X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Finput%2Fhandler%2Fmouse%2FAbstractInventoryItemsMouseInputHandler.kt;h=3b925b09b58f53bcb5b7de2865f3e37b4a87f3fb;hb=90daad1796cd59f11f12589686d9afe882ddb9b1;hp=f7fa6a5e874405346bd03db187a9351b8aea1497;hpb=10751913ec4e5613dd5934711e2332bbc93b81e0;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/AbstractInventoryItemsMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/AbstractInventoryItemsMouseInputHandler.kt index f7fa6a5..3b925b0 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/AbstractInventoryItemsMouseInputHandler.kt +++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/AbstractInventoryItemsMouseInputHandler.kt @@ -3,13 +3,12 @@ package ru.deadsoftware.cavedroid.game.input.handler.mouse import com.badlogic.gdx.graphics.g2d.TextureRegion import ru.deadsoftware.cavedroid.game.GameItemsHolder import ru.deadsoftware.cavedroid.game.GameUiWindow -import ru.deadsoftware.cavedroid.game.input.IGameInputHandler +import ru.deadsoftware.cavedroid.game.input.IMouseInputHandler import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey import ru.deadsoftware.cavedroid.game.input.isInsideWindow import ru.deadsoftware.cavedroid.game.model.item.InventoryItem import ru.deadsoftware.cavedroid.game.model.item.InventoryItem.Companion.isNoneOrNull -import ru.deadsoftware.cavedroid.game.objects.container.Furnace import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager import ru.deadsoftware.cavedroid.game.ui.windows.inventory.AbstractInventoryWindow import ru.deadsoftware.cavedroid.game.ui.windows.inventory.AbstractInventoryWindowWithCraftGrid @@ -18,7 +17,7 @@ abstract class AbstractInventoryItemsMouseInputHandler( private val gameItemsHolder: GameItemsHolder, private val gameWindowsManager: GameWindowsManager, private val windowType: GameUiWindow, -) : IGameInputHandler { +) : IMouseInputHandler { protected abstract val windowTexture: TextureRegion @@ -88,7 +87,7 @@ abstract class AbstractInventoryItemsMouseInputHandler( } else { if (action.actionKey is MouseInputActionKey.Screen) { if (!action.actionKey.touchUp) { - window.onLeftCLick(items, gameItemsHolder, Furnace.RESULT_INDEX, action.actionKey.pointer) + window.onLeftCLick(items, gameItemsHolder, index, action.actionKey.pointer) } } else if (action.actionKey is MouseInputActionKey.Left) { window.onLeftCLick(items, gameItemsHolder, index)