RW: PSDL_RWops; +begin + RW := SDL_RWFromConstMem(Data, Len); + Result := LoadWavRW(Self, RW); + if Result = False then + e_LogWriteln('Could not load WAV: ' + SDL_GetError()); SDL_RWclose(RW); + FStreaming := False; + FLooping := Loop; end; -function TWAVLoader.Load(FName: string; SStreaming: Boolean): Boolean; -var - Spec: TSDL_AudioSpec; - RW: PSDL_RWops; - TmpLen: UInt32; - TmpBuf: PUInt8; +function TWAVLoader.Load(FName: string; Loop: Boolean): Boolean; + var + RW: PSDL_RWops; begin - Result := False; - RW := SDL_RWFromFile(PChar(FName), 'rb'); - - if RW = nil then - begin - e_LogWritefln('Could not open WAV file `%s`: %s', [FName, SDL_GetError()]); - exit; - end; - - if SDL_LoadWAV_RW(RW, 0, @Spec, @TmpBuf, @TmpLen) = nil then + if RW <> nil then begin - e_LogWritefln('Could not load WAV file `%s`: %s', [FName, SDL_GetError()]); + Result := LoadWavRW(Self, RW); + if Result = False then + e_LogWritefln('Could not load WAV file `%s`: %s', [FName, SDL_GetError()]); end else begin - FFormat.SampleRate := Spec.freq; - FFormat.SampleBits := SDL_AUDIO_BITSIZE(Spec.format); - FFormat.Channels := Spec.channels; - FStreaming := False; // never stream wavs - FDataLen := TmpLen; - FData := TmpBuf; - Result := True; + e_LogWritefln('Could not open WAV file `%s`: %s', [FName, SDL_GetError()]); + Result := False end; - SDL_RWclose(RW); + FStreaming := False; + FLooping := Loop; end; -function TWAVLoader.SetPosition(Pos: LongWord): Boolean; +function TWAVLoader.Finished(): Boolean; begin - Result := False; // makes no sense when not streaming + Result := FDataPos >= FDataLen; end; -function TWAVLoader.FillBuffer(Buf: Pointer; Len: LongWord): LongWord; +function TWAVLoader.Restart(): Boolean; begin - if FDataLen < Len then - Len := FDataLen; - if FData <> nil then - begin - Move(FData^, Buf^, Len); - Result := Len; - end - else - Result := 0; + Result := True; + FDataPos := 0; end; -function TWAVLoader.GetAll(var OutPtr: Pointer): LongWord; +function TWAVLoader.FillBuffer(Buf: Pointer; Len: LongWord): LongWord; +var + OutPos: LongWord; + Tx: LongWord; begin - OutPtr := FData; - Result := FDataLen; + OutPos := 0; + Result := 0; + + while (FDataPos < FDataLen) and (OutPos < Len) do + begin + Tx := nmin(FDataLen - FDataPos, Len - OutPos); + Move((FData + FDataPos)^, (Buf + OutPos)^, Tx); + + FDataPos := FDataPos + Tx; + OutPos := OutPos + Tx; + Result := Result + Tx; + + if (FDataPos >= FDataLen) and FLooping then + FDataPos := 0; + end; end; procedure TWAVLoader.Free(); begin if FData <> nil then SDL_FreeWAV(FData); // SDL allocates inside the DLL, so we need this + FDataPos := 0; + FData := nil; + FDataLen := 0; end; initialization