X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fengine%2Fe_input.pas;h=072dccb44cd6d592f369191e12a8b5988c6b14e9;hb=5e0a71e1d35a9037be80c8912060a913d0e98b18;hp=40b7522c8690c3d0896fa842424fc0facccf5c30;hpb=ff104a8cdc79693b7546d839605ec73ae135d904;p=d2df-sdl.git diff --git a/src/engine/e_input.pas b/src/engine/e_input.pas index 40b7522..072dccb 100644 --- a/src/engine/e_input.pas +++ b/src/engine/e_input.pas @@ -1,3 +1,19 @@ +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$INCLUDE ../shared/a_modes.inc} unit e_input; interface @@ -5,57 +21,68 @@ interface uses SysUtils, e_log, - SDL; + SDL2; const - e_MaxKbdKeys = 321; + e_MaxKbdKeys = SDL_NUM_SCANCODES; e_MaxJoys = 4; e_MaxJoyBtns = 32; - e_MaxJoyAxes = 4; - e_MaxJoyHats = 4; + e_MaxJoyAxes = 8; + e_MaxJoyHats = 8; e_MaxJoyKeys = e_MaxJoyBtns + e_MaxJoyAxes*2 + e_MaxJoyHats*4; e_MaxInputKeys = e_MaxKbdKeys + e_MaxJoys*e_MaxJoyKeys - 1; // $$$..$$$ - 321 Keyboard buttons/keys // $$$..$$$ - 4*32 Joystick buttons - // $$$..$$$ - 4*4 Joystick axes (- and +) + // $$$..$$$ - 8*2 Joystick axes (- and +) // $$$..$$$ - 4*4 Joystick hats (L U R D) // these are apparently used in g_gui and g_game and elsewhere - IK_UNKNOWN = SDLK_UNKNOWN; IK_INVALID = 65535; - IK_ESCAPE = SDLK_ESCAPE; - IK_RETURN = SDLK_RETURN; - IK_ENTER = SDLK_RETURN; - IK_UP = SDLK_UP; - IK_DOWN = SDLK_DOWN; - IK_LEFT = SDLK_LEFT; - IK_RIGHT = SDLK_RIGHT; - IK_DELETE = SDLK_DELETE; - IK_HOME = SDLK_HOME; - IK_INSERT = SDLK_INSERT; - IK_SPACE = SDLK_SPACE; - IK_CONTROL = SDLK_LCTRL; - IK_SHIFT = SDLK_LSHIFT; - IK_TAB = SDLK_TAB; - IK_PAGEUP = SDLK_PAGEUP; - IK_PAGEDN = SDLK_PAGEDOWN; - IK_F2 = SDLK_F2; - IK_F3 = SDLK_F3; - IK_F4 = SDLK_F4; - IK_F5 = SDLK_F5; - IK_F6 = SDLK_F6; - IK_F7 = SDLK_F7; - IK_F8 = SDLK_F8; - IK_F9 = SDLK_F9; - IK_F10 = SDLK_F10; - IK_END = SDLK_END; - IK_BACKSPACE = SDLK_BACKSPACE; - IK_BACKQUOTE = SDLK_BACKQUOTE; - IK_PAUSE = SDLK_PAUSE; + IK_ESCAPE = SDL_SCANCODE_ESCAPE; + IK_RETURN = SDL_SCANCODE_RETURN; + IK_KPRETURN= SDL_SCANCODE_KP_ENTER; + IK_ENTER = SDL_SCANCODE_RETURN; + IK_UP = SDL_SCANCODE_UP; + IK_KPUP = SDL_SCANCODE_KP_8; + IK_DOWN = SDL_SCANCODE_DOWN; + IK_KPDOWN = SDL_SCANCODE_KP_2; + IK_LEFT = SDL_SCANCODE_LEFT; + IK_KPLEFT = SDL_SCANCODE_KP_4; + IK_RIGHT = SDL_SCANCODE_RIGHT; + IK_KPRIGHT = SDL_SCANCODE_KP_6; + IK_DELETE = SDL_SCANCODE_DELETE; + IK_HOME = SDL_SCANCODE_HOME; + IK_KPHOME = SDL_SCANCODE_KP_7; + IK_INSERT = SDL_SCANCODE_INSERT; + IK_SPACE = SDL_SCANCODE_SPACE; + IK_CONTROL = SDL_SCANCODE_LCTRL; + IK_SHIFT = SDL_SCANCODE_LSHIFT; + IK_TAB = SDL_SCANCODE_TAB; + IK_PAGEUP = SDL_SCANCODE_PAGEUP; + IK_KPPAGEUP= SDL_SCANCODE_KP_9; + IK_PAGEDN = SDL_SCANCODE_PAGEDOWN; + IK_KPPAGEDN= SDL_SCANCODE_KP_3; + IK_F2 = SDL_SCANCODE_F2; + IK_F3 = SDL_SCANCODE_F3; + IK_F4 = SDL_SCANCODE_F4; + IK_F5 = SDL_SCANCODE_F5; + IK_F6 = SDL_SCANCODE_F6; + IK_F7 = SDL_SCANCODE_F7; + IK_F8 = SDL_SCANCODE_F8; + IK_F9 = SDL_SCANCODE_F9; + IK_F10 = SDL_SCANCODE_F10; + IK_END = SDL_SCANCODE_END; + IK_KPEND = SDL_SCANCODE_KP_1; + IK_BACKSPACE = SDL_SCANCODE_BACKSPACE; + IK_BACKQUOTE = SDL_SCANCODE_GRAVE; + IK_GRAVE = SDL_SCANCODE_GRAVE; + IK_PAUSE = SDL_SCANCODE_PAUSE; + IK_Y = SDL_SCANCODE_Y; + IK_N = SDL_SCANCODE_N; // TODO: think of something better than this shit - IK_LASTKEY = 320; + IK_LASTKEY = SDL_NUM_SCANCODES-1; AX_MINUS = 0; AX_PLUS = 1; @@ -78,6 +105,9 @@ function e_JoyAxisToKey(id: Word; ax: Byte; dir: Byte): Word; function e_JoyHatToKey(id: Word; hat: Byte; dir: Byte): Word; procedure e_SetKeyState(key: Word; state: Integer); +procedure e_UnpressAllKeys (); +procedure e_KeyUpDown (key: Word; down: Boolean); + var {e_MouseInfo: TMouseInfo;} e_EnableInput: Boolean = False; @@ -107,6 +137,7 @@ type Hats: Byte; ButtBuf: array [0..e_MaxJoyBtns] of Boolean; AxisBuf: array [0..e_MaxJoyAxes] of Integer; + AxisZero: array [0..e_MaxJoyAxes] of Integer; HatBuf: array [0..e_MaxJoyHats] of array [HAT_LEFT..HAT_DOWN] of Boolean; end; @@ -116,7 +147,7 @@ var function OpenJoysticks(): Byte; var - i, k, c: Integer; + i, j, k, c: Integer; joy: PSDL_Joystick; begin Result := 0; @@ -129,7 +160,8 @@ begin if joy <> nil then begin Inc(c); - e_WriteLog('Input: Opened SDL joystick ' + IntToStr(i) + ' as joystick ' + IntToStr(c) + ':', MSG_NOTIFY); + e_WriteLog('Input: Opened SDL joystick ' + IntToStr(i) + ' (' + SDL_JoystickName(joy) + + ') as joystick ' + IntToStr(c) + ':', MSG_NOTIFY); SetLength(Joysticks, c); with Joysticks[c-1] do begin @@ -138,6 +170,8 @@ begin Axes := Min(e_MaxJoyAxes, SDL_JoystickNumAxes(joy)); Buttons := Min(e_MaxJoyBtns, SDL_JoystickNumButtons(joy)); Hats := Min(e_MaxJoyHats, SDL_JoystickNumHats(joy)); + // TODO: find proper solution for this xbox trigger shit + for j := 0 to Axes do AxisZero[j] := SDL_JoystickGetAxis(joy, j); e_WriteLog(' ' + IntToStr(Axes) + ' axes, ' + IntToStr(Buttons) + ' buttons, ' + IntToStr(Hats) + ' hats.', MSG_NOTIFY); end; @@ -157,20 +191,39 @@ begin SetLength(Joysticks, 0); end; + +procedure e_UnpressAllKeys (); +var + i: Integer; +begin + for i := 0 to High(KeyBuffer) do KeyBuffer[i] := False; +end; + + +procedure e_KeyUpDown (key: Word; down: Boolean); +begin + if (key > 0) and (key < Length(KeyBuffer)) then KeyBuffer[key] := down; +end; + + function PollKeyboard(): Boolean; +{ var Keys: PByte; NKeys: Integer; - i: Cardinal; + i: NativeUInt; +} begin Result := False; - Keys := SDL_GetKeyState(@NKeys); - if (Keys = nil) or (NKeys < 1) then - Exit; + { + Keys := SDL_GetKeyboardState(@NKeys); + if (Keys = nil) or (NKeys < 1) then Exit; for i := 0 to NKeys do - KeyBuffer[i] := ((PByte(Cardinal(Keys) + i)^) <> 0); - for i := NKeys to High(KeyBuffer) do - KeyBuffer[i] := False; + begin + if ((PByte(NativeUInt(Keys) + i)^) <> 0) then KeyBuffer[i] := false; + end; + for i := NKeys to High(KeyBuffer) do KeyBuffer[i] := False; + } end; function PollJoysticks(): Boolean; @@ -205,11 +258,7 @@ var begin // keyboard key names for i := 0 to IK_LASTKEY do - begin - e_KeyNames[i] := SDL_GetKeyName(i); - if e_KeyNames[i] = 'unknown key' then - e_KeyNames[i] := ''; - end; + e_KeyNames[i] := SDL_GetScancodeName(i); // joysticks for j := 0 to e_MaxJoys-1 do @@ -317,9 +366,11 @@ begin Key := (Key - JOYA_BEG) mod (e_MaxJoyAxes*2); dir := Key mod 2; if dir = AX_MINUS then - Result := Joysticks[JoyI].AxisBuf[Key div 2] < -e_JoystickDeadzones[JoyI] + Result := Joysticks[JoyI].AxisBuf[Key div 2] < + Joysticks[JoyI].AxisZero[Key div 2] - e_JoystickDeadzones[JoyI] else - Result := Joysticks[JoyI].AxisBuf[Key div 2] > e_JoystickDeadzones[JoyI] + Result := Joysticks[JoyI].AxisBuf[Key div 2] > + Joysticks[JoyI].AxisZero[Key div 2] + e_JoystickDeadzones[JoyI] end; end