X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameRenderer.java;h=018fe1bf750e5b3fba65d98bb1acddcead8af876;hb=f4d52e3e4a3712050532786fca0aded5ff8b5a03;hp=389994636043d1b7985bb13a411977d82a8d1b00;hpb=59d07dd8a43cfb159045e6313cca4d519f67a6fc;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java index 3899946..018fe1b 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java @@ -6,21 +6,45 @@ import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Rectangle; -import ru.deadsoftware.cavedroid.CaveGame; -import ru.deadsoftware.cavedroid.GameScreen; +import ru.deadsoftware.cavedroid.MainConfig; import ru.deadsoftware.cavedroid.game.mobs.Mob; +import ru.deadsoftware.cavedroid.game.mobs.MobsController; +import ru.deadsoftware.cavedroid.game.mobs.Player; import ru.deadsoftware.cavedroid.game.objects.Drop; +import ru.deadsoftware.cavedroid.game.objects.DropController; import ru.deadsoftware.cavedroid.misc.ControlMode; import ru.deadsoftware.cavedroid.misc.Renderer; -import static ru.deadsoftware.cavedroid.GameScreen.GP; +import javax.inject.Inject; + import static ru.deadsoftware.cavedroid.misc.Assets.guiMap; import static ru.deadsoftware.cavedroid.misc.Assets.textureRegions; +@GameScope public class GameRenderer extends Renderer { - GameRenderer(float width, float height) { - super(width, height); + private static final String TAG = "GameRenderer"; + + private final MainConfig mMainConfig; + private final GameInput mGameInput; + private final GameWorld mGameWorld; + private final MobsController mMobsController; + private final DropController mDropController; + + @Inject + GameRenderer(MainConfig mainConfig, + GameInput gameInput, + GameWorld gameWorld, + MobsController mobsController, + DropController dropController) { + super(mainConfig.getWidth(), mainConfig.getHeight()); + + mMainConfig = mainConfig; + mGameInput = gameInput; + mGameWorld = gameWorld; + mMobsController = mobsController; + mDropController = dropController; + Gdx.gl.glClearColor(0f, .6f, .6f, 1f); } @@ -33,26 +57,29 @@ public class GameRenderer extends Renderer { } private void drawWreck(int bl) { - if (GP.blockDmg > 0) { - int index = 10 * GP.blockDmg / GameItems.getBlock(bl).getHp(); + if (mGameInput.getBlockDamage() > 0) { + int index = 10 * mGameInput.getBlockDamage() / GameItems.getBlock(bl).getHp(); String key = "break_" + index; - spriter.draw(textureRegions.get(key), GP.curX * 16 - getCamX(), GP.curY * 16 - getCamY()); + spriter.draw(textureRegions.get(key), mGameInput.getCurX() * 16 - getCamX(), + mGameInput.getCurY() * 16 - getCamY()); } } private void drawBlock(int x, int y, boolean drawBG) { if (drawBG) { - if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent()) - && GP.world.hasBackAt(x, y)) { - spriter.draw(GP.world.getBackMapBlock(x, y).getTex(), drawX(x), drawY(y)); - if (!GP.world.hasForeAt(x, y) && x == GP.curX && y == GP.curY) - drawWreck(GP.world.getBackMap(GP.curX, GP.curY)); + if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent()) + && mGameWorld.hasBackAt(x, y)) { + spriter.draw(mGameWorld.getBackMapBlock(x, y).getTexture(), drawX(x), drawY(y)); + if (!mGameWorld.hasForeAt(x, y) && x == mGameInput.getCurX() && y == mGameInput.getCurY()) { + drawWreck(mGameWorld.getBackMap(mGameInput.getCurX(), mGameInput.getCurY())); + } } } - if (GP.world.hasForeAt(x, y) && GP.world.getForeMapBlock(x, y).isBackground() == drawBG) { - spriter.draw(GP.world.getForeMapBlock(x, y).getTex(), drawX(x), drawY(y)); - if (x == GP.curX && y == GP.curY) - drawWreck(GP.world.getForeMap(GP.curX, GP.curY)); + if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMapBlock(x, y).isBackground() == drawBG) { + spriter.draw(mGameWorld.getForeMapBlock(x, y).getTexture(), drawX(x), drawY(y)); + if (x == mGameInput.getCurX() && y == mGameInput.getCurY()) { + drawWreck(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())); + } } } @@ -61,8 +88,12 @@ public class GameRenderer extends Renderer { int minY = (int) (getCamY() / 16) - 1; int maxX = (int) ((getCamX() + getWidth()) / 16) + 1; int maxY = (int) ((getCamY() + getHeight()) / 16) + 1; - if (minY < 0) minY = 0; - if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight(); + if (minY < 0) { + minY = 0; + } + if (maxY > mGameWorld.getHeight()) { + maxY = mGameWorld.getHeight(); + } for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { drawBlock(x, y, bg); @@ -76,9 +107,10 @@ public class GameRenderer extends Renderer { shaper.setColor(0f, 0f, 0f, .5f); for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { - if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent()) - && GP.world.hasBackAt(x, y)) + if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent()) + && mGameWorld.hasBackAt(x, y)) { shaper.rect(drawX(x), drawY(y), 16, 16); + } } } shaper.end(); @@ -88,17 +120,18 @@ public class GameRenderer extends Renderer { } private void drawMob(Mob mob) { - float mobDrawX = mob.pos.x - getCamX(); - float mobDrawY = mob.pos.y - getCamY(); + float mobDrawX = mob.getX() - getCamX(); + float mobDrawY = mob.getY() - getCamY(); - if (mobDrawX + mob.getWidth() - GP.world.getWidthPx() >= 0 && mobDrawX - GP.world.getWidthPx() <= getWidth()) - mob.draw(spriter, mobDrawX - GP.world.getWidthPx(), mobDrawY); - - if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth()) - mob.draw(spriter, mobDrawX, mobDrawY); + if (mobDrawX + mob.getWidth() < 0 && mobDrawX + mGameWorld.getWidthPx() > 