X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Finput%2Fhandler%2Fmouse%2FSelectSurvivalInventoryItemMouseInputHandler.kt;h=0d0a64771f6cf6f7097d2cd54316ff850075b448;hb=6b49d51c59f6d639d949d1e9c264f7f144a305ab;hp=559ccfc79388a09157838d3238f0326709764f24;hpb=dfe9ff3e9253c250f62ee029411f773916948601;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectSurvivalInventoryItemMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectSurvivalInventoryItemMouseInputHandler.kt index 559ccfc..0d0a647 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectSurvivalInventoryItemMouseInputHandler.kt +++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectSurvivalInventoryItemMouseInputHandler.kt @@ -9,8 +9,10 @@ import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey import ru.deadsoftware.cavedroid.game.input.isInsideWindow import ru.deadsoftware.cavedroid.game.mobs.MobsController -import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs -import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager +import ru.deadsoftware.cavedroid.game.model.item.InventoryItem +import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs +import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager +import ru.deadsoftware.cavedroid.game.ui.windows.inventory.SurvivalInventoryWindow import ru.deadsoftware.cavedroid.misc.Assets import javax.inject.Inject @@ -25,37 +27,131 @@ class SelectSurvivalInventoryItemMouseInputHandler @Inject constructor( override fun checkConditions(action: MouseInputAction): Boolean { return gameWindowsManager.getCurrentWindow() == GameUiWindow.SURVIVAL_INVENTORY && - isInsideWindow(action, survivalWindowTexture) && - (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Touch) + isInsideWindow(action, survivalWindowTexture) && + (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Right || action.actionKey is MouseInputActionKey.Screen) && action.actionKey.touchUp } - override fun handle(action: MouseInputAction) { - val survivalTexture = survivalWindowTexture - val xOnGrid = (action.screenX - (action.cameraViewport.width / 2 - survivalTexture.regionWidth / 2 + - GameWindowsConfigs.Survival.itemsGridMarginLeft)) / - GameWindowsConfigs.Survival.itemsGridColWidth - val yOnGrid = (action.screenY - (action.cameraViewport.height / 2 - survivalTexture.regionHeight / 2 + - GameWindowsConfigs.Survival.itemsGridMarginTop)) / - GameWindowsConfigs.Survival.itemsGridRowHeight + private fun onLeftCLick(items: MutableList, window: SurvivalInventoryWindow, index: Int) { + val selectedItem = window.selectedItem + val clickedItem = items[index] - if (xOnGrid < 0 || xOnGrid >= GameWindowsConfigs.Survival.itemsInRow || - yOnGrid < 0 || yOnGrid > GameWindowsConfigs.Survival.itemsInCol) { + if (clickedItem != null && selectedItem != null && items[index]!!.item == selectedItem.item && + items[index]!!.amount + selectedItem.amount <= selectedItem.item.params.maxStack) { + items[index]!!.amount += selectedItem.amount + window.selectedItem = null return } + val item = items[index] + items[index] = selectedItem ?: gameItemsHolder.fallbackItem.toInventoryItem() + window.selectedItem = item + } + + private fun onRightClick(items: MutableList, window: SurvivalInventoryWindow, index: Int) { + val clickedItem = items[index] + val selectedItem = window.selectedItem + ?.takeIf { clickedItem == null || clickedItem.item.isNone() || it.item == items[index]!!.item && items[index]!!.amount + 1 < it.item.params.maxStack } + ?: return + + val newItem = selectedItem.item.toInventoryItem((clickedItem?.takeIf { !it.item.isNone() }?.amount ?: 0) + 1) + items[index] = newItem + selectedItem.amount -- + + if (selectedItem.amount <= 0) { + window.selectedItem = null + } + } + + private fun handleInsideInventoryGrid(action: MouseInputAction, xOnGrid: Int, yOnGrid: Int) { + val window = gameWindowsManager.currentWindow as SurvivalInventoryWindow + var itemIndex = ((xOnGrid.toInt() + yOnGrid.toInt() * GameWindowsConfigs.Survival.itemsInRow)) itemIndex += GameWindowsConfigs.Survival.hotbarCells - if (itemIndex >= mobsController.player.inventory.size) { - itemIndex -= mobsController.player.inventory.size + if (itemIndex >= 36) { + itemIndex -= 36 + } + + if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) { + onLeftCLick(mobsController.player.inventory.items as MutableList, window, itemIndex) + } else { + onRightClick(mobsController.player.inventory.items as MutableList, window, itemIndex) } - val item = mobsController.player.inventory[itemIndex] - mobsController.player.inventory[itemIndex] = gameWindowsManager.selectedItem ?: gameItemsHolder.fallbackItem.toInventoryItem() - gameWindowsManager.selectedItem = item + Gdx.app.debug( + TAG, + "selected item: ${window.selectedItem?.item?.params?.key ?: "null"}; index $itemIndex, grid ($xOnGrid;$yOnGrid)" + ) + } + + private fun handleInsideCraft(action: MouseInputAction, xOnCraft: Int, yOnCraft: Int) { + val window = gameWindowsManager.currentWindow as SurvivalInventoryWindow + val index = xOnCraft + yOnCraft * GameWindowsConfigs.Crafting.craftGridSize // this is crafting on purpose!! + + if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) { + onLeftCLick(window.craftingItems, window, index) + } else { + onRightClick(window.craftingItems, window, index) + } + + window.craftResult = + gameItemsHolder.craftItem(window.craftingItems.map { it?.item ?: gameItemsHolder.fallbackItem }) + } + + override fun handle(action: MouseInputAction) { + val survivalTexture = survivalWindowTexture + val window = gameWindowsManager.currentWindow as SurvivalInventoryWindow + + val xOnWindow = action.screenX - (action.cameraViewport.width / 2 - survivalTexture.regionWidth / 2) + val yOnWindow = action.screenY - (action.cameraViewport.height / 2 - survivalTexture.regionHeight / 2) + + val xOnGrid = (xOnWindow - GameWindowsConfigs.Survival.itemsGridMarginLeft) / + GameWindowsConfigs.Survival.itemsGridColWidth + val yOnGrid = (yOnWindow - GameWindowsConfigs.Survival.itemsGridMarginTop) / + GameWindowsConfigs.Survival.itemsGridRowHeight + + val xOnCraft = (xOnWindow - GameWindowsConfigs.Survival.craftOffsetX) / + GameWindowsConfigs.Survival.itemsGridColWidth + val yOnCraft = (yOnWindow - GameWindowsConfigs.Survival.craftOffsetY) / + GameWindowsConfigs.Survival.itemsGridRowHeight + + val isInsideInventoryGrid = xOnGrid >= 0 && xOnGrid < GameWindowsConfigs.Survival.itemsInRow && + yOnGrid >= 0 && yOnGrid < GameWindowsConfigs.Survival.itemsInCol + + val isInsideCraftGrid = xOnCraft >= 0 && xOnCraft < GameWindowsConfigs.Survival.craftGridSize && + yOnCraft >= 0 && yOnCraft < GameWindowsConfigs.Survival.craftGridSize + + val isInsideCraftResult = xOnWindow > GameWindowsConfigs.Survival.craftResultOffsetX && + xOnWindow < GameWindowsConfigs.Survival.craftResultOffsetX + GameWindowsConfigs.Survival.itemsGridColWidth && + yOnWindow > GameWindowsConfigs.Survival.craftResultOffsetY && + yOnWindow < GameWindowsConfigs.Survival.craftResultOffsetY + GameWindowsConfigs.Survival.itemsGridRowHeight + + if (isInsideInventoryGrid) { + handleInsideInventoryGrid(action, xOnGrid.toInt(), yOnGrid.toInt()) + } else if (isInsideCraftGrid) { + handleInsideCraft(action, xOnCraft.toInt(), yOnCraft.toInt()) + } else if (isInsideCraftResult) { + val selectedItem = window.selectedItem + if (selectedItem == null || selectedItem.item.isNone() || + (selectedItem.item == window.craftResult?.item && selectedItem.amount + (window.craftResult?.amount ?: 0) <= selectedItem.item.params.maxStack)) { + for (i in window.craftingItems.indices) { + if ((window.craftingItems[i]?.amount ?: 0) > 1) { + window.craftingItems[i]?.amount = window.craftingItems[i]?.amount!! - 1 + } else { + window.craftingItems[i] = null + } + } + if (selectedItem != null && !selectedItem.item.isNone()) { + selectedItem.amount += (window.craftResult?.amount ?: 0) + } else { + window.selectedItem = window.craftResult + } + window.craftResult = gameItemsHolder.craftItem(window.craftingItems + .map { it?.item ?: gameItemsHolder.fallbackItem }) + } + } - Gdx.app.debug(TAG, "selected item: ${gameWindowsManager.selectedItem?.item?.params?.key ?: "null"}; index $itemIndex, grid ($xOnGrid;$yOnGrid)") } companion object {