X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Fmobs%2FFallingGravel.java;h=641ffe554ec84255bbe0b1099b3f67a9aded0464;hb=cb0605053ce3de493b0d1f43cd7ec1e4a9cf0ac5;hp=e80f91b5e70987b2697fe9005a2d10d6e1841248;hpb=1c004c0ce7e183e773b5b486295c25e39732e899;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java index e80f91b..641ffe5 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java +++ b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java @@ -1,10 +1,14 @@ package ru.deadsoftware.cavedroid.game.mobs; +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector2; -import ru.deadsoftware.cavedroid.game.GameItems; import ru.deadsoftware.cavedroid.game.GameItemsHolder; import ru.deadsoftware.cavedroid.game.world.GameWorld; +import ru.deadsoftware.cavedroid.misc.Assets; + +import javax.annotation.CheckForNull; /** * Falling gravel is actually a mob, that spawns in place of gravel when there is no block under it, @@ -12,6 +16,8 @@ import ru.deadsoftware.cavedroid.game.world.GameWorld; */ public class FallingGravel extends Mob { + private static final String TAG = "FallingGravel"; + /** * Creates a FallingGravel mob at coordinates * @@ -36,7 +42,7 @@ public class FallingGravel extends Mob { @Override public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) { if (mVelocity.isZero()) { - gameWorld.setForeMap(getMapX(), getMiddleMapY(), gameItemsHolder.getBlock("gravel")); + gameWorld.setForeMap(getMapX(), getUpperMapY(), gameItemsHolder.getBlock("gravel")); kill(); } } @@ -47,7 +53,15 @@ public class FallingGravel extends Mob { @Override public void draw(SpriteBatch spriteBatch, float x, float y, float delta) { - spriteBatch.draw(GameItems.getBlockTex(11), x, y); + @CheckForNull final Texture texture = Assets.blockTextures.get("gravel"); + + if (texture == null) { + Gdx.app.error(TAG, "Couldn't draw: texture not found"); + kill(); + return; + } + + spriteBatch.draw(texture, x, y); } }