X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fdots.h;h=58d0a31f0980d90656eddc9e67343f2d2ff85d11;hb=5db630598095f47d6259d0c9daff966131e869f7;hp=c3a930aa1529840656def5f12405e6f7e2663d90;hpb=90e960736c16dc6d5031f55a7d8b0cccc6453a37;p=flatwaifu.git diff --git a/src/dots.h b/src/dots.h index c3a930a..58d0a31 100644 --- a/src/dots.h +++ b/src/dots.h @@ -1,30 +1,25 @@ -/* - Copyright (C) Prikol Software 1996-1997 - Copyright (C) Aleksey Volynskov 1996-1997 - - This file is part of the Doom2D:Rembo project. - - Doom2D:Rembo is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License version 2 as - published by the Free Software Foundation. - - Doom2D:Rembo is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, see or - write to the Free Software Foundation, Inc., - 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -*/ +/* Copyright (C) 1996-1997 Aleksey Volynskov + * Copyright (C) 2011 Rambo + * Copyright (C) 2020 SovietPony + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License ONLY. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ #ifndef DOTS_H_INCLUDED #define DOTS_H_INCLUDED #include "glob.h" #include "view.h" // obj_t -#include // FILE #define MAXDOT 400 @@ -35,8 +30,6 @@ typedef struct { extern dot_t dot[MAXDOT]; -void DOT_savegame (FILE *h); -void DOT_loadgame (FILE *h); void DOT_init (void); void DOT_alloc (void); void DOT_act (void);