X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2FCMakeLists.txt;h=67832e8f0ef27ead2e1e601b6c26f872a0f02de4;hb=a100ff401dc739ae0e57fdbda1848f4db1a24b81;hp=955827809ecf38a5dd5a8091056dc49afb4771b8;hpb=dbfaa4949fe7c5be64cf3e98b1875b711656ff67;p=flatwaifu.git diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 9558278..67832e8 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -3,24 +3,52 @@ project(doom2d C) option(WITH_OPENGL "Build with OpenGL render" ON) option(WITH_SOFTWARE "Build with Software render" ON) +option(SOUND_DRIVER "Build with selected sound driver" "OpenAL") + +string(TOUPPER "${SOUND_DRIVER}" SOUND_DRIVER) +string(COMPARE EQUAL "${SOUND_DRIVER}" "OPENAL" WITH_OPENAL) +string(COMPARE EQUAL "${SOUND_DRIVER}" "SDLMIXER" WITH_SDLMIXER) +string(COMPARE EQUAL "${SOUND_DRIVER}" "STUB" WITH_STUBSOUND) set(D2D_GAME_ROOT .) set(D2D_OPENGL_ROOT ${D2D_GAME_ROOT}/gl) set(D2D_SOFTWARE_ROOT ${D2D_GAME_ROOT}/soft) set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl) set(D2D_SDLMIXER_ROOT ${D2D_GAME_ROOT}/sdlmixer) - -find_package(SDL REQUIRED) -find_package(SDL_mixer REQUIRED) -if (WITH_OPENGL) - find_package(OpenGL REQUIRED) -endif (WITH_OPENGL) +set(D2D_OPENAL_ROOT ${D2D_GAME_ROOT}/openal) +set(D2D_STUBSOUND_ROOT ${D2D_GAME_ROOT}/stubsnd) aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC) aux_source_directory(${D2D_OPENGL_ROOT} D2D_OPENGL_SRC) aux_source_directory(${D2D_SOFTWARE_ROOT} D2D_SOFTWARE_SRC) aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC) aux_source_directory(${D2D_SDLMIXER_ROOT} D2D_SDLMIXER_SRC) +aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC) +aux_source_directory(${D2D_STUBSOUND_ROOT} D2D_STUBSOUND_SRC) + +find_package(SDL REQUIRED) +message(STATUS "sound::${SOUND_DRIVER}") +if(WITH_STUBSOUND) + set(D2D_SOUND_SRC "${D2D_STUBSOUND_SRC}") + set(D2D_SOUND_INCLUDE_DIR "") + set(D2D_SOUND_LIBRARY "") +elseif(WITH_OPENAL) + find_package(OpenAL REQUIRED) + set(D2D_SOUND_SRC "${D2D_OPENAL_SRC}") + set(D2D_SOUND_INCLUDE_DIR "${OPENAL_INCLUDE_DIR}") + set(D2D_SOUND_LIBRARY "${OPENAL_LIBRARY}") +elseif(WITH_SDLMIXER) + find_package(SDL_mixer REQUIRED) + set(D2D_SOUND_SRC "${D2D_SDLMIXER_SRC}") + set(D2D_SOUND_INCLUDE_DIR "${SDLMIXER_INCLUDE_DIR}") + set(D2D_SOUND_LIBRARY "${SDLMIXER_LIBRARY}") +else(WITH_STUBSOUND) + message(FATAL_ERROR "Select SOUND_DRIVER as 'OPENAL' or 'SDLMIXER' or 'STUB'") +endif(WITH_STUBSOUND) + +if (WITH_OPENGL) + find_package(OpenGL REQUIRED) +endif (WITH_OPENGL) if (NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release) @@ -33,21 +61,22 @@ set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}") message(STATUS "=== BUILD OPTIONS ===") -message(STATUS "BUILD: " ${CMAKE_BUILD_TYPE}) -message(STATUS "CFLAGS: " ${CMAKE_C_FLAGS}) +message(STATUS "BUILD: " "${CMAKE_BUILD_TYPE}") +message(STATUS "CFLAGS: " "${CMAKE_C_FLAGS}") +message(STATUS "SOUND: " "${SOUND_DRIVER}") message(STATUS "=== RENDERS ===") message(STATUS "SOFTWARE: " ${WITH_SOFTWARE}) message(STATUS "OPENGL: " ${WITH_OPENGL}) if (WITH_OPENGL) - add_executable(doom2d-gl ${D2D_GAME_SRC} ${D2D_SDL_SRC} ${D2D_SDLMIXER_SRC} ${D2D_OPENGL_SRC}) - target_include_directories(doom2d-gl PRIVATE "${D2D_GAME_ROOT}" "${SDL_INCLUDE_DIR}" "${SDLMIXER_INCLUDE_DIR}" "${OPENGL_INCLUDE_DIR}") - target_link_libraries(doom2d-gl "${SDL_LIBRARY}" "${SDLMIXER_LIBRARY}" "${OPENGL_LIBRARY}") + add_executable(doom2d-gl ${D2D_GAME_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC} ${D2D_OPENGL_SRC}) + target_include_directories(doom2d-gl PRIVATE "${D2D_GAME_ROOT}" "${D2D_SOUND_INCLUDE_DIR}" "${SDL_INCLUDE_DIR}" "${OPENGL_INCLUDE_DIR}") + target_link_libraries(doom2d-gl "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}" "${OPENGL_LIBRARY}") endif (WITH_OPENGL) if (WITH_SOFTWARE) - add_executable(doom2d-soft ${D2D_GAME_SRC} ${D2D_SDL_SRC} ${D2D_SDLMIXER_SRC} ${D2D_SOFTWARE_SRC}) - target_include_directories(doom2d-soft PRIVATE "${D2D_GAME_ROOT}" "${SDL_INCLUDE_DIR}" "${SDLMIXER_INCLUDE_DIR}") - target_link_libraries(doom2d-soft "${SDL_LIBRARY}" "${SDLMIXER_LIBRARY}") + add_executable(doom2d-soft ${D2D_GAME_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC} ${D2D_SOFTWARE_SRC}) + target_include_directories(doom2d-soft PRIVATE "${D2D_GAME_ROOT}" "${D2D_SOUND_INCLUDE_DIR}" "${SDL_INCLUDE_DIR}") + target_link_libraries(doom2d-soft "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}") endif (WITH_SOFTWARE)