X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=nanoWrap.cpp;h=3e88b0f8150d9c6a2b16dc5388ec49c16c0e525f;hb=472a91567501b466be9161d26025060306f869d2;hp=b46b4c796cf1dff53a3d1beea2b600141a8f48b4;hpb=ae8ec8d2041e425816c1f04421a12c17ade5e30e;p=nanogl.git diff --git a/nanoWrap.cpp b/nanoWrap.cpp index b46b4c7..3e88b0f 100644 --- a/nanoWrap.cpp +++ b/nanoWrap.cpp @@ -44,7 +44,14 @@ struct nanoState GLboolean depth_test; GLboolean dither; GLboolean fog; - GLboolean lighti; + GLboolean light0; + GLboolean light1; + GLboolean light2; + GLboolean light3; + GLboolean light4; + GLboolean light5; + GLboolean light6; + GLboolean light7; GLboolean lighting; GLboolean line_smooth; GLboolean matrix_palette_oes; @@ -88,6 +95,13 @@ static struct nanoState nanoglInitState = GL_FALSE, GL_FALSE, GL_FALSE, + GL_FALSE, + GL_FALSE, + GL_FALSE, + GL_FALSE, + GL_FALSE, + GL_FALSE, + GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE, @@ -166,7 +180,7 @@ static struct nanotmuState tmuInitState = static struct nanotmuState *activetmuState = &tmuState0; -extern "C++" GlESInterface *glEsImpl; +extern GlESInterface *glEsImpl; static GLenum wrapperPrimitiveMode = GL_QUADS; GLboolean useTexCoordArray = GL_FALSE; @@ -232,6 +246,8 @@ static GLushort *ptrIndexArray = NULL; static GLboolean arraysValid = GL_FALSE; +static GLboolean skipnanogl; + void InitGLStructs( ) { ptrVertexAttribArray = vertexattribs; @@ -317,7 +333,8 @@ void ResetNanoState( ) glEsImpl->glMatrixMode( nanoglState.matrixmode ); - glEsImpl->glColor4f( currentVertexAttrib.red, currentVertexAttrib.green, currentVertexAttrib.blue, currentVertexAttrib.alpha ); + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); glEsImpl->glBlendFunc( nanoglState.sfactor, nanoglState.dfactor ); @@ -326,10 +343,13 @@ void ResetNanoState( ) glEsImpl->glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, activetmuState->texture_env_mode.value ); arraysValid = GL_FALSE; + skipnanogl = GL_FALSE; } void FlushOnStateChange( ) { + if( skipnanogl ) + return; if ( delayedttmuchange ) { delayedttmuchange = GL_FALSE; @@ -487,7 +507,7 @@ void glEnd( void ) *ptrIndexArray++ = indexCount++; *ptrIndexArray++ = indexCount++; *ptrIndexArray++ = indexCount++; - int vcount = ( ( vertexCount - vertexMark ) - 3 ); + int vcount = ( ( vertexCount - vertexMark ) - 3 ); for ( int count = 0; count < vcount; count++ ) { *ptrIndexArray++ = indexbase; @@ -508,6 +528,11 @@ void glEnd( void ) void glEnable( GLenum cap ) { + if( skipnanogl ) + { + glEsImpl->glEnable( cap ); + return; + } GLboolean statechanged = GL_FALSE; switch ( cap ) { @@ -576,15 +601,86 @@ void glEnable( GLenum cap ) break; } case GL_FOG: - //case GL_LIGHTi + { + if ( !nanoglState.fog ) { - if ( !nanoglState.fog ) - { - nanoglState.fog = GL_TRUE; - statechanged = GL_TRUE; - } - break; + nanoglState.fog = GL_TRUE; + statechanged = GL_TRUE; + } + break; + } + case GL_LIGHT0: + { + if ( !nanoglState.light0 ) + { + nanoglState.light0 = GL_TRUE; + statechanged = GL_TRUE; + } + break; + } + case GL_LIGHT1: + { + if ( !nanoglState.light1 ) + { + nanoglState.light1 = GL_TRUE; + statechanged = GL_TRUE; } + break; + } + case