X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Finput%2Fhandler%2Fmouse%2FCloseGameWindowMouseInputHandler.kt;h=4fb0879ec4567481d1d09e7df42cc43db5595461;hb=3a443514027417133d7a7e18766720dfea028a87;hp=f6f6cfc97eeb83ad0a126225decd6d84b260e685;hpb=cb0605053ce3de493b0d1f43cd7ec1e4a9cf0ac5;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt index f6f6cfc..4fb0879 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt +++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt @@ -1,10 +1,11 @@ package ru.deadsoftware.cavedroid.game.input.handler.mouse +import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindMouseInputHandler import com.badlogic.gdx.graphics.g2d.TextureRegion import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.GameUiWindow import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager -import ru.deadsoftware.cavedroid.game.input.IGameInputHandler +import ru.deadsoftware.cavedroid.game.input.IMouseInputHandler import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey import ru.deadsoftware.cavedroid.game.input.isInsideWindow @@ -14,11 +15,12 @@ import ru.deadsoftware.cavedroid.misc.Assets import javax.inject.Inject @GameScope +@BindMouseInputHandler class CloseGameWindowMouseInputHandler @Inject constructor( private val gameWindowsManager: GameWindowsManager, private val mobsController: MobsController, private val dropController: DropController, -) : IGameInputHandler { +) : IMouseInputHandler { private val creativeInventoryTexture get() = requireNotNull(Assets.textureRegions["creative"]) private val survivalInventoryTexture get() = requireNotNull(Assets.textureRegions["survival"])