X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Feditor%2Ff_addresource_texture.pas;h=62d0fd5239877ede9ddf3af790bc81ce02dcae3c;hb=7bc7d5022ae82e37fee8b3003432f9294176a470;hp=f9ebe0a83fc499ab110bf1718250b61d94178f0a;hpb=b72e164f0fb64e3301ae8ca217449daf6a9d301d;p=d2df-editor.git diff --git a/src/editor/f_addresource_texture.pas b/src/editor/f_addresource_texture.pas index f9ebe0a..62d0fd5 100644 --- a/src/editor/f_addresource_texture.pas +++ b/src/editor/f_addresource_texture.pas @@ -1,16 +1,20 @@ unit f_addresource_texture; -{$MODE Delphi} +{$INCLUDE ../shared/a_modes.inc} interface uses - LCLIntf, LCLType, LMessages, SysUtils, Variants, Classes, + LCLIntf, LCLType, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, f_addresource, - StdCtrls, ExtCtrls; + StdCtrls, ExtCtrls, utils, Imaging, ImagingTypes, ImagingUtility; type + + { TAddTextureForm } + TAddTextureForm = class (TAddResourceForm) + lStats: TLabel; PanelTexPreview: TPanel; iPreview: TImage; eTextureName: TEdit; @@ -35,358 +39,172 @@ type var AddTextureForm: TAddTextureForm; + NumFrames: Integer = 0; function IsAnim(Res: String): Boolean; -function GetFrame(Res: String; var Data: Pointer; +function GetFrame(Res: String; var Data: Pointer; var DataLen: Integer; var Width, Height: Word): Boolean; implementation uses - BinEditor, WADEDITOR, f_main, g_textures, WADSTRUCT, CONFIG, g_map, - g_language; - -type - TTGAHeader = packed record - FileType: Byte; - ColorMapType: Byte; - ImageType: Byte; - ColorMapSpec: Array [0..4] of Byte; - OrigX: Array [0..1] of Byte; - OrigY: Array [0..1] of Byte; - Width: Array [0..1] of Byte; - Height: Array [0..1] of Byte; - BPP: Byte; - ImageInfo: Byte; - end; + BinEditor, WADEDITOR, WADSTRUCT, f_main, g_textures, CONFIG, g_map, + g_language, e_Log, g_resources; {$R *.lfm} function IsAnim(Res: String): Boolean; -var - WAD: TWADEditor_1; - WADName: String; - SectionName: String; - ResourceName: String; - Data: Pointer; - Size: Integer; - Sign: Array [0..4] of Char; - Sections, - Resources: SArray; - a: Integer; - ok: Boolean; - + var + data: Pointer; + len: Integer; + WADName, SectionName, ResourceName: String; begin - Result := False; - -// Читаем файл и ресурс в нем: g_ProcessResourceStr(Res, WADName, SectionName, ResourceName); - - WAD := TWADEditor_1.Create(); - - if (not WAD.ReadFile(WADName)) or - (not WAD.GetResource(SectionName, ResourceName, Data, Size)) then - begin - WAD.Free(); - Exit; - end; - - WAD.FreeWAD(); - -// Проверка сигнатуры. Если есть - это WAD внутри WAD: - CopyMemory(@Sign[0], Data, 5); - - if not (Sign = DFWAD_SIGNATURE) then - begin - WAD.Free(); - FreeMem(Data); - Exit; - end; - -// Пробуем прочитать данные: - if not WAD.ReadMemory(Data, Size) then - begin - WAD.Free(); - FreeMem(Data); - Exit; - end; - - FreeMem(Data); - -// Читаем секции: - Sections := WAD.GetSectionList(); - - if Sections = nil then - begin - WAD.Free(); - Exit; - end; - -// Ищем в секциях "TEXT": - ok := False; - for a := 0 to High(Sections) do - if Sections[a] = 'TEXT' then - begin - ok := True; - Break; - end; - -// Ищем в секциях лист текстур - "TEXTURES": - for