X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=game.c;h=36dccb41669cf628070979921560f8fdf93ec3d2;hb=0afebb148532e32e6b47194e08e908beec45087e;hp=9b7f2391ddc78d4aa3fdb7ef0777ba46c9001e61;hpb=0ce00cd1d7ade8d9f72a4b7f67154e82ed9079b6;p=netwar.git diff --git a/game.c b/game.c index 9b7f239..36dccb4 100644 --- a/game.c +++ b/game.c @@ -6,14 +6,19 @@ #include "game.h" -#define SPEED 0.00006 -#define ROTATE 0.00004 -#define BULL_SPEED 0.008 +#define SPEED (0.03 / TICK) +#define ROTATE (0.03 / TICK) +#define BULL_SPEED (0.4 / TICK) + +#define MAX_SPEED (0.3 / TICK) +#define MAX_ROTATE (0.3 / TICK) Player g_player[MAX_PLAYERS]; Bullet g_bullet[MAX_BULLETS]; -void g_player_set(unsigned int id, bool live, float x, float y, float r, float vx, float vy, float vr) { +static bool svmode; + +void g_player_set(unsigned int id, bool live, float x, float y, float r, float vx, float vy, float vr, int shoot) { assert(id < MAX_PLAYERS); g_player[id] = (Player) { .updated = true, @@ -51,10 +56,17 @@ static int freebullet() { static void moveplayer(int id, float speed) { g_player[id].vx += speed * cos(g_player[id].r * 2 * M_PI); g_player[id].vy += speed * sin(g_player[id].r * 2 * M_PI); + + if(fabs(g_player[id].vx) > MAX_SPEED) + g_player[id].vx = copysignf(MAX_SPEED, g_player[id].vx); + if(fabs(g_player[id].vy) > MAX_SPEED) + g_player[id].vy = copysignf(MAX_SPEED, g_player[id].vy); } static void roteplayer(int id, float speed) { g_player[id].vr += speed; + if(fabs(g_player[id].vr) > MAX_ROTATE) + g_player[id].vr = copysignf(MAX_ROTATE, g_player[id].vr); } static void fireplayer(int id) { @@ -62,9 +74,16 @@ static void fireplayer(int id) { if(j < 0) return; - float vx = BULL_SPEED * cos(g_player[id].r * 2 * M_PI); - float vy = BULL_SPEED * sin(g_player[id].r * 2 * M_PI); - g_bullet_set(j, id, true, g_player[id].x, g_player[id].y, vx, vy, 0); + if(g_player[id].shoot < PLAYER_SHOOT) + return; + + g_player[id].shoot = 0; + + if(svmode) { + float vx = BULL_SPEED * cos(g_player[id].r * 2 * M_PI); + float vy = BULL_SPEED * sin(g_player[id].r * 2 * M_PI); + g_bullet_set(j, id, true, g_player[id].x, g_player[id].y, vx, vy, 0); + } } static void checkspacebound(float * a) { @@ -105,6 +124,10 @@ void g_update() { g_player[i].r += g_player[i].vr; checkspacebound(&g_player[i].x); checkspacebound(&g_player[i].y); + + ++g_player[i].shoot; + if(g_player[i].shoot > PLAYER_SHOOT) + g_player[i].shoot = PLAYER_SHOOT; } } @@ -129,3 +152,8 @@ void g_update() { } } } + +void g_init(bool server_mode) { + svmode = server_mode; + // TODO memset & co +}