X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fmisc%2Futils%2FRenderingUtils.kt;h=917f69b591933ee9a6bfc83354e5f012c0894363;hb=3a443514027417133d7a7e18766720dfea028a87;hp=d197229578bfb8a92e989eb228b05a2bf05f0c69;hpb=3a63261d832e0951af6c7095598eb48658c4a9f5;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/misc/utils/RenderingUtils.kt b/core/src/ru/deadsoftware/cavedroid/misc/utils/RenderingUtils.kt index d197229..917f69b 100644 --- a/core/src/ru/deadsoftware/cavedroid/misc/utils/RenderingUtils.kt +++ b/core/src/ru/deadsoftware/cavedroid/misc/utils/RenderingUtils.kt @@ -1,9 +1,12 @@ package ru.deadsoftware.cavedroid.misc.utils +import com.badlogic.gdx.Gdx import com.badlogic.gdx.graphics.Color +import com.badlogic.gdx.graphics.GL20 import com.badlogic.gdx.graphics.g2d.GlyphLayout import com.badlogic.gdx.graphics.g2d.SpriteBatch import com.badlogic.gdx.math.Rectangle +import ru.deadsoftware.cavedroid.MainConfig import ru.deadsoftware.cavedroid.misc.Assets private fun Rectangle.shifted(shift: Float) = Rectangle(x + shift, y, width, height) @@ -50,3 +53,46 @@ fun SpriteBatch.drawString(str: String, x: Float, y: Float, color: Color = Color Assets.minecraftFont.color = color return Assets.minecraftFont.draw(this, str, x, y) } + +/** + * Parses hex color string into [Color] + * Format is strictly #FFFFFF + */ +fun colorFromHexString(hex: String): Color { + if (hex[0] != '#' || hex.length != 7) { + return Color.WHITE + } + + var rgba = try { + hex.substring(1).toInt(16) + } catch (e: NumberFormatException) { + 0xffffff + } + + rgba = (rgba shl 8) or 0xFF + return Color(rgba) +} + +fun SpriteBatch.withScissors( + mainConfig: MainConfig, + x: Float, + y: Float, + width: Float, + height: Float, + block: () -> Unit +) { + val scaleX = Gdx.graphics.width / mainConfig.width + val scaleY = Gdx.graphics.height / mainConfig.height + + flush() + Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST) + Gdx.gl.glScissor( + /* x = */ (x * scaleX).toInt(), + /* y = */ ((mainConfig.height - y - height) * scaleY).toInt(), + /* width = */ (width * scaleX).toInt(), + /* height = */ (height * scaleY).toInt() + ) + block.invoke() + flush() + Gdx.gl.glDisable(GL20.GL_SCISSOR_TEST) +}