X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameRenderer.java;h=ca9cf8b392c231dfc564ef3120eff9ba90469ec2;hb=894d9f1babeff18c9cbb5f83206ff2c549de0bdb;hp=9e54c9a5a74a54f4932f609124bc89088740acfe;hpb=084218324e5251bde73361f90549563c16026b34;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java index 9e54c9a..ca9cf8b 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java @@ -3,20 +3,58 @@ package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; +import com.badlogic.gdx.graphics.g2d.Sprite; +import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import ru.deadsoftware.cavedroid.CaveGame; -import ru.deadsoftware.cavedroid.GameScreen; +import com.badlogic.gdx.math.Intersector; +import com.badlogic.gdx.math.MathUtils; +import com.badlogic.gdx.math.Rectangle; +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.scenes.scene2d.utils.ScissorStack; +import ru.deadsoftware.cavedroid.MainConfig; import ru.deadsoftware.cavedroid.game.mobs.Mob; +import ru.deadsoftware.cavedroid.game.mobs.MobsController; +import ru.deadsoftware.cavedroid.game.mobs.Player; +import ru.deadsoftware.cavedroid.game.objects.Block; import ru.deadsoftware.cavedroid.game.objects.Drop; -import ru.deadsoftware.cavedroid.misc.Assets; +import ru.deadsoftware.cavedroid.game.objects.DropController; +import ru.deadsoftware.cavedroid.game.objects.Item; +import ru.deadsoftware.cavedroid.game.world.GameWorld; +import ru.deadsoftware.cavedroid.misc.ControlMode; import ru.deadsoftware.cavedroid.misc.Renderer; +import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt; -import static ru.deadsoftware.cavedroid.GameScreen.GP; +import javax.annotation.CheckForNull; +import javax.annotation.Nullable; +import javax.inject.Inject; +import static ru.deadsoftware.cavedroid.misc.Assets.*; + +@GameScope public class GameRenderer extends Renderer { - GameRenderer(float width, float height) { - super(width, height); + private static final String TAG = "GameRenderer"; + + private final MainConfig mMainConfig; + private final GameInput mGameInput; + private final GameWorld mGameWorld; + private final MobsController mMobsController; + private final DropController mDropController; + + @Inject + GameRenderer(MainConfig mainConfig, + GameInput gameInput, + GameWorld gameWorld, + MobsController mobsController, + DropController dropController) { + super(mainConfig.getWidth(), mainConfig.getHeight()); + + mMainConfig = mainConfig; + mGameInput = gameInput; + mGameWorld = gameWorld; + mMobsController = mobsController; + mDropController = dropController; + Gdx.gl.glClearColor(0f, .6f, .6f, 1f); } @@ -29,28 +67,34 @@ public class GameRenderer extends Renderer { } private void drawWreck(int bl) { - if (GP.blockDmg > 0) { - spriter.draw(Assets.wreck[ - 10 * GP.blockDmg / - GameItems.getBlock(bl).getHp()], - GP.curX * 16 - getCamX(), - GP.curY * 16 - getCamY()); + if (mGameInput.getBlockDamage() > 0) { + int index = 10 * mGameInput.getBlockDamage() / GameItems.getBlock(bl).getHp(); + String key = "break_" + index; + + if (index > 10 || index < 0) { + return; + } + + spriter.draw(textureRegions.get(key), mGameInput.getCurX() * 16 - getCamX(), + mGameInput.getCurY() * 16 - getCamY()); } } private void drawBlock(int x, int y, boolean drawBG) { if (drawBG) { - if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent()) - && GP.world.getBackMap(x, y) > 0) { - spriter.draw(GameItems.getBlock(GP.world.getBackMap(x, y)).getTex(), drawX(x), drawY(y)); - if (GP.world.getForeMap(x, y) == 0 && x == GP.curX && y == GP.curY) - drawWreck(GP.world.getBackMap(GP.curX, GP.curY)); + if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent()) + && mGameWorld.hasBackAt(x, y)) { + mGameWorld.getBackMapBlock(x, y).draw(spriter, drawX(x), drawY(y)); + if (!mGameWorld.hasForeAt(x, y) && x == mGameInput.getCurX() && y == mGameInput.getCurY()) { + drawWreck(mGameWorld.getBackMap(mGameInput.getCurX(), mGameInput.getCurY())); + } } } - if (GP.world.getForeMap(x, y) > 0 && GameItems.getBlock(GP.world.getForeMap(x, y)).isBackground() == drawBG) { - spriter.draw(GameItems.getBlock(GP.world.getForeMap(x, y)).getTex(), drawX(x), drawY(y)); - if (x == GP.curX && y == GP.curY) - drawWreck(GP.world.getForeMap(GP.curX, GP.curY)); + if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMapBlock(x, y).isBackground() == drawBG) { + mGameWorld.getForeMapBlock(x, y).draw(spriter, drawX(x), drawY(y)); + if (x == mGameInput.getCurX() && y == mGameInput.getCurY()) { + drawWreck(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())); + } } } @@ -59,8 +103,12 @@ public class GameRenderer extends Renderer { int minY = (int) (getCamY() / 16) - 1; int maxX = (int) ((getCamX() + getWidth()) / 16) + 1; int maxY = (int) ((getCamY() + getHeight()) / 16) + 1; - if (minY < 0) minY = 0; - if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight(); + if (minY < 0) { + minY = 0; + } + if (maxY > mGameWorld.getHeight()) { + maxY = mGameWorld.getHeight(); + } for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { drawBlock(x, y, bg); @@ -74,9 +122,10 @@ public class GameRenderer extends Renderer { shaper.setColor(0f, 0f, 0f, .5f); for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { - if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent()) - && GP.world.getBackMap(x, y) > 0) + if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent()) + && mGameWorld.hasBackAt(x, y)) { shaper.rect(drawX(x), drawY(y), 16, 16); + } } } shaper.end(); @@ -85,166 +134,289 @@ public class GameRenderer extends Renderer { } } - private void drawMob(Mob mob) { - float mobDrawX = mob.pos.x - getCamX(); - float mobDrawY = mob.pos.y - getCamY(); + private Rectangle getShiftedRectRespectfulToViewPort(final Rectangle rect, final float shift) { + return new Rectangle(rect.x + shift - getCamX(), rect.y - getCamY(), rect.width, rect.height); + } + + @CheckForNull + private Rectangle getDrawingRectIfInsideViewport(final Rectangle rectangle) { + final Rectangle viewportRect = new Rectangle(0, 0, getWidth(), getHeight()); + + final Rectangle notShifted = getShiftedRectRespectfulToViewPort(rectangle, 0); + if (Intersector.overlaps(viewportRect, notShifted)) { + return notShifted; + } + + final Rectangle shiftedLeft = getShiftedRectRespectfulToViewPort(rectangle, -mGameWorld.getWidthPx()); + if (Intersector.overlaps(viewportRect, shiftedLeft)) { + return shiftedLeft; + } + + final Rectangle shiftedRight = getShiftedRectRespectfulToViewPort(rectangle, mGameWorld.getWidthPx()); + if (Intersector.overlaps(viewportRect, shiftedRight)) { + return shiftedRight; + } + + return null; + } - if (mobDrawX + mob.getWidth() - GP.world.getWidthPx() >= 0 && mobDrawX - GP.world.getWidthPx() <= getWidth()) - mob.draw(spriter, mobDrawX - GP.world.getWidthPx(), mobDrawY); + private void drawMob(Mob mob, float delta) { + float mobDrawX = mob.getX() - getCamX(); + float mobDrawY = mob.getY() - getCamY(); - if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth()) - mob.draw(spriter, mobDrawX, mobDrawY); + if (mobDrawX + mob.getWidth() < 0 && mobDrawX + mGameWorld.getWidthPx() > 0) { + mobDrawX += mGameWorld.getWidthPx(); + } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - mGameWorld.getWidthPx() > 0) { + mobDrawX -= mGameWorld.getWidthPx(); + } else if (mobDrawX + mob.getWidth() < 0 && mobDrawX > getWidth()) { + return; + } - if (mobDrawX + mob.getWidth() + GP.world.getWidthPx() >= 0 && mobDrawX + GP.world.getWidthPx() <= getWidth()) - mob.draw(spriter, mobDrawX + GP.world.getWidthPx(), mobDrawY); + mob.draw(spriter, mobDrawX, mobDrawY, delta); } private void drawDrop(Drop drop) { + if (drop.getId() <= 