X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameRenderer.java;h=b54bead932f38f903a7f829cf88b5c1a60d73088;hb=cf4113d5bfd3fca7c3815bf14a214eebd822216c;hp=43973bcea0116f9713baff4de5182ec39aa09fe2;hpb=121928e90bdfa3a9d9c8bd708b9f8da28d3807c0;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java index 43973bc..b54bead 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java @@ -1,401 +1,219 @@ package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.Gdx; -import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; -import com.badlogic.gdx.graphics.g2d.Sprite; -import com.badlogic.gdx.graphics.g2d.TextureRegion; -import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import com.badlogic.gdx.math.Intersector; -import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; -import kotlin.collections.CollectionsKt; +import com.badlogic.gdx.utils.ObjectMap; import ru.deadsoftware.cavedroid.MainConfig; -import ru.deadsoftware.cavedroid.game.mobs.Mob; +import ru.deadsoftware.cavedroid.game.input.IGameInputHandler; +import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction; +import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction; +import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey; +import ru.deadsoftware.cavedroid.game.input.handler.mouse.CursorMouseInputHandler; +import ru.deadsoftware.cavedroid.game.input.mapper.KeyboardInputActionMapper; +import ru.deadsoftware.cavedroid.game.input.mapper.MouseInputActionMapper; import ru.deadsoftware.cavedroid.game.mobs.MobsController; import ru.deadsoftware.cavedroid.game.mobs.Player; -import ru.deadsoftware.cavedroid.game.model.block.Block; -import ru.deadsoftware.cavedroid.game.model.item.Item; -import ru.deadsoftware.cavedroid.game.objects.Drop; -import ru.deadsoftware.cavedroid.game.objects.DropController; -import ru.deadsoftware.cavedroid.game.world.GameWorld; -import ru.deadsoftware.cavedroid.misc.ControlMode; +import ru.deadsoftware.cavedroid.game.objects.TouchButton; +import ru.deadsoftware.cavedroid.game.render.IGameRenderer; +import ru.deadsoftware.cavedroid.misc.Assets; import ru.deadsoftware.cavedroid.misc.Renderer; import javax.annotation.CheckForNull; -import javax.annotation.Nullable; import javax.inject.Inject; - -import java.util.Collection; - -import static ru.deadsoftware.cavedroid.misc.Assets.*; +import java.util.ArrayList; +import java.util.Comparator; +import java.util.List; +import java.util.Set; @GameScope public class GameRenderer extends Renderer { - private static final String TAG = "GameRenderer"; - private final MainConfig mMainConfig; - private final GameInput mGameInput; - private final GameWorld mGameWorld; private final MobsController mMobsController; - private final DropController mDropController; - private final GameItemsHolder mGameItemsHolder; + private final List mRenderers; + private final CursorMouseInputHandler mCursorMouseInputHandler; + private final MouseInputActionMapper mMouseInputActionMapper; + private final KeyboardInputActionMapper mKeyboardInputActionMapper; + private final Set> mMouseInputHandlers; + private final Set> mKeyboardInputHandlers; @Inject GameRenderer(MainConfig mainConfig, - GameInput gameInput, - GameWorld gameWorld, MobsController mobsController, - DropController dropController, - GameItemsHolder gameItemsHolder) { + Set renderers, + CursorMouseInputHandler cursorMouseInputHandler, + MouseInputActionMapper mouseInputActionMapper, + KeyboardInputActionMapper keyboardInputActionMapper, + Set> mouseInputHandlers, + Set> keyboardInputHandlers) { super(mainConfig.getWidth(), mainConfig.getHeight()); mMainConfig = mainConfig; - mGameInput = gameInput; - mGameWorld = gameWorld; mMobsController = mobsController; - mDropController = dropController; - mGameItemsHolder = gameItemsHolder; + mRenderers = new ArrayList<>(renderers); + mRenderers.sort(Comparator.comparingInt(IGameRenderer::getRenderLayer)); + mCursorMouseInputHandler = cursorMouseInputHandler; + mMouseInputActionMapper = mouseInputActionMapper; + mKeyboardInputActionMapper = keyboardInputActionMapper; + mMouseInputHandlers = mouseInputHandlers; + mKeyboardInputHandlers = keyboardInputHandlers; Gdx.gl.glClearColor(0f, .6f, .6f, 1f); } - private float drawX(int x) { - return x * 16 - getCamX(); - } - - private float drawY(int y) { - return y * 16 - getCamY(); + private void updateCameraPosition() { + Player player = mMobsController.getPlayer(); + setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2, + player.getY() + player.getHeight() / 2 - getHeight() / 2); } - private void drawWreck(Block bl) { - if (mGameInput.getBlockDamage() > 0) { - int index = 10 * mGameInput.getBlockDamage() / bl.getHp(); - String key = "break_" + index; - - if (index > 10 || index < 0) { - return; - } - - spriter.draw(textureRegions.get(key), mGameInput.getCurX() * 16 - getCamX(), - mGameInput.getCurY() * 16 - getCamY()); - } + private float transformScreenX(int screenX) { + return getWidth() / Gdx.graphics.getWidth() * screenX; } - private void drawBlock(int x, int y, boolean drawBG) { - if (drawBG) { - if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMap(x, y).isTransparent()) - && mGameWorld.hasBackAt(x, y)) { - mGameWorld.getBackMap(x, y).draw(spriter, drawX(x), drawY(y)); - if (!mGameWorld.hasForeAt(x, y) && x == mGameInput.getCurX() && y == mGameInput.getCurY()) { - drawWreck(mGameWorld.getBackMap(mGameInput.getCurX(), mGameInput.getCurY())); - } - } - } - if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMap(x, y).isBackground() == drawBG) { - mGameWorld.getForeMap(x, y).draw(spriter, drawX(x), drawY(y)); - if (x == mGameInput.getCurX() && y == mGameInput.getCurY()) { - drawWreck(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())); - } - } + private float transformScreenY(int screenY) { + return getHeight() / Gdx.graphics.getHeight() * screenY; } - private void drawWorld(boolean bg) { - int minX = (int) (getCamX() / 16) - 1; - int minY = (int) (getCamY() / 16) - 1; - int maxX = (int) ((getCamX() + getWidth()) / 16) + 1; - int maxY = (int) ((getCamY() + getHeight()) / 16) + 1; - if (minY < 0) { - minY = 0; - } - if (maxY > mGameWorld.getHeight()) { - maxY = mGameWorld.getHeight(); - } - for (int y = minY; y < maxY; y++) { - for (int x = minX; x < maxX; x++) { - drawBlock(x, y, bg); - } - } - if (bg) { - spriter.end(); - Gdx.gl.glEnable(GL20.GL_BLEND); - Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); - shaper.begin(ShapeRenderer.ShapeType.Filled); - shaper.setColor(0f, 0f, 0f, .5f); - for (int y = minY; y < maxY; y++) { - for (int x = minX; x < maxX; x++) { - if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMap(x, y).isTransparent()) - && mGameWorld.hasBackAt(x, y)) { - shaper.rect(drawX(x), drawY(y), 16, 16); - } - } - } - shaper.end(); - Gdx.gl.glDisable(GL20.GL_BLEND); - spriter.begin(); - } - } + private void handleMousePosition() { + final Rectangle viewport = getCameraViewport(); + final MouseInputAction action = new MouseInputAction( + Gdx.input.getX() * (viewport.width / Gdx.graphics.getWidth()), + Gdx.input.getY() * (viewport.height / Gdx.graphics.getHeight()), + MouseInputActionKey.None.INSTANCE, + viewport); - private Rectangle getShiftedRectRespectfulToViewPort(final Rectangle rect, final float shift) { - return new Rectangle(rect.x + shift - getCamX(), rect.y - getCamY(), rect.width, rect.height); + mCursorMouseInputHandler.handle(action); } - @CheckForNull - private Rectangle getDrawingRectIfInsideViewport(final Rectangle rectangle) { - final Rectangle viewportRect = new Rectangle(0, 