X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Finput%2Fhandler%2Fmouse%2FCloseGameWindowMouseInputHandler.kt;h=4fb0879ec4567481d1d09e7df42cc43db5595461;hb=3a443514027417133d7a7e18766720dfea028a87;hp=ffda344c1e25863926cc9e1bf8ae780cfbec2b45;hpb=f353e00257a70bb9cdee0e783558c68f5cb0d3d6;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt index ffda344..4fb0879 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt +++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt @@ -1,28 +1,32 @@ package ru.deadsoftware.cavedroid.game.input.handler.mouse +import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindMouseInputHandler import com.badlogic.gdx.graphics.g2d.TextureRegion import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.GameUiWindow import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager -import ru.deadsoftware.cavedroid.game.input.IGameInputHandler +import ru.deadsoftware.cavedroid.game.input.IMouseInputHandler import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey import ru.deadsoftware.cavedroid.game.input.isInsideWindow import ru.deadsoftware.cavedroid.game.mobs.MobsController -import ru.deadsoftware.cavedroid.game.objects.DropController +import ru.deadsoftware.cavedroid.game.objects.drop.DropController import ru.deadsoftware.cavedroid.misc.Assets import javax.inject.Inject @GameScope +@BindMouseInputHandler class CloseGameWindowMouseInputHandler @Inject constructor( private val gameWindowsManager: GameWindowsManager, private val mobsController: MobsController, private val dropController: DropController, -) : IGameInputHandler { +) : IMouseInputHandler { private val creativeInventoryTexture get() = requireNotNull(Assets.textureRegions["creative"]) private val survivalInventoryTexture get() = requireNotNull(Assets.textureRegions["survival"]) private val craftingInventoryTexture get() = requireNotNull(Assets.textureRegions["crafting_table"]) + private val furnaceInventoryTexture get() = requireNotNull(Assets.textureRegions["furnace"]) + private val chestInventoryTexture get() = requireNotNull(Assets.textureRegions["chest"]) override fun checkConditions(action: MouseInputAction): Boolean { return gameWindowsManager.getCurrentWindow() != GameUiWindow.NONE && @@ -36,6 +40,8 @@ class CloseGameWindowMouseInputHandler @Inject constructor( GameUiWindow.CREATIVE_INVENTORY -> creativeInventoryTexture GameUiWindow.SURVIVAL_INVENTORY -> survivalInventoryTexture GameUiWindow.CRAFTING_TABLE -> craftingInventoryTexture + GameUiWindow.FURNACE -> furnaceInventoryTexture + GameUiWindow.CHEST -> chestInventoryTexture else -> throw UnsupportedOperationException("Cant close window ${window.name}") } }