0) { + return; + } + + @CheckForNull final Rectangle drawingRect = getDrawingRectIfInsideViewport(drop); + + if (drawingRect == null) { + return; + } + + final Item item = GameItems.getItem(drop.getId()); + @CheckForNull final Block block = GameItems.getBlock(GameItems.getItemKey(drop.getId())); + @CheckForNull final Sprite sprite = item.isBlock() + ? block.getTexture() + : item.getSprite(); + + if (sprite == null) { + return; + } + + sprite.setPosition(drawingRect.x, drawingRect.y); + sprite.setSize(drawingRect.width, drawingRect.height); + sprite.draw(spriter); } @SuppressWarnings("IntegerDivisionInFloatingPointContext") private void drawCreative() { - float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2; - float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2; - spriter.draw(Assets.creativeInv, x, y); - spriter.draw(Assets.creativeScr, x + 156, - y + 18 + (GP.creativeScroll * (72f / GP.maxCreativeScroll))); - for (int i = GP.creativeScroll * 8; i < GP.creativeScroll * 8 + 40; i++) { - if (i > 0 && i < GameItems.getItemsSize()) + TextureRegion creative = textureRegions.get("creative"); + float x = getWidth() / 2 - (float) creative.getRegionWidth() / 2; + float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2; + spriter.draw(creative, x, y); + spriter.draw(textureRegions.get("handle"), x + 156, + y + 18 + (mGameInput.getCreativeScroll() * (72f / GameProc.MAX_CREATIVE_SCROLL))); + for (int i = mGameInput.getCreativeScroll() * 8; i < mGameInput.getCreativeScroll() * 8 + 40; i++) { + if (i > 0 && i < GameItems.getItemsSize()) { if (GameItems.getItem(i).isBlock()) { - spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTex(), - x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18, - y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18); + spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTexture(), + x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18, + y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18); } else { - spriter.draw(GameItems.getItem(i).getTex(), - x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18, - y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18); + spriter.draw(GameItems.getItem(i).getTexture(), + x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18, + y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18); } + } } for (int i = 0; i < 9; i++) { - if (GP.player.inv[i] > 0) - if (GameItems.getItem(GP.player.inv[i]).isBlock()) { - spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inv[i])).getTex(), - x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24); + if (mMobsController.getPlayer().inventory[i] > 0) { + if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) { + spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(), + x + 8 + i * 18, y + creative.getRegionHeight() - 24); } else { - spriter.draw(GameItems.getItem(GP.player.inv[i]).getTex(), - x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24); + spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(), + x + 8 + i * 18, y + creative.getRegionHeight() - 24); } + } + } + + } + + private void drawHealth(float x, float y) { + Player player = mMobsController.getPlayer(); + + if (player.gameMode == 1) { + return; } + TextureRegion wholeHeart = textureRegions.get("heart_whole"); + TextureRegion halfHeart = textureRegions.get("heart_half"); + + int wholeHearts = player.getHealth() / 2; + + for (int i = 0; i < wholeHearts; i++) { + spriter.draw(wholeHeart, x + i * wholeHeart.getRegionWidth(), y); + } + + if (player.getHealth() % 2 == 1) { + spriter.draw(halfHeart, x + wholeHearts * wholeHeart.getRegionWidth(), y); + } } private void drawGUI() { - if (GP.world.getForeMap(GP.curX, GP.curY) > 0 || - GP.world.getBackMap(GP.curX, GP.curY) > 0 || - GP.ctrlMode == 1 || - !CaveGame.TOUCH) - spriter.draw(Assets.guiCur, - GP.curX * 16 - getCamX(), - GP.curY * 16 - getCamY()); - spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0); + TextureRegion cursor = textureRegions.get("cursor"); + TextureRegion hotbar = textureRegions.get("hotbar"); + TextureRegion hotbarSelector = textureRegions.get("hotbar_selector"); + + if (mGameWorld.hasForeAt(mGameInput.getCurX(), mGameInput.getCurY()) || + mGameWorld.hasBackAt(mGameInput.getCurX(), mGameInput.getCurY()) || + mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) { + spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY()); + } + + float hotbarX = getWidth() / 2 - (float) hotbar.getRegionWidth() / 2; + spriter.draw(hotbar, hotbarX, 0); + drawHealth(hotbarX, hotbar.getRegionHeight()); + for (int i = 0; i < 9; i++) { - if (GP.player.inv[i] > 0) { - if (GameItems.getItem(GP.player.inv[i]).isBlock()) { - spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inv[i])).getTex(), - getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20, + if (mMobsController.getPlayer().inventory[i] > 0) { + if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) { + spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(), + getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20, 3); } else { - spriter.draw(GameItems.getItem(GP.player.inv[i]).getTex(), - getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20, + spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(), + getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20, 3); } } } - spriter.draw(Assets.invBarCur, - getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * GP.player.invSlot, + spriter.draw(hotbarSelector, + getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * mMobsController.getPlayer().slot, -1); } private void drawTouchGui() { - spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52); - spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26); - spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26); - spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26); - spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26); - spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26); - spriter.draw(Assets.touchMode, 78, getHeight() - 26); - if (GP.ctrlMode == 1) { - spriter.draw(Assets.shade, 83, getHeight() - 21); + for (int i = 0; i < guiMap.size; i++) { + Rectangle touchKey = guiMap.getValueAt(i).getRect(); + spriter.draw(textureRegions.get(guiMap.getKeyAt(i)), + touchKey.x, touchKey.y, touchKey.width, touchKey.height); + } + if (mGameInput.getControlMode() == ControlMode.CURSOR) { + spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21); } } - private void drawGamePlay() { + private void drawGamePlay(float delta) { + Player player = mMobsController.getPlayer(); + drawWorld(true); - GP.player.draw(spriter, GP.player.pos.x - getCamX() - 2, GP.player.pos.y - getCamY()); - for (Mob mob : GP.mobs) drawMob(mob); - for (Drop drop : GP.drops) drawDrop(drop); + player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY(), delta); + mMobsController.getMobs().forEach( (mob) -> { drawMob(mob, delta); }); + mDropController.forEach(this::drawDrop); drawWorld(false); drawGUI(); } + private void updateCameraPosition() { + Player player = mMobsController.getPlayer(); + setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2, + player.getY() + player.getHeight() / 2 - getHeight() / 2); + } + + @Nullable + private Color getMinimapColor(int x, int y) { + @Nullable Color result = null; + + final boolean hasForeMap = mGameWorld.hasForeAt(x, y); + final boolean hasBackMap = mGameWorld.hasBackAt(x, y); + + if (hasForeMap) { + final Block block = mGameWorld.getForeMapBlock(x, y); + + if (GameItems.isWater(block)) { + result = Color.BLUE; + } else if (GameItems.isLava(block)) { + result = Color.RED; + } else { + result = Color.BLACK; + } + } else