X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Feditor%2Ff_addresource_texture.pas;h=86566cfa9627df9eeab1238aed7ad118dd19bc41;hb=797ba76501e5360f4d02d6aade613dc529a24213;hp=f9ebe0a83fc499ab110bf1718250b61d94178f0a;hpb=b72e164f0fb64e3301ae8ca217449daf6a9d301d;p=d2df-editor.git diff --git a/src/editor/f_addresource_texture.pas b/src/editor/f_addresource_texture.pas index f9ebe0a..86566cf 100644 --- a/src/editor/f_addresource_texture.pas +++ b/src/editor/f_addresource_texture.pas @@ -1,13 +1,13 @@ unit f_addresource_texture; -{$MODE Delphi} +{$INCLUDE ../shared/a_modes.inc} interface uses - LCLIntf, LCLType, LMessages, SysUtils, Variants, Classes, + LCLIntf, LCLType, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, f_addresource, - StdCtrls, ExtCtrls; + StdCtrls, ExtCtrls, utils, Imaging, ImagingTypes, ImagingUtility; type TAddTextureForm = class (TAddResourceForm) @@ -37,29 +37,15 @@ var AddTextureForm: TAddTextureForm; function IsAnim(Res: String): Boolean; -function GetFrame(Res: String; var Data: Pointer; +function GetFrame(Res: String; var Data: Pointer; var DataLen: Integer; var Width, Height: Word): Boolean; implementation uses - BinEditor, WADEDITOR, f_main, g_textures, WADSTRUCT, CONFIG, g_map, + BinEditor, WADEDITOR, WADSTRUCT, f_main, g_textures, CONFIG, g_map, g_language; -type - TTGAHeader = packed record - FileType: Byte; - ColorMapType: Byte; - ImageType: Byte; - ColorMapSpec: Array [0..4] of Byte; - OrigX: Array [0..1] of Byte; - OrigY: Array [0..1] of Byte; - Width: Array [0..1] of Byte; - Height: Array [0..1] of Byte; - BPP: Byte; - ImageInfo: Byte; - end; - {$R *.lfm} function IsAnim(Res: String): Boolean; @@ -78,6 +64,8 @@ var begin Result := False; + Data := nil; + Size := 0; // Читаем файл и ресурс в нем: g_ProcessResourceStr(Res, WADName, SectionName, ResourceName); @@ -85,7 +73,7 @@ begin WAD := TWADEditor_1.Create(); if (not WAD.ReadFile(WADName)) or - (not WAD.GetResource(SectionName, ResourceName, Data, Size)) then + (not WAD.GetResource(utf2win(SectionName), utf2win(ResourceName), Data, Size)) then begin WAD.Free(); Exit; @@ -169,7 +157,7 @@ begin Result := ok; end; -function GetFrame(Res: String; var Data: Pointer; +function GetFrame(Res: String; var Data: Pointer; var DataLen: Integer; var Width, Height: Word): Boolean; var AnimWAD: Pointer; @@ -183,6 +171,9 @@ var begin Result := False; + AnimWAD := nil; + Len := 0; + TextData := nil; // Читаем WAD: g_ProcessResourceStr(Res, WADName, SectionName, ResourceName); @@ -196,7 +187,7 @@ begin end; // Читаем WAD-ресурс из WAD: - if not WAD.GetResource(SectionName, ResourceName, AnimWAD, Len) then + if not WAD.GetResource(utf2win(SectionName), utf2win(ResourceName), AnimWAD, Len) then begin WAD.Free(); Exit; @@ -232,6 +223,8 @@ begin Exit; end; + DataLen := Len; + Height := config.ReadInt('', 'frameheight', 0); Width := config.ReadInt('', 'framewidth', 0); @@ -244,58 +237,66 @@ begin Result := True; end; -function CreateBitMap(Data: Pointer): TBitMap; +function CreateBitMap(Data: Pointer; DataSize: Cardinal): TBitMap; var - TGAHeader: TTGAHeader; - image: Pointer; + img: TImageData; + clr: TColor32Rec; + bgc: TColor32Rec; + ii: PByte; Width, Height: Integer; - ColorDepth: Integer; - ImageSize: Integer; - i: Integer; + x, y: Integer; BitMap: TBitMap; begin Result := nil; -// Читаем заголовок TGA: - CopyMemory(@TGAHeader, Data, SizeOf(TGAHeader)); - - if