X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Fmobs%2FFallingSand.java;h=b1777c485c7ecffb1bd553bc5c7115a57c53d33a;hb=2948fcd9c40ebf588ef7d0e7cd8dd34ecaa1f9b2;hp=6194e4e93f1143c6edb108d6662e2f654f7975bf;hpb=0a855ca3c1d0c84de41a928cc99fd8544a933015;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java index 6194e4e..b1777c4 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java +++ b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java @@ -5,8 +5,17 @@ import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavedroid.game.GameItems; import ru.deadsoftware.cavedroid.misc.Assets; +/** + * Falling sand is actually a mob, that spawns in place of gravel when there is no block under it, + * falls down to the next block and becomes a block of sand again. + */ public class FallingSand extends Mob { + /** + * Creates a FallingSand mob at coordinates + * @param x X in pixels + * @param y Y in pixels + */ public FallingSand(float x, float y) { super(x, y, 16, 16, 0); mov = new Vector2(0, 1); @@ -22,7 +31,7 @@ public class FallingSand extends Mob { @Override public void draw(SpriteBatch spriteBatch, float x, float y) { - spriteBatch.draw(Assets.blockTex[GameItems.getBlock(10).getTex()], x, y); + spriteBatch.draw(GameItems.getBlock("sand").getTex(), x, y); } @Override