X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Finput%2Fhandler%2Fmouse%2FSelectCreativeInventoryItemMouseInputHandler.kt;h=272a17874b69897af5f4b3376131cdc61cfca5ea;hb=b2f824726f647543e69f31ac5723df37750b5778;hp=032bade3b74875e6dfddbf40537a2ed3ce4d0331;hpb=c1b8f5c93482cb9933dd608c48f41622ce2994c6;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectCreativeInventoryItemMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectCreativeInventoryItemMouseInputHandler.kt index 032bade..272a178 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectCreativeInventoryItemMouseInputHandler.kt +++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectCreativeInventoryItemMouseInputHandler.kt @@ -3,13 +3,13 @@ package ru.deadsoftware.cavedroid.game.input.handler.mouse import ru.deadsoftware.cavedroid.game.GameItemsHolder import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.GameUiWindow -import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager +import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager import ru.deadsoftware.cavedroid.game.input.IGameInputHandler import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey import ru.deadsoftware.cavedroid.game.input.isInsideWindow import ru.deadsoftware.cavedroid.game.mobs.MobsController -import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs +import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs import ru.deadsoftware.cavedroid.misc.Assets import javax.inject.Inject @@ -25,7 +25,7 @@ class SelectCreativeInventoryItemMouseInputHandler @Inject constructor( override fun checkConditions(action: MouseInputAction): Boolean { return gameWindowsManager.getCurrentWindow() == GameUiWindow.CREATIVE_INVENTORY && !gameWindowsManager.isDragging && - (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Touch) && + (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) && action.actionKey.touchUp && isInsideWindow(action, creativeInventoryTexture) }