if (hasBackMap) { + result = Color.DARK_GRAY; + } + + return result; + } + + private void drawMiniMap(float miniMapX, float miniMapY, float size) { + shaper.begin(ShapeRenderer.ShapeType.Filled); + + shaper.setColor(Color.LIGHT_GRAY); + shaper.rect(miniMapX, miniMapY, size, size); + + for (int x = 0; x < size; x++) { + for (int y = 0; y < size; y++) { + + final int worldX = (int) (mMobsController.getPlayer().getMapX() - size / 2 + x); + final int worldY = (int) (mMobsController.getPlayer().getUpperMapY() - size / 2 + y); + + @Nullable + final Color color = getMinimapColor(worldX, worldY); + + if (color != null) { + shaper.setColor(color); + shaper.rect(miniMapX + x, miniMapY + y, 1, 1); + } + } + } + + shaper.setColor(Color.OLIVE); + shaper.rect(miniMapX + size / 2, miniMapY + size / 2, 1, 2); + shaper.end(); + } + @Override - public void render() { + public void render(float delta) { + int fps = MathUtils.ceil(1 / delta); + updateCameraPosition(); + mGameInput.moveCursor(this); + Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); spriter.begin(); - switch (CaveGame.STATE) { - case GAME_PLAY: - drawGamePlay(); - break; - case GAME_CREATIVE_INV: - drawGamePlay(); + + drawGamePlay(delta); + + switch (mMainConfig.getGameUiWindow()) { + case CREATIVE_INVENTORY: drawCreative(); break; + //TODO draw other ui windows } - if (CaveGame.TOUCH) drawTouchGui(); + + if (mMainConfig.isTouch()) { + drawTouchGui(); + } spriter.end(); - if(GameScreen.SHOW_MAP) { - //DRAW MAP - shaper.begin(ShapeRenderer.ShapeType.Filled); - shaper.setColor(Color.LIGHT_GRAY); - shaper.rect(0, 0, GP.world.getWidth(), 128); - for (int y = 128; y < 256; y++) { - for (int x = 0; x < getWidth(); x++) { - if (GP.world.getForeMap(x, y) > 0 || GP.world.getBackMap(x, y) > 0) { - if (GameItems.isWater(GP.world.getForeMap(x, y))) { - shaper.setColor(Color.BLUE); - } else if (GameItems.isLava(GP.world.getForeMap(x, y))) { - shaper.setColor(Color.RED); - } else { - if (GP.world.getForeMap(x, y) > 0) { - shaper.setColor(Color.BLACK); - } else { - shaper.setColor(Color.DARK_GRAY); - } - } - shaper.rect(x, y - 128, 1, 1); - } - } - } - shaper.setColor(Color.OLIVE); - shaper.rect(GP.player.pos.x / 16, GP.player.pos.y / 16 - 128, 1, 2); - shaper.end(); - //================= + if (mMainConfig.isShowMap()) { + drawMiniMap(getWidth() - 64f - 24f, 24f, 64f); } - spriter.begin(); - if (GameScreen.SHOW_DEBUG) { - drawString("FPS: " + GameScreen.FPS, 0, 0); - drawString("X: " + (int) (GP.player.pos.x / 16), 0, 10); - drawString("Y: " + (int) (GP.player.pos.y / 16), 0, 20); - drawString("CurX: " + GP.curX, 0, 30); - drawString("CurY: " + GP.curY, 0, 40); - drawString("Mobs: " + GP.mobs.size(), 0, 50); - drawString("Drops: " + GP.drops.size(), 0, 60); - drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.curX, GP.curY)), 0, 70); - drawString("Game mode: " + GP.player.gameMode, 0, 80); + if (mMainConfig.isShowInfo()) { + spriter.begin(); + Player player = mMobsController.getPlayer(); + drawString("FPS: " + fps, 0, 0); + drawString("X: " + player.getMapX(), 0, 10); + drawString("Y: " + player.getUpperMapY(), 0, 20); + drawString("CurX: " + mGameInput.getCurX(), 0, 30); + drawString("CurY: " + mGameInput.getCurY(), 0, 40); + drawString("Velocity: " + player.getVelocity(), 0, 50); + drawString("Swim: " + player.swim, 0, 60); + drawString("Mobs: " + mMobsController.getMobs().size(), 0, 70); + drawString("Drops: " + mDropController.getSize(), 0, 80); + drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 90); + drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 100); + drawString("Game mode: " + player.gameMode, 0, 110); + drawString("Check swim: " + GameItems.isFluid(mGameWorld.getForeMap(player.getMapX(), player.getLowerMapY())), 0, 120); + spriter.end(); } - spriter.end(); - }