TGAHeader.ImageType <> 2 then + InitImage(img); + if not LoadImageFromMemory(Data, DataSize, img) then Exit; - if TGAHeader.ColorMapType <> 0 then - Exit; - if TGAHeader.BPP < 24 then - Exit; - - Width := TGAHeader.Width[0]+TGAHeader.Width[1]*256; - Height := TGAHeader.Height[0]+TGAHeader.Height[1]*256; - ColorDepth := TGAHeader.BPP; - ImageSize := Width*Height*(ColorDepth div 8); - -// Само изображение: - GetMem(Image, ImageSize); - CopyMemory(Image, Pointer(Integer(Data)+SizeOf(TGAHeader)), ImageSize); + Width := img.width; + Height := img.height; BitMap := TBitMap.Create(); - - if TGAHeader.BPP = 24 then - BitMap.PixelFormat := pf24bit - else - BitMap.PixelFormat := pf32bit; + BitMap.PixelFormat := pf24bit; BitMap.Width := Width; BitMap.Height := Height; // Копируем в BitMap: - for I := Height-1 downto 0 do - CopyMemory(BitMap.ScanLine[Height-1-I], - Pointer(Integer(Image)+(Width*I*(TGAHeader.BPP div 8))), - Width*(TGAHeader.BPP div 8)); - - FreeMem(Image, ImageSize); - + ii := BitMap.RawImage.Data; + for y := 0 to height-1 do + begin + for x := 0 to width-1 do + begin + clr := GetPixel32(img, x, y); + // HACK: Lazarus's TBitMap doesn't seem to have a working 32 bit mode, so + // mix color with checkered background. Also, can't really read + // CHECKERS.tga from here. FUCK! + if UseCheckerboard then + begin + if (((x shr 3) and 1) = 0) xor (((y shr 3) and 1) = 0) then + bgc.Color := $FDFDFD + else + bgc.Color := $CBCBCB; + end + else + begin + bgc.r := GetRValue(PreviewColor); + bgc.g := GetGValue(PreviewColor); + bgc.b := GetBValue(PreviewColor); + end; + clr.r := ClampToByte((Byte(255 - clr.a) * bgc.r + clr.a * clr.r) div 255); + clr.g := ClampToByte((Byte(255 - clr.a) * bgc.g + clr.a * clr.g) div 255); + clr.b := ClampToByte((Byte(255 - clr.a) * bgc.b + clr.a * clr.b) div 255); + // TODO: check for RGB/BGR somehow? + ii^ := clr.b; Inc(ii); + ii^ := clr.g; Inc(ii); + ii^ := clr.r; Inc(ii); + end; + end; + FreeImage(img); Result := BitMap; end; @@ -313,13 +314,17 @@ var begin Result := nil; + AnimWAD := nil; + Len := 0; + TextData := nil; + TextureData := nil; // Читаем WAD файл и ресурс в нем: g_ProcessResourceStr(Res, WADName, SectionName, ResourceName); WAD := TWADEditor_1.Create(); WAD.ReadFile(WADName); - WAD.GetResource(SectionName, ResourceName, AnimWAD, Len); + WAD.GetResource(utf2win(SectionName), utf2win(ResourceName), AnimWAD, Len); WAD.FreeWAD(); // Читаем описание анимации: @@ -335,7 +340,7 @@ begin (WAD.GetLastError = DFWAD_NOERROR) then begin // Создаем BitMap из листа текстур: - Result := CreateBitMap(TextureData); + Result := CreateBitMap(TextureData, Len); // Размеры одного кадра - виден только первый кадр: Result.Height := config.ReadInt('', 'frameheight', 0); @@ -361,6 +366,8 @@ var begin Result := nil; + TextureData := nil; + Len := 0; // Читаем WAD: g_ProcessResourceStr(ResourceStr, WADName, SectionName, ResourceName); @@ -373,14 +380,14 @@ begin end; // Читаем ресурс текстуры в нем: - WAD.GetResource(SectionName, ResourceName, TextureData, Len); + WAD.GetResource(utf2win(SectionName), utf2win(ResourceName), TextureData, Len); WAD.Free(); // Создаем на его основе BitMap: - Result := CreateBitMap(TextureData); + Result := CreateBitMap(TextureData, Len); - FreeMem(TextureData, Len); + FreeMem(TextureData); end; procedure TAddTextureForm.FormActivate(Sender: TObject);