X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Fmobs%2FMob.java;h=fc9d61bbe778e37f1c1186fa1387f0be207fb8d6;hb=ca4dfc9c8252d4222f778db27e7505909420da39;hp=91dfae55e90823ce7fdc91aa6f919835edc6e58c;hpb=f4d52e3e4a3712050532786fca0aded5ff8b5a03;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Mob.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Mob.java index 91dfae5..fc9d61b 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/mobs/Mob.java +++ b/core/src/ru/deadsoftware/cavedroid/game/mobs/Mob.java @@ -1,10 +1,12 @@ package ru.deadsoftware.cavedroid.game.mobs; +import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; -import ru.deadsoftware.cavedroid.game.GameWorld; +import ru.deadsoftware.cavedroid.game.GameItemsHolder; +import ru.deadsoftware.cavedroid.game.world.GameWorld; import java.io.Serializable; @@ -13,6 +15,8 @@ import java.io.Serializable; */ public abstract class Mob extends Rectangle implements Serializable { + protected static int ANIMATION_SPEED = 360; + public enum Type { MOB, SAND, @@ -20,40 +24,104 @@ public abstract class Mob extends Rectangle implements Serializable { } public enum Direction { - LEFT, - RIGHT + + LEFT(0, -1), + RIGHT(1, 1); + + private final int index; + private final int basis; + + /** + * Index for this direction (left = 0, right = 1) + */ + public final int getIndex() { + return index; + } + + /** + * Basis for this direction (left = -1, right = 1) + */ + public final int getBasis() { + return basis; + } + + Direction(int index, int basis) { + this.index = index; + this.basis = basis; + } } - protected Vector2 mMove; + protected Vector2 mVelocity; protected Type mType; - protected int mAnimDelta = 6; - protected int mAnim; + protected int mAnimDelta = ANIMATION_SPEED; + protected float mAnim; private Direction mDirection; - private boolean mDead; + protected boolean mDead; private boolean mCanJump; private boolean mFlyMode; + private final int mMaxHealth; + private int mHealth; + /** - * @param x in pixels - * @param y in pixels - * @param width in pixels - * @param height in pixels - * @param mDirection Direction in which mob is looking + * @param x in pixels + * @param y in pixels + * @param width in pixels + * @param height in pixels + * @param mDirection Direction in which mob is looking */ - protected Mob(float x, float y, float width, float height, Direction mDirection, Type type) { + protected Mob(float x, float y, float width, float height, Direction mDirection, Type type, int maxHealth) { super(x, y, width, height); - mMove = new Vector2(0, 0); + mVelocity = new Vector2(0, 0); mCanJump = false; mDead = false; this.mDirection = mDirection; this.mType = type; + this.mMaxHealth = maxHealth; + this.mHealth = mMaxHealth; } protected static Direction randomDir() { return MathUtils.randomBoolean(.5f) ? Direction.LEFT : Direction.RIGHT; } + private boolean isAnimationIncreasing() { + return mAnim > 0 && mAnimDelta > 0 || mAnim < 0 && mAnimDelta < 0; + } + + private void checkHealth() { + mHealth = MathUtils.clamp(mHealth, 0, mMaxHealth); + + if (mHealth <= 0) { + kill(); + } + } + + protected final void updateAnimation(float delta) { + final float velocityMultiplier = (Math.abs(getVelocity().x) / getSpeed()); + final float animMultiplier = (velocityMultiplier == 0f ? 1f : velocityMultiplier) * delta; + final float maxAnim = 60f * (velocityMultiplier == 0f ? 1f : velocityMultiplier); + + if (mVelocity.x != 0f || Math.abs(mAnim) > mAnimDelta * animMultiplier) { + mAnim += mAnimDelta * animMultiplier; + } else { + mAnim = 0; + } + + if (mAnim > maxAnim) { + mAnim = maxAnim; + mAnimDelta = -ANIMATION_SPEED; + } else if (mAnim < -maxAnim) { + mAnim = -maxAnim; + mAnimDelta = ANIMATION_SPEED; + } + + if (mVelocity.x == 0f && isAnimationIncreasing()) { + mAnimDelta = -mAnimDelta; + } + } + /** * @return The X coordinate of a mob in blocks */ @@ -112,15 +180,11 @@ public abstract class Mob extends Rectangle implements Serializable { mDirection = looksLeft() ? Direction.RIGHT : Direction.LEFT; } - protected final int dirMultiplier() { - return looksLeft() ? 0 : 1; - } - public final boolean isDead() { return mDead; } - public final int getAnim() { + public final float getAnim() { return mAnim; } @@ -131,13 +195,17 @@ public abstract class Mob extends Rectangle implements Serializable { mDead = true; } - public final void move() { - x += mMove.x; - y += mMove.y; + public final void move(float delta) { + x += mVelocity.x * delta; + y += mVelocity.y * delta; + } + + public final Vector2 getVelocity() { + return mVelocity; } - public final Vector2 getMove() { - return mMove; + protected final void setVelocity(Vector2 velocity) { + mVelocity = velocity; } public final boolean canJump() { @@ -160,7 +228,7 @@ public abstract class Mob extends Rectangle implements Serializable { return mType; } - public void checkWorldBounds(GameWorld gameWorld) { + public final void checkWorldBounds(GameWorld gameWorld) { if (x + width / 2 < 0) { x += gameWorld.getWidthPx(); } @@ -169,9 +237,53 @@ public abstract class Mob extends Rectangle implements Serializable { } } - public abstract void draw(SpriteBatch spriteBatch, float x, float y); + public final int getHealth() { + return mHealth; + } + + public final void attachToController(MobsController controller) { + controller.addMob(this); + } + + public void damage(int damage) { + if (damage == 0) { + return; + } + + if (damage < 0) { + Gdx.app.error(this.getClass().getSimpleName(), "Damage cant be negative!"); + return; + } + + if (mHealth <= Integer.MIN_VALUE + damage) { + mHealth = Integer.MIN_VALUE + damage; + } + + mHealth -= damage; + checkHealth(); + } + + public void heal(int heal) { + if (heal < 0) { + Gdx.app.error(this.getClass().getSimpleName(), "Heal cant be negative!"); + return; + } + + if (mHealth >= Integer.MAX_VALUE - heal) { + mHealth = Integer.MAX_VALUE - heal; + } + + mHealth += heal; + checkHealth(); + } + + public abstract void draw(SpriteBatch spriteBatch, float x, float y, float delta); - public abstract void ai(GameWorld gameWorld); + public abstract void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta); public abstract void changeDir(); + + public abstract float getSpeed(); + + public abstract void jump(); }