X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Finput%2Fhandler%2Fmouse%2FHotbarMouseInputHandler.kt;h=92f6a5a1a8ed4368393809cad2999a9688162363;hb=6b49d51c59f6d639d949d1e9c264f7f144a305ab;hp=31827d22a3e5c088ad03ee09fb278b63727f10d4;hpb=87ae3cc9d7c9e24c0db4b40ba06039eda2e90b41;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/HotbarMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/HotbarMouseInputHandler.kt index 31827d2..92f6a5a 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/HotbarMouseInputHandler.kt +++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/HotbarMouseInputHandler.kt @@ -3,12 +3,13 @@ package ru.deadsoftware.cavedroid.game.input.handler.mouse import com.badlogic.gdx.utils.Timer import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.GameUiWindow -import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager +import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager import ru.deadsoftware.cavedroid.game.input.IGameInputHandler import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey import ru.deadsoftware.cavedroid.game.input.isInsideHotbar import ru.deadsoftware.cavedroid.game.mobs.MobsController +import ru.deadsoftware.cavedroid.game.mobs.player.Player import ru.deadsoftware.cavedroid.misc.Assets import javax.inject.Inject @@ -24,7 +25,7 @@ class HotbarMouseInputHandler @Inject constructor( override fun checkConditions(action: MouseInputAction): Boolean { return buttonHoldTask?.isScheduled == true || - ((action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Touch) + ((action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) && isInsideHotbar(action) || action.actionKey is MouseInputActionKey.Scroll) && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE @@ -51,7 +52,7 @@ class HotbarMouseInputHandler @Inject constructor( } private fun handleUp(action: MouseInputAction) { - mobsController.player.slot = + mobsController.player.inventory.activeSlot = ((action.screenX - (action.cameraViewport.width / 2 - hotbarTexture.regionWidth / 2)) / HOTBAR_CELL_WIDTH).toInt() @@ -61,11 +62,11 @@ class HotbarMouseInputHandler @Inject constructor( if (action.actionKey !is MouseInputActionKey.Scroll) { return } - mobsController.player.slot += action.actionKey.amountY.toInt() - if (mobsController.player.slot < 0) { - mobsController.player.slot = HOTBAR_ITEMS - 1 - } else if (mobsController.player.slot >= HOTBAR_ITEMS){ - mobsController.player.slot = 0 + mobsController.player.inventory.activeSlot += action.actionKey.amountY.toInt() + if (mobsController.player.inventory.activeSlot < 0) { + mobsController.player.inventory.activeSlot = Player.HOTBAR_SIZE - 1 + } else if (mobsController.player.inventory.activeSlot >= Player.HOTBAR_SIZE){ + mobsController.player.inventory.activeSlot = 0 } } @@ -74,7 +75,7 @@ class HotbarMouseInputHandler @Inject constructor( cancelHold() } - if (action.actionKey !is MouseInputActionKey.Left && action.actionKey !is MouseInputActionKey.Touch ) { + if (action.actionKey !is MouseInputActionKey.Left && action.actionKey !is MouseInputActionKey.Screen ) { if (action.actionKey is MouseInputActionKey.Scroll) { handleScroll(action) } @@ -91,7 +92,6 @@ class HotbarMouseInputHandler @Inject constructor( companion object { private const val TOUCH_HOLD_TIME_SEC = 0.5f private const val HOTBAR_CELL_WIDTH = 20 - private const val HOTBAR_ITEMS = 9 } } \ No newline at end of file