a := 0 to High(Sections) do - if Sections[a] = 'TEXTURES' then - begin - ok := ok and True; - Break; - end; - - if not ok then - begin - WAD.Free(); - Exit; - end; - -// Получаем ресурсы секции "TEXT": - Resources := WAD.GetResourcesList('TEXT'); - - if Resources = nil then - begin - WAD.Free(); - Exit; - end; - -// Ищем в них описание анимации - "AINM": - ok := False; - for a := 0 to High(Resources) do - if Resources[a] = 'ANIM' then - begin - ok := True; - Break; - end; - - WAD.Free(); - -// Если все получилось, то это аним. текстура: - Result := ok; + (* just check file existance *) + g_ReadSubResource(WADName, SectionName, ResourceName, 'TEXT', 'ANIM', data, len); + (* TODO check section TEXTURES *) + Result := data <> nil; + if data <> nil then + FreeMem(data) end; -function GetFrame(Res: String; var Data: Pointer; - var Width, Height: Word): Boolean; -var - AnimWAD: Pointer; - WAD: TWADEditor_1; - WADName: String; - SectionName: String; - ResourceName: String; - Len: Integer; - config: TConfig; - TextData: Pointer; - +function GetFrame (Res: String; var Data: Pointer; var DataLen: Integer; var Width, Height: Word): Boolean; + var + Len: Integer; + TextData: Pointer; + WADName, SectionName, ResourceName: String; + config: TConfig; begin - Result := False; - -// Читаем WAD: + Result := False; Data := nil; DataLen := 0; Width := 0; Height := 0; g_ProcessResourceStr(Res, WADName, SectionName, ResourceName); - - WAD := TWADEditor_1.Create(); - - if not WAD.ReadFile(WADName) then + g_ReadSubResource(WADName, SectionName, ResourceName, 'TEXT', 'ANIM', TextData, Len); + if TextData <> nil then begin - WAD.Free(); - Exit; - end; - -// Читаем WAD-ресурс из WAD: - if not WAD.GetResource(SectionName, ResourceName, AnimWAD, Len) then - begin - WAD.Free(); - Exit; - end; - - WAD.FreeWAD(); - -// Читаем WAD в WAD'е: - if not WAD.ReadMemory(AnimWAD, Len) then - begin - FreeMem(AnimWAD); - WAD.Free(); - Exit; - end; - -// Читаем описание анимации: - if not WAD.GetResource('TEXT', 'ANIM', TextData, Len) then - begin - FreeMem(TextData); - FreeMem(AnimWAD); - WAD.Free(); - Exit; - end; - - config := TConfig.CreateMem(TextData, Len); - -// Читаем ресурс - лист текстур: - if not WAD.GetResource('TEXTURES', config.ReadStr('', 'resource', ''), Data, Len) then - begin - FreeMem(TextData); - FreeMem(AnimWAD); - WAD.Free(); - Exit; - end; - - Height := config.ReadInt('', 'frameheight', 0); - Width := config.ReadInt('', 'framewidth', 0); - - config.Free(); - WAD.Free(); - - FreeMem(TextData); - FreeMem(AnimWAD); - - Result := True; + config := TConfig.CreateMem(TextData, Len); + g_ReadSubResource(WADName, SectionName, ResourceName, 'TEXTURES', config.ReadStr('', 'resource', ''), Data, DataLen); + if Data <> nil then + begin + Height := config.ReadInt('', 'frameheight', 0); + Width := config.ReadInt('', 'framewidth', 0); + Result := True + end; + config.Free(); + FreeMem(TextData) + end end; -function CreateBitMap(Data: Pointer): TBitMap; +function CreateBitMap(Data: Pointer; DataSize: Cardinal): TBitMap; var - TGAHeader: TTGAHeader; - image: Pointer; + img: TImageData; + clr: TColor32Rec; + bgc: TColor32Rec; + ii: PByte; Width, Height: Integer; - ColorDepth: Integer; - ImageSize: Integer; - i: Integer; + x, y: Integer; BitMap: TBitMap; begin Result := nil; -// Читаем заголовок TGA: - CopyMemory(@TGAHeader, Data, SizeOf(TGAHeader)); - - if TGAHeader.ImageType <> 2 then - Exit; - if TGAHeader.ColorMapType <> 0 then - Exit; - if TGAHeader.BPP < 24 then + InitImage(img); + if not LoadImageFromMemory(Data, DataSize, img) then Exit; - Width := TGAHeader.Width[0]+TGAHeader.Width[1]*256; - Height := TGAHeader.Height[0]+TGAHeader.Height[1]*256; - ColorDepth := TGAHeader.BPP; - ImageSize := Width*Height*(ColorDepth div 8); - -// Само изображение: - GetMem(Image, ImageSize); - - CopyMemory(Image, Pointer(Integer(Data)+SizeOf(TGAHeader)), ImageSize); + Width := img.width; + Height := img.height; BitMap := TBitMap.Create(); - - if TGAHeader.BPP = 24 then - BitMap.PixelFormat := pf24bit - else - BitMap.PixelFormat := pf32bit; + BitMap.PixelFormat := pf24bit; BitMap.Width := Width; BitMap.Height := Height; // Копируем в BitMap: - for I := Height-1 downto 0 do - CopyMemory(BitMap.ScanLine[Height-1-I], - Pointer(Integer(Image)+(Width*I*(TGAHeader.BPP div 8))), - Width*(TGAHeader.BPP div 8)); - - FreeMem(Image, ImageSize); - + ii := BitMap.RawImage.Data; + for y := 0 to height-1 do + begin + for x := 0 to width-1 do + begin + clr := GetPixel32(img, x, y); + // HACK: Lazarus's TBitMap doesn't seem to have a working 32 bit mode, so + // mix color with checkered background. Also, can't really read + // CHECKERS.tga from here. FUCK! + if UseCheckerboard then + begin + if (((x shr 3) and 1) = 0) xor (((y shr 3) and 1) = 0) then + bgc.Color := $FDFDFD + else + bgc.Color := $CBCBCB; + end + else + begin + bgc.r := GetRValue(PreviewColor); + bgc.g := GetGValue(PreviewColor); + bgc.b := GetBValue(PreviewColor); + end; + clr.r := ClampToByte((Byte(255 - clr.a) * bgc.r + clr.a * clr.r) div 255); + clr.g := ClampToByte((Byte(255 - clr.a) * bgc.g + clr.a * clr.g) div 255); + clr.b := ClampToByte((Byte(255 - clr.a) * bgc.b + clr.a * clr.b) div 255); + // TODO: check for RGB/BGR somehow? + ii^ := clr.b; Inc(ii); + ii^ := clr.g; Inc(ii); + ii^ := clr.r; Inc(ii); + + (* Why this works in linux? *) + {$IFNDEF WINDOWS}Inc(ii){$ENDIF} + end; + end; + FreeImage(img); Result := BitMap; end; function ShowAnim(Res: String): TBitMap; -var - AnimWAD: Pointer; - WAD: TWADEditor_1; - WADName: String; - SectionName: String; - ResourceName: String; - Len: Integer; - config: TConfig; - TextData: Pointer; - TextureData: Pointer; - + var + Len: Integer; + TextData, TextureData: Pointer; + WADName, SectionName, ResourceName: String; + config: TConfig; begin Result := nil; - -// Читаем WAD файл и ресурс в нем: g_ProcessResourceStr(Res, WADName, SectionName, ResourceName); - - WAD := TWADEditor_1.Create(); - WAD.ReadFile(WADName); - WAD.GetResource(SectionName, ResourceName, AnimWAD, Len); - WAD.FreeWAD(); - -// Читаем описание анимации: - WAD.ReadMemory(AnimWAD, Len); - WAD.GetResource('TEXT', 'ANIM', TextData, Len); - - config := TConfig.CreateMem(TextData, Len); - -// Читаем