X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameRenderer.java;h=c0af140bbf3b64dfc7bcc1bddd906087dce92e1c;hb=fd73b6dd24b9fe55c0bc8f52f8aa1104a5fe3cb0;hp=a34f0c871e5ba786f71d25598998cf6de00d5d6d;hpb=4eb1f6f24fb76c0336394b85393e801fd0b99da4;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java index a34f0c8..c0af140 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java @@ -2,213 +2,56 @@ package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; -import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import ru.deadsoftware.cavedroid.CaveGame; -import ru.deadsoftware.cavedroid.GameScreen; -import ru.deadsoftware.cavedroid.game.mobs.Mob; -import ru.deadsoftware.cavedroid.game.objects.Drop; -import ru.deadsoftware.cavedroid.misc.Assets; +import ru.deadsoftware.cavedroid.MainConfig; +import ru.deadsoftware.cavedroid.game.mobs.MobsController; +import ru.deadsoftware.cavedroid.game.mobs.Player; +import ru.deadsoftware.cavedroid.game.render.IGameRenderer; import ru.deadsoftware.cavedroid.misc.Renderer; -import static ru.deadsoftware.cavedroid.GameScreen.GP; +import javax.inject.Inject; +import java.util.ArrayList; +import java.util.Comparator; +import java.util.List; +import java.util.Set; +@GameScope public class GameRenderer extends Renderer { - GameRenderer(float width, float height) { - super(width, height); - Gdx.gl.glClearColor(0f, .6f, .6f, 1f); - } - - private float drawX(int x) { - return x * 16 - getCamX(); - } - - private float drawY(int y) { - return y * 16 - getCamY(); - } - - private void drawWreck(int bl) { - if (GP.blockDmg > 0) { - spriter.draw(Assets.wreck[ - 10 * GP.blockDmg / - GameItems.getBlock(bl).getHp()], - GP.curX * 16 - getCamX(), - GP.curY * 16 - getCamY()); - } - } - - private void drawBlock(int x, int y, boolean drawBG) { - if (drawBG) { - if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent()) - && GP.world.getBackMap(x, y) > 0) { - spriter.draw(GameItems.getBlock(GP.world.getBackMap(x, y)).getTex(), drawX(x), drawY(y)); - if (GP.world.getForeMap(x, y) == 0 && x == GP.curX && y == GP.curY) - drawWreck(GP.world.getBackMap(GP.curX, GP.curY)); - } - } - if (GP.world.getForeMap(x, y) > 0 && GameItems.getBlock(GP.world.getForeMap(x, y)).isBackground() == drawBG) { - spriter.draw(GameItems.getBlock(GP.world.getForeMap(x, y)).getTex(), drawX(x), drawY(y)); - if (x == GP.curX && y == GP.curY) - drawWreck(GP.world.getForeMap(GP.curX, GP.curY)); - } - } - - private void drawWorld(boolean bg) { - int minX = (int) (getCamX() / 16) - 1; - int minY = (int) (getCamY() / 16) - 1; - int maxX = (int) ((getCamX() + getWidth()) / 16) + 1; - int maxY = (int) ((getCamY() + getHeight()) / 16) + 1; - if (minY < 0) minY = 0; - if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight(); - for (int y = minY; y < maxY; y++) { - for (int x = minX; x < maxX; x++) { - drawBlock(x, y, bg); - } - } - if (bg) { - spriter.end(); - Gdx.gl.glEnable(GL20.GL_BLEND); - Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); - shaper.begin(ShapeRenderer.ShapeType.Filled); - shaper.setColor(0f, 0f, 0f, .5f); - for (int y = minY; y < maxY; y++) { - for (int x = minX; x < maxX; x++) { - if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent()) - && GP.world.getBackMap(x, y) > 0) shaper.rect(drawX(x), drawY(y), 16, 16); - } - } - shaper.end(); - Gdx.gl.glDisable(GL20.GL_BLEND); - spriter.begin(); - } - } - - private void drawMob(Mob mob) { - float mobDrawX = mob.pos.x - getCamX(); - float mobDrawY = mob.pos.y - getCamY(); + private final GameInput mGameInput; + private final MobsController mMobsController; + private final List mRenderers; - if (mobDrawX + mob.getWidth() - GP.world.getWidthPx() >= 0 && mobDrawX - GP.world.getWidthPx() <= getWidth()) - mob.draw(spriter, mobDrawX - GP.world.getWidthPx(), mobDrawY); + @Inject + GameRenderer(MainConfig mainConfig, + GameInput gameInput, + MobsController mobsController, + Set renderers) { + super(mainConfig.getWidth(), mainConfig.getHeight()); - if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth()) - mob.draw(spriter, mobDrawX, mobDrawY); + mGameInput = gameInput; + mMobsController = mobsController; + mRenderers = new ArrayList<>(renderers); + mRenderers.sort(Comparator.comparingInt(IGameRenderer::getRenderLayer)); - if (mobDrawX + mob.getWidth() + GP.world.getWidthPx() >= 0 && mobDrawX + GP.world.getWidthPx() <= getWidth()) - mob.draw(spriter, mobDrawX + GP.world.getWidthPx(), mobDrawY); - } - - private void drawDrop(Drop drop) { - } - - @SuppressWarnings("IntegerDivisionInFloatingPointContext") - private void drawCreative() { - float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2; - float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2; - spriter.draw(Assets.creativeInv, x, y); - spriter.draw(Assets.creativeScr, x + 156, - y + 18 + (GP.creativeScroll * (72f / GP.maxCreativeScroll))); - for (int i = GP.creativeScroll * 8; i < GP.creativeScroll * 8 + 40; i++) { - if (i > 0 && i < GameItems.getItemsSize()) - if (GameItems.getItem(i).isBlock()) { - spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTex(), - x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18, - y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18); - } else { - spriter.draw(GameItems.getItem(i).getTex(), - x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18, - y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18); - } - } - for (int i = 0; i < 9; i++) { - if (GP.player.inv[i] > 0) - if (GameItems.getItem(GP.player.inv[i]).isBlock()) { - spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inv[i])).getTex(), - x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24); - } else { - spriter.draw(GameItems.getItem(GP.player.inv[i]).getTex(), - x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24); - } - } - - } - - private void drawGUI() { - if (GP.world.getForeMap(GP.curX, GP.curY) > 0 || - GP.world.getBackMap(GP.curX, GP.curY) > 0 || - GP.ctrlMode == 1 || - !CaveGame.TOUCH) - spriter.draw(Assets.guiCur, - GP.curX * 16 - getCamX(), - GP.curY * 16 - getCamY()); - spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0); - for (int i = 0; i < 9; i++) { - if (GP.player.inv[i] > 0) { - if (GameItems.getItem(GP.player.inv[i]).isBlock()) { - spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inv[i])).getTex(), - getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20, - 3); - } else { - spriter.draw(GameItems.getItem(GP.player.inv[i]).getTex(), - getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20, - 3); - } - } - } - spriter.draw(Assets.invBarCur, - getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * GP.player.invSlot, - -1); + Gdx.gl.glClearColor(0f, .6f, .6f, 1f); } - private void drawTouchGui() { - spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52); - spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26); - spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26); - spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26); - spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26); - spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26); - spriter.draw(Assets.touchMode, 78, getHeight() - 26); - if (GP.ctrlMode == 1) { - spriter.draw(Assets.shade, 83, getHeight() - 21); - } + private void updateCameraPosition() { + Player player = mMobsController.getPlayer(); + setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2, + player.getY() + player.getHeight() / 2 - getHeight() / 2); } - private void drawGamePlay() { - drawWorld(true); - GP.player.draw(spriter, GP.player.pos.x - getCamX() - 2, GP.player.pos.y - getCamY()); - for (Mob mob : GP.mobs) drawMob(mob); - for (Drop drop : GP.drops) drawDrop(drop); - drawWorld(false); - drawGUI(); - } @Override - public void render() { + public void render(float delta) { + updateCameraPosition(); + mGameInput.moveCursor(this); + Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); spriter.begin(); - switch (CaveGame.STATE) { - case GAME_PLAY: - drawGamePlay(); - break; - case GAME_CREATIVE_INV: - drawGamePlay(); - drawCreative(); - break; - } - - if (CaveGame.TOUCH) drawTouchGui(); - - if (GameScreen.SHOW_DEBUG) { - drawString("FPS: " + GameScreen.FPS, 0, 0); - drawString("X: " + (int) (GP.player.pos.x / 16), 0, 10); - drawString("Y: " + (int) (GP.player.pos.y / 16), 0, 20); - drawString("CurX: " + GP.curX, 0, 30); - drawString("CurY: " + GP.curY, 0, 40); - drawString("Mobs: " + GP.mobs.size(), 0, 50); - drawString("Drops: " + GP.drops.size(), 0, 60); - drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.curX, GP.curY)), 0, 70); - drawString("Game mode: " + GP.player.gameMode, 0, 80); - } + mRenderers.forEach(iGameRenderer -> iGameRenderer.draw(spriter, shaper, getCameraViewport(), delta)); spriter.end(); }