X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Finput%2Fhandler%2Fmouse%2FCursorMouseInputHandler.kt;h=585a5ab09d181a62cb0ff1767664118282c4047c;hb=b2f824726f647543e69f31ac5723df37750b5778;hp=6a4b5a4eb968101d134eeeefa7aa9b9e290b51bd;hpb=13157246344c2b94d24354040f0f2d2fb5beb7ea;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CursorMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CursorMouseInputHandler.kt index 6a4b5a4..585a5ab 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CursorMouseInputHandler.kt +++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CursorMouseInputHandler.kt @@ -41,20 +41,6 @@ class CursorMouseInputHandler @Inject constructor( private fun GameWorld.isCurrentBlockAutoselectable() = getForeMap(player.cursorX, player.cursorY).isAutoselectable - private fun checkCursorBounds() { - if (player.gameMode == 0) { - val minCursorX = player.mapX - SURVIVAL_CURSOR_RANGE - val maxCursorX = player.mapX + SURVIVAL_CURSOR_RANGE - val minCursorY = player.middleMapY - SURVIVAL_CURSOR_RANGE - val maxCursorY = player.middleMapY + SURVIVAL_CURSOR_RANGE - - player.cursorX = MathUtils.clamp(player.cursorX, minCursorX, maxCursorX) - player.cursorY = MathUtils.clamp(player.cursorY, minCursorY, maxCursorY) - } - - player.cursorY = MathUtils.clamp(player.cursorY, 0, gameWorld.height - 1) - } - private fun setPlayerDirectionToCursor() { if (player.controlMode != Player.ControlMode.CURSOR) { return @@ -70,6 +56,7 @@ class CursorMouseInputHandler @Inject constructor( private fun handleWalkTouch() { player.cursorX = player.mapX + player.direction.basis player.cursorY = player.upperMapY + player.headRotation = 0f for (i in 1..2) { if (gameWorld.isCurrentBlockAutoselectable()) { @@ -137,7 +124,7 @@ class CursorMouseInputHandler @Inject constructor( !mainConfig.isTouch -> handleMouse(action) } - checkCursorBounds() + player.checkCursorBounds(gameWorld) setPlayerDirectionToCursor() if (player.cursorX != pastCursorX || player.cursorY != pastCursorY) {