лист текстур: - WAD.GetResource('TEXTURES', config.ReadStr('', 'resource', ''), TextureData, Len); - - if (TextureData <> nil) and - (WAD.GetLastError = DFWAD_NOERROR) then + g_ReadSubResource(WADName, SectionName, ResourceName, 'TEXT', 'ANIM', TextData, Len); + if TextData <> nil then begin - // Создаем BitMap из листа текстур: - Result := CreateBitMap(TextureData); - - // Размеры одного кадра - виден только первый кадр: - Result.Height := config.ReadInt('', 'frameheight', 0); - Result.Width := config.ReadInt('', 'framewidth', 0); - end; - - config.Free(); - WAD.Free(); - - FreeMem(TextureData); - FreeMem(TextData); - FreeMem(AnimWAD); + config := TConfig.CreateMem(TextData, Len); + g_ReadSubResource(WADName, SectionName, ResourceName, 'TEXTURES', config.ReadStr('', 'resource', ''), TextureData, Len); + if TextureData <> nil then + begin + Result := CreateBitMap(TextureData, Len); + (* view only first frame *) + NumFrames := config.ReadInt('', 'framecount', 0); + Result.Height := config.ReadInt('', 'frameheight', 0); + Result.Width := config.ReadInt('', 'framewidth', 0); + FreeMem(TextureData) + end; + config.Free(); + FreeMem(TextData) + end end; function ShowTGATexture(ResourceStr: String): TBitMap; -var - TextureData: Pointer; - WAD: TWADEditor_1; - WADName: String; - SectionName: String; - ResourceName: String; - Len: Integer; - + var + Len: Integer; + TextureData: Pointer; + WADName, SectionName, ResourceName: String; begin Result := nil; - -// Читаем WAD: g_ProcessResourceStr(ResourceStr, WADName, SectionName, ResourceName); - - WAD := TWADEditor_1.Create(); - if not WAD.ReadFile(WADName) then - begin - WAD.Free(); - Exit; - end; - -// Читаем ресурс текстуры в нем: - WAD.GetResource(SectionName, ResourceName, TextureData, Len); - - WAD.Free(); - -// Создаем на его основе BitMap: - Result := CreateBitMap(TextureData); - - FreeMem(TextureData, Len); + g_ReadResource(WADName, SectionName, ResourceName, TextureData, Len); + if TextureData <> nil then + Result := CreateBitMap(TextureData, Len) end; procedure TAddTextureForm.FormActivate(Sender: TObject); begin Inherited; + lStats.Caption := ''; cbWADList.Items.Add(_lc[I_WAD_SPECIAL_TEXS]); eTextureName.Text := ''; @@ -400,10 +218,12 @@ procedure TAddTextureForm.lbResourcesListClick(Sender: TObject); var Texture: TBitMap; wad: String; + Anim: Boolean; begin Inherited; + lStats.Caption := ''; if lbResourcesList.ItemIndex = -1 then Exit; if FResourceName = '' then @@ -415,13 +235,20 @@ begin if wad = _lc[I_WAD_SPECIAL_TEXS] then Exit; - if IsAnim(FFullResourceName) then + Anim := IsAnim(FFullResourceName); + if Anim then Texture := ShowAnim(FFullResourceName) else Texture := ShowTGATexture(FFullResourceName); if Texture = nil then Exit; + + if Anim then + lStats.Caption := Format(_lc[I_CAP_ANIMATION], [Texture.Width, Texture.Height, NumFrames]) + else + lStats.Caption := Format(_lc[I_CAP_TEXTURE], [Texture.Width, Texture.Height]); + iPreview.Canvas.FillRect(iPreview.Canvas.ClipRect); iPreview.Canvas.CopyRect(Texture.Canvas.ClipRect, Texture.Canvas, Texture.Canvas.ClipRect); Texture.Free();