X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Finput%2Fhandler%2Fkeyboard%2FDropItemKeyboardInputHandler.kt;h=b46812c31fa31baf1792f554d8cb423825515578;hb=398c9c46a58db1b26f502f9a55956ba03b90deaf;hp=7e6454c32dbb9eddd0890eee6f197a2237d317a8;hpb=9af7e45e07d903996eab693d958679ed699dcac7;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/DropItemKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/DropItemKeyboardInputHandler.kt index 7e6454c..b46812c 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/DropItemKeyboardInputHandler.kt +++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/DropItemKeyboardInputHandler.kt @@ -9,7 +9,7 @@ import ru.deadsoftware.cavedroid.game.mobs.MobsController import ru.deadsoftware.cavedroid.game.model.item.Item import ru.deadsoftware.cavedroid.game.objects.Drop import ru.deadsoftware.cavedroid.game.objects.DropController -import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager +import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager import javax.inject.Inject @GameScope @@ -25,32 +25,25 @@ class DropItemKeyboardInputHandler @Inject constructor( !mobsController.player.inventory.activeItem.item.isNone() } - private fun createDrop(item: Item, playerX: Float, playerY: Float) { - dropController.addDrop(playerX + ((DROP_DISTANCE - Drop.DROP_SIZE / 2) * mobsController.player.direction.basis), playerY, item) + private fun createDrop(item: Item, playerX: Float, playerY: Float, amount: Int) { + dropController.addDrop( + /* x = */ playerX + ((DROP_DISTANCE - Drop.DROP_SIZE / 2) * mobsController.player.direction.basis), + /* y = */ playerY, + /* item = */ item, + /* count = */ amount + ) } override fun handle(action: KeyboardInputAction) { val player = mobsController.player val currentItem = player.inventory.activeItem + val dropAmount = if (currentItem.item.isTool()) currentItem.amount else 1 - if (!currentItem.item.isTool()) { - createDrop(currentItem.item, player.x, player.y) - } else { - for (i in 1..currentItem.amount) { - createDrop(currentItem.item, player.x, player.y) - } - } - - player.inventory.decreaseCurrentItemAmount( - if (currentItem.item.isTool()) { - currentItem.amount - } else { - 1 - } - ) + createDrop(currentItem.item, player.x, player.y, dropAmount) + player.inventory.decreaseCurrentItemAmount(dropAmount) } companion object { - private const val DROP_DISTANCE = 20f + const val DROP_DISTANCE = 20f } } \ No newline at end of file