0, getWidth(), getHeight()); - - final Rectangle notShifted = getShiftedRectRespectfulToViewPort(rectangle, 0); - if (Intersector.overlaps(viewportRect, notShifted)) { - return notShifted; + private boolean handleMouseAction(@CheckForNull MouseInputAction action) { + if (action == null) { + return false; } - final Rectangle shiftedLeft = getShiftedRectRespectfulToViewPort(rectangle, -mGameWorld.getWidthPx()); - if (Intersector.overlaps(viewportRect, shiftedLeft)) { - return shiftedLeft; - } + boolean anyProcessed = false; - final Rectangle shiftedRight = getShiftedRectRespectfulToViewPort(rectangle, mGameWorld.getWidthPx()); - if (Intersector.overlaps(viewportRect, shiftedRight)) { - return shiftedRight; + for (IGameInputHandler handler : mMouseInputHandlers) { + final boolean conditions = handler.checkConditions(action); + if (conditions) { + anyProcessed = true; + handler.handle(action); + break; + } +// anyProcessed = anyProcessed || conditions; } - - return null; + return anyProcessed; } - private void drawMob(Mob mob, float delta) { - float mobDrawX = mob.getX() - getCamX(); - float mobDrawY = mob.getY() - getCamY(); - - if (mobDrawX + mob.getWidth() < 0 && mobDrawX + mGameWorld.getWidthPx() > 0) { - mobDrawX += mGameWorld.getWidthPx(); - } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - mGameWorld.getWidthPx() > 0) { - mobDrawX -= mGameWorld.getWidthPx(); - } else if (mobDrawX + mob.getWidth() < 0 && mobDrawX > getWidth()) { - return; - } - - mob.draw(spriter, mobDrawX, mobDrawY, delta); + private boolean onMouseActionEvent(int mouseX, int mouseY, int button, boolean touchUp) { + @CheckForNull MouseInputAction action = mMouseInputActionMapper + .map((float) mouseX, (float) mouseY, getCameraViewport(), button, touchUp); + return handleMouseAction(action); } - private void drawDrop(Drop drop) { - @CheckForNull final Rectangle drawingRect = getDrawingRectIfInsideViewport(drop); - - if (drawingRect == null) { - return; - } - - final Sprite sprite = drop.getItem().getSprite(); - - sprite.setPosition(drawingRect.x, drawingRect.y); - sprite.setSize(drawingRect.width, drawingRect.height); - sprite.draw(spriter); - } + @Override + public boolean touchUp(int screenX, int screenY, int pointer, int button) { + float touchX = transformScreenX(screenX); + float touchY = transformScreenY(screenY); - @SuppressWarnings("IntegerDivisionInFloatingPointContext") - private void drawCreative() { - TextureRegion creative = textureRegions.get("creative"); - float x = getWidth() / 2 - (float) creative.getRegionWidth() / 2; - float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2; - spriter.draw(creative, x, y); - spriter.draw(textureRegions.get("handle"), x + 156, - y + 18 + (mGameInput.getCreativeScroll() * (72f / mGameItemsHolder.getCreativeScrollAmount()))); - final Collection items = mGameItemsHolder.getAllItems(); - for (int i = mGameInput.getCreativeScroll() * 8; i < mGameInput.getCreativeScroll() * 8 + 40; i++) { - if (i > 0 && i < items.size()) { - Item item = CollectionsKt.elementAt(items, i); - if (item != mGameItemsHolder.getFallbackItem()) { - spriter.draw(CollectionsKt.elementAt(items, i).getSprite(), - x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18, - y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18); - } - } - } - for (int i = 0; i < 9; i++) { - if (mMobsController.getPlayer().inventory[i] != null && mMobsController.getPlayer().inventory[i] != mGameItemsHolder.getFallbackItem()) { - spriter.draw(mMobsController.getPlayer().inventory[i].getSprite(), - x + 8 + i * 18, y + creative.getRegionHeight() - 24); + if (mMainConfig.isTouch()) { + @CheckForNull TouchButton touchedKey = getTouchedKey(touchX, touchY); + if (touchedKey != null && touchedKey.isMouse()) { + return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), true); + } else if (touchedKey != null) { + return keyUp(touchedKey.getCode()); } } + return onMouseActionEvent(screenX, screenY, button, true); } - private void drawHealth(float x, float y) { - Player player = mMobsController.getPlayer(); - - if (player.gameMode == 1) { - return; - } - - TextureRegion wholeHeart = textureRegions.get("heart_whole"); - TextureRegion halfHeart = textureRegions.get("heart_half"); - - int wholeHearts = player.getHealth() / 2; - - for (int i = 0; i < wholeHearts; i++) { - spriter.draw(wholeHeart, x + i * wholeHeart.getRegionWidth(), y); - } - - if (player.getHealth() % 2 == 1) { - spriter.draw(halfHeart, x + wholeHearts * wholeHeart.getRegionWidth(), y); + @CheckForNull + private TouchButton getTouchedKey(float touchX, float touchY) { + for (ObjectMap.Entry entry : Assets.guiMap) { + TouchButton button = entry.value; + if (button.getRect().contains(touchX, touchY)) { + return button; + } } + return null; } - private void drawGUI() { - TextureRegion cursor = textureRegions.get("cursor"); - TextureRegion hotbar = textureRegions.get("hotbar"); - TextureRegion hotbarSelector = textureRegions.get("hotbar_selector"); - - if (mGameWorld.hasForeAt(mGameInput.getCurX(), mGameInput.getCurY()) || - mGameWorld.hasBackAt(mGameInput.getCurX(), mGameInput.getCurY()) || - mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) { - spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY()); - } - - float hotbarX = getWidth() / 2 - (float) hotbar.getRegionWidth() / 2; - spriter.draw(hotbar, hotbarX, 0); - drawHealth(hotbarX, hotbar.getRegionHeight()); + @Override + public boolean touchDown(int screenX, int screenY, int pointer, int button) { + float touchX = transformScreenX(screenX); + float touchY = transformScreenY(screenY); - for (int i = 0; i < 9; i++) { - if (mMobsController.getPlayer().inventory[i] != null && mMobsController.getPlayer().inventory[i] != mGameItemsHolder.getFallbackItem()) { - spriter.draw(mMobsController.getPlayer().inventory[i].getSprite(), - getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20, - 3); + if (mMainConfig.isTouch()) { + @CheckForNull TouchButton touchedKey = getTouchedKey(touchX, touchY); + if (touchedKey != null && touchedKey.isMouse()) { + return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), false); + } else if (touchedKey != null) { + return keyDown(touchedKey.getCode()); } } - spriter.draw(hotbarSelector, - getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * mMobsController.getPlayer().slot, - -1); - } - private void drawTouchGui() { - for (int i = 0; i < guiMap.size; i++) { - Rectangle touchKey = guiMap.getValueAt(i).getRect(); - spriter.draw(textureRegions.get(guiMap.getKeyAt(i)), - touchKey.x, touchKey.y, touchKey.width, touchKey.height); - } - if (mGameInput.getControlMode() == ControlMode.CURSOR) { - spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21); - } + return onMouseActionEvent(screenX, screenY, button, false); } - private void drawGamePlay(float delta) { - Player player = mMobsController.getPlayer(); - - drawWorld(true); - player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY(), delta); - mMobsController.getMobs().forEach((mob) -> { - drawMob(mob, delta); - }); - mDropController.forEach(this::drawDrop); - drawWorld(false); - drawGUI(); + @Override + public boolean touchDragged(int screenX, int screenY, int pointer) { + @CheckForNull MouseInputAction action = + mMouseInputActionMapper.mapDragged(screenX, screenY, getCameraViewport()); + return handleMouseAction(action); } - private void updateCameraPosition() { - Player player = mMobsController.getPlayer(); - setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2, - player.getY() + player.getHeight() / 2 - getHeight() / 2); + @Override + public boolean scrolled(float amountX, float amountY) { + @CheckForNull MouseInputAction action = mMouseInputActionMapper + .mapScrolled(Gdx.input.getX(), Gdx.input.getY(), amountX, amountY, getCameraViewport()); + return handleMouseAction(action); } - @Nullable - private Color getMinimapColor(int x, int y) { - @Nullable Color result = null; + private boolean handleKeyboardAction(int keycode, boolean isKeyDown) { + @CheckForNull final KeyboardInputAction action = mKeyboardInputActionMapper + .map(keycode, isKeyDown); - final boolean hasForeMap = mGameWorld.hasForeAt(x, y); - final boolean hasBackMap = mGameWorld.hasBackAt(x, y); + if (action == null) { + return false; + } - if (hasForeMap) { - final Block block = mGameWorld.getForeMap(x, y); + boolean anyProcessed = false; - if (block.isWater()) { - result = Color.BLUE; - } else if (block.isLava()) { - result = Color.RED; - } else { - result = Color.BLACK; + for (IGameInputHandler handler : mKeyboardInputHandlers) { + final boolean conditions = handler.checkConditions(action); + if (conditions) { + anyProcessed = true; + handler.handle(action); + break; } - } else if (hasBackMap) { - result = Color.DARK_GRAY; } - return result; + return anyProcessed; } - private void drawMiniMap(float miniMapX, float miniMapY, float size) { - shaper.begin(ShapeRenderer.ShapeType.Filled); - - shaper.setColor(Color.LIGHT_GRAY); - shaper.rect(miniMapX, miniMapY, size, size); - - for (int x = 0; x < size; x++) { - for (int y = 0; y < size; y++) { - - final int worldX = (int) (mMobsController.getPlayer().getMapX() - size / 2 + x); - final int worldY = (int) (mMobsController.getPlayer().getUpperMapY() - size / 2 + y); - - @Nullable final Color color = getMinimapColor(worldX, worldY); - - if (color != null) { - shaper.setColor(color); - shaper.rect(miniMapX + x, miniMapY + y, 1, 1); - } - } - } + @Override + public boolean keyDown(int keycode) { + return handleKeyboardAction(keycode, true); + } - shaper.setColor(Color.OLIVE); - shaper.rect(miniMapX + size / 2, miniMapY + size / 2, 1, 2); - shaper.end(); + @Override + public boolean keyUp(int keycode) { + return handleKeyboardAction(keycode, false); } @Override public void render(float delta) { - int fps = MathUtils.ceil(1 / delta); updateCameraPosition(); - mGameInput.moveCursor(this); + handleMousePosition(); +// mGameInput.moveCursor(this); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); spriter.begin(); - - drawGamePlay(delta); - - switch (mMainConfig.getGameUiWindow()) { - case CREATIVE_INVENTORY: - drawCreative(); - break; - //TODO draw other ui windows - } - - - if (mMainConfig.isTouch()) { - drawTouchGui(); - } - + mRenderers.forEach(iGameRenderer -> iGameRenderer.draw(spriter, shaper, getCameraViewport(), delta)); spriter.end(); - - if (mMainConfig.isShowMap()) { - drawMiniMap(getWidth() - 64f - 24f, 24f, 64f); - } - - if (mMainConfig.isShowInfo()) { - spriter.begin(); - Player player = mMobsController.getPlayer(); - drawString("FPS: " + fps, 0, 0); - drawString("X: " + player.getMapX(), 0, 10); - drawString("Y: " + player.getUpperMapY(), 0, 20); - drawString("CurX: " + mGameInput.getCurX(), 0, 30); - drawString("CurY: " + mGameInput.getCurY(), 0, 40); - drawString("Velocity: " + player.getVelocity(), 0, 50); - drawString("Swim: " + player.swim, 0, 60); - drawString("Mobs: " + mMobsController.getMobs().size(), 0, 70); - drawString("Drops: " + mDropController.getSize(), 0, 80); - drawString("Block: " + mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()).getParams().getKey(), 0, 90); - drawString("Hand: " + mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot].getParams().getKey(), 0, 100); - drawString("Game mode: " + player.gameMode, 0, 110); - spriter.end(); - } - } }