X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2FCMakeLists.txt;h=f3d8ed042eef4a092488c30801ce849511a83a5b;hb=c92f6d1da3e71fb18a1c4cd46e7daa899a658b9c;hp=bee976e105d02ee79b4ef14ecd308f95de5f06d8;hpb=82b3e1cc221312a5bd549d1f2d14bb682a311751;p=flatwaifu.git diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index bee976e..f3d8ed0 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,49 +1,112 @@ cmake_minimum_required(VERSION 3.6) project(doom2d C) -option(WITH_OPENGL "Build with OpenGL render" OFF) -option(WITH_SOFTWARE "Build with Software render" ON) +option(SYSTEM_DRIVER "Build with selected system driver" "SDL") +option(RENDER_DRIVER "Build with selected render driver" "OpenGL") +option(SOUND_DRIVER "Build with selected sound driver" "OpenAL") + +string(TOUPPER "${SYSTEM_DRIVER}" SYSTEM_DRIVER) +string(COMPARE EQUAL "${SYSTEM_DRIVER}" "SDL" WITH_SDL) +string(COMPARE EQUAL "${SYSTEM_DRIVER}" "SDL2" WITH_SDL2) +string(TOUPPER "${RENDER_DRIVER}" RENDER_DRIVER) +string(COMPARE EQUAL "${RENDER_DRIVER}" "OPENGL" WITH_OPENGL) +string(COMPARE EQUAL "${RENDER_DRIVER}" "SOFTWARE" WITH_SOFTWARE) +string(COMPARE EQUAL "${RENDER_DRIVER}" "STUB" WITH_STUBRENDER) +string(TOUPPER "${SOUND_DRIVER}" SOUND_DRIVER) +string(COMPARE EQUAL "${SOUND_DRIVER}" "OPENAL" WITH_OPENAL) +string(COMPARE EQUAL "${SOUND_DRIVER}" "SDLMIXER" WITH_SDLMIXER) +string(COMPARE EQUAL "${SOUND_DRIVER}" "STUB" WITH_STUBSOUND) set(D2D_GAME_ROOT .) +set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl) +set(D2D_SDL2_ROOT ${D2D_GAME_ROOT}/sdl2) set(D2D_OPENGL_ROOT ${D2D_GAME_ROOT}/gl) set(D2D_SOFTWARE_ROOT ${D2D_GAME_ROOT}/soft) - -find_package(SDL REQUIRED) -find_package(SDL_mixer REQUIRED) -if (WITH_OPENGL) - find_package(OpenGL REQUIRED) -endif (WITH_OPENGL) +set(D2D_STUBRENDER_ROOT ${D2D_GAME_ROOT}/stubren) +set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl) +set(D2D_SDLMIXER_ROOT ${D2D_GAME_ROOT}/sdlmixer) +set(D2D_OPENAL_ROOT ${D2D_GAME_ROOT}/openal) +set(D2D_STUBSOUND_ROOT ${D2D_GAME_ROOT}/stubsnd) aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC) +aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC) +aux_source_directory(${D2D_SDL2_ROOT} D2D_SDL2_SRC) aux_source_directory(${D2D_OPENGL_ROOT} D2D_OPENGL_SRC) aux_source_directory(${D2D_SOFTWARE_ROOT} D2D_SOFTWARE_SRC) +aux_source_directory(${D2D_STUBRENDER_ROOT} D2D_STUBRENDER_SRC) +aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC) +aux_source_directory(${D2D_SDLMIXER_ROOT} D2D_SDLMIXER_SRC) +aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC) +aux_source_directory(${D2D_STUBSOUND_ROOT} D2D_STUBSOUND_SRC) + +if(WITH_SDL) + find_package(SDL REQUIRED) + set(D2D_SYSTEM_SRC "${D2D_SDL_SRC}") + set(D2D_SYSTEM_INCLUDE_DIR "${SDL_INCLUDE_DIR}") + set(D2D_SYSTEM_LIBRARY "${SDL_LIBRARY}") +elseif(WITH_SDL2) +# find_package(SDL2 REQUIRED) + set(SDL2_INCLUDE_DIR "/usr/local/include/SDL2") + set(SDL2_LIBRARY "-lSDL2") + set(D2D_SYSTEM_SRC "${D2D_SDL2_SRC}") + set(D2D_SYSTEM_INCLUDE_DIR "${SDL2_INCLUDE_DIR}") + set(D2D_SYSTEM_LIBRARY "${SDL2_LIBRARY}") +else(WITH_SDL) + message(FATAL_ERROR "Select SYSTEM_DRIVER as 'SDL' or 'SDL2'") +endif(WITH_SDL) + +if(WITH_STUBRENDER) + set(D2D_RENDER_SRC "${D2D_STUBRENDER_SRC}") + set(D2D_RENDER_INCLUDE_DIR "") + set(D2D_RENDER_LIBRARY "") +elseif(WITH_OPENGL) + find_package(OpenGL REQUIRED) + set(D2D_RENDER_SRC "${D2D_OPENGL_SRC}") + set(D2D_RENDER_INCLUDE_DIR "${OPENGL_INCLUDE_DIR}") + set(D2D_RENDER_LIBRARY "${OPENGL_LIBRARY}") +elseif(WITH_SOFTWARE) + set(D2D_RENDER_SRC "${D2D_SOFTWARE_SRC}") + set(D2D_RENDER_INCLUDE_DIR "") + set(D2D_RENDER_LIBRARY "") +else(WITH_STUBRENDER) + message(FATAL_ERROR "Select RENDER_DRIVER as 'OPENGL' or 'SOFTWARE' or 'STUB'") +endif(WITH_STUBRENDER) + +if(WITH_STUBSOUND) + set(D2D_SOUND_SRC "${D2D_STUBSOUND_SRC}") + set(D2D_SOUND_INCLUDE_DIR "") + set(D2D_SOUND_LIBRARY "") +elseif(WITH_OPENAL) + find_package(OpenAL REQUIRED) + set(D2D_SOUND_SRC "${D2D_OPENAL_SRC}") + set(D2D_SOUND_INCLUDE_DIR "${OPENAL_INCLUDE_DIR}") + set(D2D_SOUND_LIBRARY "${OPENAL_LIBRARY}") +elseif(WITH_SDLMIXER) + find_package(SDL_mixer REQUIRED) + set(D2D_SOUND_SRC "${D2D_SDLMIXER_SRC}") + set(D2D_SOUND_INCLUDE_DIR "${SDLMIXER_INCLUDE_DIR}") + set(D2D_SOUND_LIBRARY "${SDLMIXER_LIBRARY}") +else(WITH_STUBSOUND) + message(FATAL_ERROR "Select SOUND_DRIVER as 'OPENAL' or 'SDLMIXER' or 'STUB'") +endif(WITH_STUBSOUND) if (NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release) endif (NOT CMAKE_BUILD_TYPE) set(CMAKE_C_FLAGS "") -set(CMAKE_C_FLAGS_DEBUG "-g -O2 -Wall") +set(CMAKE_C_FLAGS_DEBUG "-g -O0 -Wall") set(CMAKE_C_FLAGS_RELEASE "-O3") # -DNDEBUG set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}") message(STATUS "=== BUILD OPTIONS ===") -message(STATUS "BUILD: " ${CMAKE_BUILD_TYPE}) -message(STATUS "CFLAGS: " ${CMAKE_C_FLAGS}) - -message(STATUS "=== RENDERS ===") -message(STATUS "SOFTWARE: " ${WITH_SOFTWARE}) -message(STATUS "OPENGL: " ${WITH_OPENGL}) - -if (WITH_OPENGL) - add_executable(doom2d-gl ${D2D_GAME_SRC} ${D2D_OPENGL_SRC}) - target_include_directories(doom2d-gl PRIVATE "${D2D_GAME_ROOT}" "${SDL_INCLUDE_DIR}" "${SDLMIXER_INCLUDE_DIR}" "${OPENGL_INCLUDE_DIR}") - target_link_libraries(doom2d-gl "${SDL_LIBRARY}" "${SDLMIXER_LIBRARY}" "${OPENGL_LIBRARY}") -endif (WITH_OPENGL) - -if (WITH_SOFTWARE) - add_executable(doom2d-soft ${D2D_GAME_SRC} ${D2D_SOFTWARE_SRC}) - target_include_directories(doom2d-soft PRIVATE "${D2D_GAME_ROOT}" "${SDL_INCLUDE_DIR}" "${SDLMIXER_INCLUDE_DIR}") - target_link_libraries(doom2d-soft "${SDL_LIBRARY}" "${SDLMIXER_LIBRARY}") -endif (WITH_SOFTWARE) +message(STATUS "BUILD: " "${CMAKE_BUILD_TYPE}") +message(STATUS "CFLAGS: " "${CMAKE_C_FLAGS}") +message(STATUS "SYSTEM: " "${SYSTEM_DRIVER}") +message(STATUS "RENDER: " "${RENDER_DRIVER}") +message(STATUS "SOUND: " "${SOUND_DRIVER}") + +add_executable(doom2d ${D2D_GAME_SRC} ${D2D_SYSTEM_SRC} ${D2D_RENDER_SRC} ${D2D_SOUND_SRC}) +target_include_directories(doom2d PRIVATE "${D2D_GAME_ROOT}" "${D2D_SYSTEM_INCLUDE_DIR}" "${D2D_RENDER_INCLUDE_DIR}" "${D2D_SOUND_INCLUDE_DIR}") +target_link_libraries(doom2d "${D2D_SYSTEM_LIBRARY}" "${D2D_RENDER_LIBRARY}" "${D2D_SOUND_LIBRARY}")