X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fengine%2Fe_sound_sdl.inc;h=afbb8758f3658b92da93419d4f11737c80b3a87f;hb=53043481e666a99db9e626487b488d97fb9b95ad;hp=ade82620b1dd0bec1c121a52b7e43ed28b787428;hpb=73eaa320064d481aecd842241ff8d4b90f66ad47;p=d2df-sdl.git diff --git a/src/engine/e_sound_sdl.inc b/src/engine/e_sound_sdl.inc index ade8262..afbb875 100644 --- a/src/engine/e_sound_sdl.inc +++ b/src/engine/e_sound_sdl.inc @@ -2,8 +2,7 @@ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -16,11 +15,9 @@ interface uses - sdl2, - SDL2_mixer, {$IFDEF USE_MEMPOOL}mempool,{$ENDIF} - e_log, - SysUtils; + SDL2, SDL2_mixer, envvars, + e_log, SysUtils; type TSoundRec = record @@ -28,6 +25,7 @@ type Sound: PMix_Chunk; Music: PMix_Music; isMusic: Boolean; + Loops: Boolean; nRefs: Integer; end; @@ -71,8 +69,8 @@ const function e_InitSoundSystem(NoOutput: Boolean = False): Boolean; -function e_LoadSound(FileName: string; var ID: DWORD; isMusic: Boolean): Boolean; -function e_LoadSoundMem(pData: Pointer; Length: Integer; var ID: DWORD; isMusic: Boolean): Boolean; +function e_LoadSound(FileName: string; var ID: DWORD; isMusic: Boolean; ForceNoLoop: Boolean = False): Boolean; +function e_LoadSoundMem(pData: Pointer; Length: Integer; var ID: DWORD; isMusic: Boolean; ForceNoLoop: Boolean = False): Boolean; // returns channel number or -1 function e_PlaySound(ID: DWORD): Integer; @@ -180,6 +178,11 @@ begin Result := False; SoundInitialized := False; + {$IFDEF HEADLESS} + // HACK: shit this into env and hope for the best + SetEnvVar('SDL_AUDIODRIVER', 'dummy'); + {$ENDIF} + if NoOutput then begin Result := true; Exit end; // wow, this is actually MIDI player! @@ -194,7 +197,7 @@ begin if (res and MIX_INIT_FLUIDSYNTH) <> 0 then e_WriteLog('SDL: FLUIDSYNTH playback is active', TMsgType.Notify); e_WriteLog(Format('SDL: initializing mixer at %d with buffer %d', [gsSDLSampleRate, gsSDLBufferSize]), TMsgType.Notify); - res := Mix_OpenAudio(gsSDLSampleRate, AUDIO_S16LSB, 2, gsSDLBufferSize); + res := Mix_OpenAudio(gsSDLSampleRate, {$IFDEF FPC_LITTLE_ENDIAN}AUDIO_S16LSB{$ELSE}AUDIO_S16MSB{$ENDIF}, 2, gsSDLBufferSize); if res = -1 then begin e_WriteLog('Error initializing SDL mixer:', TMsgType.Fatal); @@ -283,7 +286,7 @@ begin end; end; -function e_LoadSound(FileName: String; var ID: DWORD; isMusic: Boolean): Boolean; +function e_LoadSound(FileName: String; var ID: DWORD; isMusic: Boolean; ForceNoLoop: Boolean = False): Boolean; var find_id: DWORD; begin @@ -306,6 +309,7 @@ begin e_SoundsArray[find_id].Data := nil; e_SoundsArray[find_id].isMusic := isMusic; + e_SoundsArray[find_id].Loops := isMusic and not ForceNoLoop; e_SoundsArray[find_id].nRefs := 0; if isMusic then @@ -331,7 +335,7 @@ begin Result := True; end; -function e_LoadSoundMem(pData: Pointer; Length: Integer; var ID: DWORD; isMusic: Boolean): Boolean; +function e_LoadSoundMem(pData: Pointer; Length: Integer; var ID: DWORD; isMusic: Boolean; ForceNoLoop: Boolean = False): Boolean; var find_id: DWORD; rw: PSDL_RWops; @@ -372,6 +376,7 @@ begin e_SoundsArray[find_id].Data := pData; if isid3 then e_SoundsArray[find_id].Data := nil; e_SoundsArray[find_id].isMusic := isMusic; + e_SoundsArray[find_id].Loops := isMusic and not ForceNoLoop; e_SoundsArray[find_id].nRefs := 0; if isMusic then @@ -416,6 +421,7 @@ end; function e_PlaySound (ID: DWORD): Integer; var res: Integer = -1; + loops: Integer = 0; begin Result := -1; if not SoundInitialized then Exit; @@ -424,7 +430,8 @@ begin begin if e_SoundsArray[ID].nRefs >= gMaxSimSounds then Exit; Inc(e_SoundsArray[ID].nRefs); - res := Mix_PlayChannel(-1, e_SoundsArray[ID].Sound, 0); + if e_SoundsArray[ID].Loops then loops := -1; + res := Mix_PlayChannel(-1, e_SoundsArray[ID].Sound, loops); if res >= 0 then begin ChanSIds[res].id := ID; @@ -442,7 +449,8 @@ begin begin if not e_isMusic(ID) then Exit; Mix_HaltMusic(); - res := Mix_PlayMusic(e_SoundsArray[ID].Music, -1); + if e_SoundsArray[ID].Loops then loops := -1; + res := Mix_PlayMusic(e_SoundsArray[ID].Music, loops); if res >= 0 then res := N_MUSCHAN; if SoundMuted then Mix_VolumeMusic(0) else Mix_VolumeMusic(MusVolume); Result := res;