X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Fmobs%2FFallingSand.java;h=14ec825d5735d37f7000ca84df0e4851b582c9e1;hb=1c004c0ce7e183e773b5b486295c25e39732e899;hp=ac20ffb9bd82574ffbc4692b661c550f05fa81f8;hpb=107d9b29535be2cad37c8c5a48769c68689e6b33;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java index ac20ffb..14ec825 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java +++ b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java @@ -2,7 +2,10 @@ package ru.deadsoftware.cavedroid.game.mobs; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector2; -import ru.deadsoftware.cavedroid.misc.Assets; +import ru.deadsoftware.cavedroid.game.GameItems; +import ru.deadsoftware.cavedroid.game.GameItemsHolder; +import ru.deadsoftware.cavedroid.game.world.GameWorld; + /** * Falling sand is actually a mob, that spawns in place of gravel when there is no block under it, @@ -12,30 +15,40 @@ public class FallingSand extends Mob { /** * Creates a FallingSand mob at coordinates + * * @param x X in pixels * @param y Y in pixels */ public FallingSand(float x, float y) { - super(x, y, 16, 16, 0); - mov = new Vector2(0, 1); + super(x, y, 16, 16, Direction.LEFT, Type.SAND, Integer.MAX_VALUE); + mVelocity = new Vector2(0, 1); } @Override - public void ai() { + public float getSpeed() { + return 0; } @Override - public void changeDir() { + public void jump() { + // no-op + } + + @Override + public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) { + if (mVelocity.isZero()) { + gameWorld.setForeMap(getMapX(), getMiddleMapY(), gameItemsHolder.getBlock("sand")); + kill(); + } } @Override - public void draw(SpriteBatch spriteBatch, float x, float y) { - spriteBatch.draw(Assets.sandSprite, x, y); + public void changeDir() { } @Override - public int getType() { - return 10; + public void draw(SpriteBatch spriteBatch, float x, float y, float delta) { + spriteBatch.draw(GameItems.getBlockTex(10), x, y); } }