X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Finput%2Fhandler%2Fmouse%2FSelectSurvivalInventoryItemMouseInputHandler.kt;h=0a455ab2c70c47e53824d4225a0d395078c0809e;hb=b2f824726f647543e69f31ac5723df37750b5778;hp=559ccfc79388a09157838d3238f0326709764f24;hpb=dfe9ff3e9253c250f62ee029411f773916948601;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectSurvivalInventoryItemMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectSurvivalInventoryItemMouseInputHandler.kt index 559ccfc..0a455ab 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectSurvivalInventoryItemMouseInputHandler.kt +++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectSurvivalInventoryItemMouseInputHandler.kt @@ -1,16 +1,13 @@ package ru.deadsoftware.cavedroid.game.input.handler.mouse -import com.badlogic.gdx.Gdx import ru.deadsoftware.cavedroid.game.GameItemsHolder import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.GameUiWindow -import ru.deadsoftware.cavedroid.game.input.IGameInputHandler import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction -import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey -import ru.deadsoftware.cavedroid.game.input.isInsideWindow import ru.deadsoftware.cavedroid.game.mobs.MobsController -import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs -import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager +import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs +import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager +import ru.deadsoftware.cavedroid.game.ui.windows.inventory.SurvivalInventoryWindow import ru.deadsoftware.cavedroid.misc.Assets import javax.inject.Inject @@ -19,47 +16,72 @@ class SelectSurvivalInventoryItemMouseInputHandler @Inject constructor( private val gameWindowsManager: GameWindowsManager, private val mobsController: MobsController, private val gameItemsHolder: GameItemsHolder, -) : IGameInputHandler { +) : AbstractInventoryItemsMouseInputHandler(gameItemsHolder, gameWindowsManager, GameUiWindow.SURVIVAL_INVENTORY) { - private val survivalWindowTexture get() = requireNotNull(Assets.textureRegions["survival"]) + override val windowTexture get() = requireNotNull(Assets.textureRegions["survival"]) - override fun checkConditions(action: MouseInputAction): Boolean { - return gameWindowsManager.getCurrentWindow() == GameUiWindow.SURVIVAL_INVENTORY && - isInsideWindow(action, survivalWindowTexture) && - (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Touch) - && action.actionKey.touchUp - } - - override fun handle(action: MouseInputAction) { - val survivalTexture = survivalWindowTexture - val xOnGrid = (action.screenX - (action.cameraViewport.width / 2 - survivalTexture.regionWidth / 2 + - GameWindowsConfigs.Survival.itemsGridMarginLeft)) / - GameWindowsConfigs.Survival.itemsGridColWidth - val yOnGrid = (action.screenY - (action.cameraViewport.height / 2 - survivalTexture.regionHeight / 2 + - GameWindowsConfigs.Survival.itemsGridMarginTop)) / - GameWindowsConfigs.Survival.itemsGridRowHeight - - if (xOnGrid < 0 || xOnGrid >= GameWindowsConfigs.Survival.itemsInRow || - yOnGrid < 0 || yOnGrid > GameWindowsConfigs.Survival.itemsInCol) { - return - } + private fun handleInsideInventoryGrid(action: MouseInputAction, xOnGrid: Int, yOnGrid: Int) { + val window = gameWindowsManager.currentWindow as SurvivalInventoryWindow - var itemIndex = ((xOnGrid.toInt() + yOnGrid.toInt() * GameWindowsConfigs.Survival.itemsInRow)) + var itemIndex = xOnGrid + yOnGrid * GameWindowsConfigs.Survival.itemsInRow itemIndex += GameWindowsConfigs.Survival.hotbarCells if (itemIndex >= mobsController.player.inventory.size) { itemIndex -= mobsController.player.inventory.size } - val item = mobsController.player.inventory[itemIndex] - mobsController.player.inventory[itemIndex] = gameWindowsManager.selectedItem ?: gameItemsHolder.fallbackItem.toInventoryItem() - gameWindowsManager.selectedItem = item + handleInsidePlaceableCell(action, mobsController.player.inventory.items, window, itemIndex) + } + + private fun handleInsideCraft(action: MouseInputAction, xOnCraft: Int, yOnCraft: Int) { + val window = gameWindowsManager.currentWindow as SurvivalInventoryWindow + val index = xOnCraft + yOnCraft * GameWindowsConfigs.Crafting.craftGridSize // this is crafting on purpose!! + + handleInsidePlaceableCell(action, window.craftingItems, window, index) + + updateCraftResult(window) + } + + private fun handleInsideCraftResult(action: MouseInputAction) { + val window = gameWindowsManager.currentWindow as SurvivalInventoryWindow - Gdx.app.debug(TAG, "selected item: ${gameWindowsManager.selectedItem?.item?.params?.key ?: "null"}; index $itemIndex, grid ($xOnGrid;$yOnGrid)") + handleInsideCraftResultCell(action, window.craftResultList, window, 0) + + updateCraftResult(window) } - companion object { - private const val TAG = "SelectSurvivalInventoryItemMouseInputHandler" + override fun handle(action: MouseInputAction) { + val xOnWindow = action.screenX - (action.cameraViewport.width / 2 - windowTexture.regionWidth / 2) + val yOnWindow = action.screenY - (action.cameraViewport.height / 2 - windowTexture.regionHeight / 2) + + val xOnGrid = (xOnWindow - GameWindowsConfigs.Survival.itemsGridMarginLeft) / + GameWindowsConfigs.Survival.itemsGridColWidth + val yOnGrid = (yOnWindow - GameWindowsConfigs.Survival.itemsGridMarginTop) / + GameWindowsConfigs.Survival.itemsGridRowHeight + + val xOnCraft = (xOnWindow - GameWindowsConfigs.Survival.craftOffsetX) / + GameWindowsConfigs.Survival.itemsGridColWidth + val yOnCraft = (yOnWindow - GameWindowsConfigs.Survival.craftOffsetY) / + GameWindowsConfigs.Survival.itemsGridRowHeight + + val isInsideInventoryGrid = xOnGrid >= 0 && xOnGrid < GameWindowsConfigs.Survival.itemsInRow && + yOnGrid >= 0 && yOnGrid < GameWindowsConfigs.Survival.itemsInCol + + val isInsideCraftGrid = xOnCraft >= 0 && xOnCraft < GameWindowsConfigs.Survival.craftGridSize && + yOnCraft >= 0 && yOnCraft < GameWindowsConfigs.Survival.craftGridSize + + val isInsideCraftResult = xOnWindow > GameWindowsConfigs.Survival.craftResultOffsetX && + xOnWindow < GameWindowsConfigs.Survival.craftResultOffsetX + GameWindowsConfigs.Survival.itemsGridColWidth && + yOnWindow > GameWindowsConfigs.Survival.craftResultOffsetY && + yOnWindow < GameWindowsConfigs.Survival.craftResultOffsetY + GameWindowsConfigs.Survival.itemsGridRowHeight + + if (isInsideInventoryGrid) { + handleInsideInventoryGrid(action, xOnGrid.toInt(), yOnGrid.toInt()) + } else if (isInsideCraftGrid) { + handleInsideCraft(action, xOnCraft.toInt(), yOnCraft.toInt()) + } else if (isInsideCraftResult) { + handleInsideCraftResult(action) + } } } \ No newline at end of file