GL_LIGHT2: + { + if ( !nanoglState.light2 ) + { + nanoglState.light2 = GL_TRUE; + statechanged = GL_TRUE; + } + break; + } + case GL_LIGHT3: + { + if ( !nanoglState.light3 ) + { + nanoglState.light3 = GL_TRUE; + statechanged = GL_TRUE; + } + break; + } + case GL_LIGHT4: + { + if ( !nanoglState.light4 ) + { + nanoglState.light4 = GL_TRUE; + statechanged = GL_TRUE; + } + break; + } + case GL_LIGHT5: + { + if ( !nanoglState.light5 ) + { + nanoglState.light5 = GL_TRUE; + statechanged = GL_TRUE; + } + break; + } + case GL_LIGHT6: + { + if ( !nanoglState.light6 ) + { + nanoglState.light6 = GL_TRUE; + statechanged = GL_TRUE; + } + break; + } + case GL_LIGHT7: + { + if ( !nanoglState.light7 ) + { + nanoglState.light7 = GL_TRUE; + statechanged = GL_TRUE; + } + break; + } case GL_LIGHTING: { if ( !nanoglState.lighting ) @@ -696,11 +792,11 @@ void glEnable( GLenum cap ) case GL_STENCIL_TEST: { return; - /* if (!nanoglState.stencil_test) + if (!nanoglState.stencil_test) { nanoglState.stencil_test = GL_TRUE; statechanged = GL_TRUE; - }*/ + } break; } case GL_TEXTURE_2D: @@ -714,6 +810,17 @@ void glEnable( GLenum cap ) } break; } +#if 0 // todo: implement cubemap texgen + case GL_TEXTURE_GEN_S: + case GL_TEXTURE_GEN_T: + case GL_TEXTURE_GEN_R: + case GL_TEXTURE_GEN_Q: + { + FlushOnStateChange( ); + nanoglState.texgen = true; + return; + } +#endif default: break; } @@ -727,6 +834,11 @@ void glEnable( GLenum cap ) void glDisable( GLenum cap ) { + if( skipnanogl ) + { + glEsImpl->glDisable( cap ); + return; + } GLboolean statechanged = GL_FALSE; switch ( cap ) { @@ -795,15 +907,86 @@ void glDisable( GLenum cap ) break; } case GL_FOG: - //case GL_LIGHTi + { + if ( nanoglState.fog ) { - if ( nanoglState.fog ) - { - nanoglState.fog = GL_FALSE; - statechanged = GL_TRUE; - } - break; + nanoglState.fog = GL_FALSE; + statechanged = GL_TRUE; + } + break; + } + case GL_LIGHT0: + { + if ( !nanoglState.light0 ) + { + nanoglState.light0 = GL_FALSE; + statechanged = GL_TRUE; + } + break; + } + case GL_LIGHT1: + { + if ( !nanoglState.light1 ) + { + nanoglState.light1 = GL_FALSE; + statechanged = GL_TRUE; + } + break; + } + case GL_LIGHT2: + { + if ( !nanoglState.light2 ) + { + nanoglState.light2 = GL_FALSE; + statechanged = GL_TRUE; + } + break; + } + case GL_LIGHT3: + { + if ( !nanoglState.light3 ) + { + nanoglState.light3 = GL_FALSE; + statechanged = GL_TRUE; + } + break; + } + case GL_LIGHT4: + { + if ( !nanoglState.light4 ) + { + nanoglState.light4 = GL_FALSE; + statechanged = GL_TRUE; } + break; + } + case GL_LIGHT5: + { + if ( !nanoglState.light5 ) + { + nanoglState.light5 = GL_FALSE; + statechanged = GL_TRUE; + } + break; + } + case GL_LIGHT6: + { + if ( !nanoglState.light6 ) + { + nanoglState.light6 = GL_FALSE; + statechanged = GL_TRUE; + } + break; + } + case GL_LIGHT7: + { + if ( !nanoglState.light7 ) + { + nanoglState.light7 = GL_FALSE; + statechanged = GL_TRUE; + } + break; + } case GL_LIGHTING: { if ( nanoglState.lighting ) @@ -915,11 +1098,11 @@ void glDisable( GLenum cap ) case GL_STENCIL_TEST: { return; - /* if (nanoglState.stencil_test) + if (nanoglState.stencil_test) { nanoglState.stencil_test = GL_FALSE; statechanged = GL_TRUE; - }*/ + } break; } case GL_TEXTURE_2D: @@ -933,6 +1116,17 @@ void glDisable( GLenum cap ) } break; } +#if 0 + case GL_TEXTURE_GEN_S: + case GL_TEXTURE_GEN_T: + case GL_TEXTURE_GEN_R: + case GL_TEXTURE_GEN_Q: + { + FlushOnStateChange( ); + nanoglState.texgen = false; + return; + } +#endif default: break; } @@ -1017,6 +1211,50 @@ void glOrtho( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat #endif } +// Rikku2000: Light +void glLightf( GLenum light, GLenum pname, GLfloat param ) +{ + FlushOnStateChange( ); + + glEsImpl->glLightf( light, pname, param ); +} +void glLightfv( GLenum light, GLenum pname, const GLfloat *params ) +{ + FlushOnStateChange( ); + + glEsImpl->glLightfv( light, pname, params ); +} +void glLightModelf( GLenum pname, GLfloat param ) +{ + FlushOnStateChange( ); + + glEsImpl->glLightModelf( pname, param ); +} +void glLightModelfv( GLenum pname, const GLfloat *params ) +{ + FlushOnStateChange( ); + + glEsImpl->glLightModelfv( pname, params ); +} +void glMaterialf( GLenum face, GLenum pname, GLfloat param ) +{ + FlushOnStateChange( ); + + glEsImpl->glMaterialf( face, pname, param ); +} +void glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ) +{ + FlushOnStateChange( ); + + glEsImpl->glMaterialfv( face, pname, params ); +} +void glColorMaterial( GLenum face, GLenum mode ) +{ + FlushOnStateChange( ); + + glEsImpl->glColorMaterial( face, mode ); +} + void glMatrixMode( GLenum mode ) { if ( nanoglState.matrixmode == mode ) @@ -1155,7 +1393,7 @@ void glVertex3f( GLfloat x, GLfloat y, GLfloat z ) GLfloat *vert = (GLfloat *)ptrVertexAttribArray++; *vert++ = x; *vert++ = y; - *vert++ = z; + *vert++ = z; #if defined( __MULTITEXTURE_SUPPORT__ ) memcpy( vert, ¤tVertexAttrib.red, 5 * sizeof( GLfloat ) ); #else @@ -1178,6 +1416,9 @@ void glColor4fv( const GLfloat *v ) currentVertexAttrib.blue = (unsigned char)ClampTo255( v[2] * 255.0f ); } currentVertexAttrib.alpha = (unsigned char)ClampTo255( v[3] * 255.0f ); + if( skipnanogl ) + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); } void glColor3ubv( const GLubyte *v ) @@ -1186,6 +1427,9 @@ void glColor3ubv( const GLubyte *v ) currentVertexAttrib.green = v[1]; currentVertexAttrib.blue = v[2]; currentVertexAttrib.alpha = 255; + if( skipnanogl ) + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); } void glColor4ubv( const GLubyte *v ) @@ -1204,6 +1448,9 @@ void glColor4ubv( const GLubyte *v ) currentVertexAttrib.blue = v[2]; } currentVertexAttrib.alpha = v[3]; + if( skipnanogl ) + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); } void glColor3fv( const GLfloat *v ) @@ -1212,6 +1459,9 @@ void glColor3fv( const GLfloat *v ) currentVertexAttrib.green = (unsigned char)ClampTo255( v[1] * 255.0f ); currentVertexAttrib.blue = (unsigned char)ClampTo255( v[2] * 255.0f ); currentVertexAttrib.alpha = 255; + if( skipnanogl ) + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); } //-- nicknekit: xash3d funcs -- @@ -1231,6 +1481,9 @@ void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) currentVertexAttrib.blue = blue; } currentVertexAttrib.alpha = alpha; + if( skipnanogl ) + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); } void glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) @@ -1239,6 +1492,9 @@ void glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) currentVertexAttrib.green = green; currentVertexAttrib.blue = blue; currentVertexAttrib.alpha = 255; + if( skipnanogl ) + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); } void glNormal3fv( const GLfloat *v ) @@ -1284,14 +1540,18 @@ GLboolean glIsTexture( GLuint texture ) return glEsImpl->glIsTexture( texture ); } +// TODO: add native normal/reflection map texgen support + void glTexGeni( GLenum coord, GLenum pname, GLint param ) { - //for mirrors? not needed for original hl? + FlushOnStateChange(); + //glEsImpl->glTexGeniOES( coord, pname, param ); } void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) { - //for mirrors? not needed for original hl? + FlushOnStateChange(); + //glEsImpl->glTexGenfvOES( coord, pname, params ); } //-- --// @@ -1304,6 +1564,11 @@ void glHint( GLenum target, GLenum mode ) void glBlendFunc( GLenum sfactor, GLenum dfactor ) { + if( skipnanogl ) + { + glEsImpl->glBlendFunc( sfactor, dfactor ); + return; + } if ( ( nanoglState.sfactor == sfactor ) && ( nanoglState.dfactor == dfactor ) ) { return; @@ -1348,6 +1613,11 @@ void glPushMatrix( void ) void glTexEnvf( GLenum target, GLenum pname, GLfloat param ) { + if( skipnanogl ) + { + glEsImpl->glTexEnvf( target, pname, param ); + return; + } if ( target == GL_TEXTURE_ENV ) { if ( pname == GL_TEXTURE_ENV_MODE ) @@ -1382,17 +1652,25 @@ void glVertex3fv( const GLfloat *v ) void glDepthMask( GLboolean flag ) { + if( !skipnanogl ) + { if ( nanoglState.depthmask == flag ) { return; } nanoglState.depthmask = flag; FlushOnStateChange( ); + } glEsImpl->glDepthMask( flag ); } void glBindTexture( GLenum target, GLuint texture ) { + if( skipnanogl ) + { + glEsImpl->glBindTexture( target,texture ); + return; + } if ( activetmuState->boundtexture.value == texture ) { return; @@ -1478,6 +1756,11 @@ GLenum glGetError( void ) void glActiveTexture( GLenum texture ) { + if( skipnanogl ) + { + glEsImpl->glActiveTexture( texture ); + return; + } if ( activetmu == texture ) { return; @@ -1504,6 +1787,11 @@ void glActiveTexture( GLenum texture ) void glClientActiveTexture( GLenum texture ) { + if( skipnanogl ) + { + glEsImpl->glClientActiveTexture( texture ); + return; + } clientactivetmu = texture; } @@ -1571,6 +1859,11 @@ struct ptrstate texture_coord_array; void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) { + if( skipnanogl ) + { + glEsImpl->glDrawElements( mode, count, type, indices ); + return; + } // ensure that all primitives specified between glBegin/glEnd pairs // are rendered first, and that we have correct tmu in use.. FlushOnStateChange( ); @@ -1668,8 +1961,17 @@ void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indi glEsImpl->glDrawElements( mode, count, type, indices ); } +bool vboarray; + void glEnableClientState( GLenum array ) { + if( skipnanogl ) + { + glEsImpl->glEnableClientState( array ); + if( array == GL_VERTEX_ARRAY ) + vboarray = true; + return; + } struct nanotmuState *clientstate = NULL; if ( clientactivetmu == GL_TEXTURE0 ) { @@ -1725,6 +2027,13 @@ void glEnableClientState( GLenum array ) } void glDisableClientState( GLenum array ) { + if( skipnanogl ) + { + glEsImpl->glDisableClientState( array ); + if( array == GL_VERTEX_ARRAY ) + vboarray = false; + return; + } struct nanotmuState *clientstate = NULL; if ( clientactivetmu == GL_TEXTURE0 ) { @@ -1780,6 +2089,12 @@ void glDisableClientState( GLenum array ) } void glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) { + + if( skipnanogl ) + { + glEsImpl->glVertexPointer( size, type, stride, pointer ); + return; + } if ( tmuState0.vertex_array.size == size && tmuState0.vertex_array.stride == stride && tmuState0.vertex_array.type == type && @@ -1795,6 +2110,11 @@ void glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *poi } void glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) { + if( skipnanogl ) + { + glEsImpl->glTexCoordPointer( size, type, stride, pointer ); + return; + } struct nanotmuState *clientstate = NULL; if ( clientactivetmu == GL_TEXTURE0 ) { @@ -1964,6 +2284,11 @@ void glFrontFace( GLenum mode ) void glTexEnvi( GLenum target, GLenum pname, GLint param ) { + if( skipnanogl ) + { + glEsImpl->glTexEnvi( target, pname, param ); + return; + } if ( target == GL_TEXTURE_ENV ) { if ( pname == GL_TEXTURE_ENV_MODE ) @@ -1991,12 +2316,18 @@ void glMultiTexCoord3fARB( GLenum a, GLfloat b, GLfloat c, GLfloat ) return glMultiTexCoord2fARB( a, b, c ); } -void glMultiTexCoord2f( GLenum, GLfloat, GLfloat ) +void glMultiTexCoord2f( GLenum a, GLfloat b, GLfloat c ) { + glMultiTexCoord2fARB(a,b,c); } #endif void glDrawArrays( GLenum mode, GLint first, GLsizei count ) { + if( skipnanogl ) + { + glEsImpl->glDrawArrays( mode, first, count ); + return; + } // ensure that all primitives specified between glBegin/glEnd pairs // are rendered first, and that we have correct tmu in use.. if ( mode == GL_QUADS ) @@ -2158,3 +2489,42 @@ void glRenderbufferStorage( GLenum target, GLenum internalformat, GLsizei width, FlushOnStateChange( ); glEsImpl->glRenderbufferStorage( target, internalformat, width, height ); } + +void glBindBufferARB( GLuint target, GLuint index ) +{ + static int sindex; + + if( index && !sindex && !skipnanogl ) + FlushOnStateChange(); + glEsImpl->glDisableClientState( GL_COLOR_ARRAY ); + glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f, + currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f ); + + skipnanogl = (!!index) || vboarray; + glEsImpl->glBindBuffer( target, index ); + if( sindex && !index ) + { + arraysValid = GL_FALSE; + } + sindex = index; +} + +void glGenBuffersARB( GLuint count, GLuint *indexes ) +{ + glEsImpl->glGenBuffers( count, indexes ); +} + +void glDeleteBuffersARB( GLuint count, GLuint *indexes ) +{ + glEsImpl->glDeleteBuffers( count, indexes ); +} + +void glBufferDataARB( GLuint target, GLuint size, void *buffer, GLuint type ) +{ + glEsImpl->glBufferData( target, size, buffer, type ); +} + +void glBufferSubDataARB( GLuint target, GLsizei offset, GLsizei size, void *buffer ) +{ + glEsImpl->glBufferSubData( target, offset, size, buffer ); +}