X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Fmobs%2FFallingSand.java;h=bce918e34fb811024815022970dd00ffa834e316;hb=289536374d18bb05cde615c04d9fe576d6ac26bc;hp=6194e4e93f1143c6edb108d6662e2f654f7975bf;hpb=0a855ca3c1d0c84de41a928cc99fd8544a933015;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java index 6194e4e..bce918e 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java +++ b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java @@ -1,33 +1,68 @@ package ru.deadsoftware.cavedroid.game.mobs; +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector2; -import ru.deadsoftware.cavedroid.game.GameItems; +import ru.deadsoftware.cavedroid.game.GameItemsHolder; +import ru.deadsoftware.cavedroid.game.world.GameWorld; import ru.deadsoftware.cavedroid.misc.Assets; +import javax.annotation.CheckForNull; + + +/** + * Falling sand is actually a mob, that spawns in place of gravel when there is no block under it, + * falls down to the next block and becomes a block of sand again. + */ public class FallingSand extends Mob { + private static final String TAG = "FallingSand"; + + /** + * Creates a FallingSand mob at coordinates + * + * @param x X in pixels + * @param y Y in pixels + */ public FallingSand(float x, float y) { - super(x, y, 16, 16, 0); - mov = new Vector2(0, 1); + super(x, y, 16, 16, Direction.LEFT, Type.SAND, Integer.MAX_VALUE); + mVelocity = new Vector2(0, 1); } @Override - public void ai() { + public float getSpeed() { + return 0; } @Override - public void changeDir() { + public void jump() { + // no-op + } + + @Override + public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) { + if (mVelocity.isZero()) { + gameWorld.setForeMap(getMapX(), getMiddleMapY(), gameItemsHolder.getBlock("sand")); + kill(); + } } @Override - public void draw(SpriteBatch spriteBatch, float x, float y) { - spriteBatch.draw(Assets.blockTex[GameItems.getBlock(10).getTex()], x, y); + public void changeDir() { } @Override - public int getType() { - return 10; + public void draw(SpriteBatch spriteBatch, float x, float y, float delta) { + @CheckForNull final Texture texture = Assets.blockTextures.get("sand"); + + if (texture == null) { + Gdx.app.error(TAG, "Couldn't draw: texture not found"); + kill(); + return; + } + + spriteBatch.draw(texture, x, y); } }