0) { + mobDrawX += mGameWorld.getWidthPx(); + } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - mGameWorld.getWidthPx() > 0) { + mobDrawX -= mGameWorld.getWidthPx(); + } else if (mobDrawX + mob.getWidth() < 0 && mobDrawX > getWidth()) { + return; + } - if (mobDrawX + mob.getWidth() + GP.world.getWidthPx() >= 0 && mobDrawX + GP.world.getWidthPx() <= getWidth()) - mob.draw(spriter, mobDrawX + GP.world.getWidthPx(), mobDrawY); + mob.draw(spriter, mobDrawX, mobDrawY); } private void drawDrop(Drop drop) { @@ -111,28 +144,30 @@ public class GameRenderer extends Renderer { float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2; spriter.draw(creative, x, y); spriter.draw(textureRegions.get("handle"), x + 156, - y + 18 + (GP.creativeScroll * (72f / GameProc.MAX_CREATIVE_SCROLL))); - for (int i = GP.creativeScroll * 8; i < GP.creativeScroll * 8 + 40; i++) { - if (i > 0 && i < GameItems.getItemsSize()) + y + 18 + (mGameInput.getCreativeScroll() * (72f / GameProc.MAX_CREATIVE_SCROLL))); + for (int i = mGameInput.getCreativeScroll() * 8; i < mGameInput.getCreativeScroll() * 8 + 40; i++) { + if (i > 0 && i < GameItems.getItemsSize()) { if (GameItems.getItem(i).isBlock()) { - spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTex(), - x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18, - y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18); + spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTexture(), + x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18, + y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18); } else { - spriter.draw(GameItems.getItem(i).getTex(), - x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18, - y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18); + spriter.draw(GameItems.getItem(i).getTexture(), + x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18, + y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18); } + } } for (int i = 0; i < 9; i++) { - if (GP.player.inventory[i] > 0) - if (GameItems.getItem(GP.player.inventory[i]).isBlock()) { - spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inventory[i])).getTex(), + if (mMobsController.getPlayer().inventory[i] > 0) { + if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) { + spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(), x + 8 + i * 18, y + creative.getRegionHeight() - 24); } else { - spriter.draw(GameItems.getItem(GP.player.inventory[i]).getTex(), + spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(), x + 8 + i * 18, y + creative.getRegionHeight() - 24); } + } } } @@ -142,85 +177,98 @@ public class GameRenderer extends Renderer { TextureRegion hotbar = textureRegions.get("hotbar"); TextureRegion hotbarSelector = textureRegions.get("hotbar_selector"); - if (GP.world.hasForeAt(GP.curX, GP.curY) || - GP.world.hasBackAt(GP.curX, GP.curY) || - GP.controlMode == ControlMode.CURSOR || - !CaveGame.TOUCH) - spriter.draw(cursor, - GP.curX * 16 - getCamX(), - GP.curY * 16 - getCamY()); + if (mGameWorld.hasForeAt(mGameInput.getCurX(), mGameInput.getCurY()) || + mGameWorld.hasBackAt(mGameInput.getCurX(), mGameInput.getCurY()) || + mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) { + spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY()); + } spriter.draw(hotbar, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, 0); for (int i = 0; i < 9; i++) { - if (GP.player.inventory[i] > 0) { - if (GameItems.getItem(GP.player.inventory[i]).isBlock()) { - spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inventory[i])).getTex(), + if (mMobsController.getPlayer().inventory[i] > 0) { + if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) { + spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(), getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20, 3); } else { - spriter.draw(GameItems.getItem(GP.player.inventory[i]).getTex(), + spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(), getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20, 3); } } } spriter.draw(hotbarSelector, - getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * GP.player.slot, + getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * mMobsController.getPlayer().slot, -1); } private void drawTouchGui() { for (int i = 0; i < guiMap.size; i++) { - Rectangle touchKey = guiMap.getValueAt(i); + Rectangle touchKey = guiMap.getValueAt(i).getRect(); spriter.draw(textureRegions.get(guiMap.getKeyAt(i)), touchKey.x, touchKey.y, touchKey.width, touchKey.height); } - if (GP.controlMode == ControlMode.CURSOR) { + if (mGameInput.getControlMode() == ControlMode.CURSOR) { spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21); } } private void drawGamePlay() { + Player player = mMobsController.getPlayer(); + drawWorld(true); - GP.player.draw(spriter, GP.player.pos.x - getCamX() - 2, GP.player.pos.y - getCamY()); - for (Mob mob : GP.mobs) drawMob(mob); - for (Drop drop : GP.drops) drawDrop(drop); + player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY()); + mMobsController.forEach(this::drawMob); + mDropController.forEach(this::drawDrop); drawWorld(false); drawGUI(); } + private void updateCameraPosition() { + Player player = mMobsController.getPlayer(); + setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2, + player.getY() + player.getHeight() / 2 - getHeight() / 2); + } + @Override - public void render() { + public void render(float delta) { + int fps = (int) (1 / delta); + updateCameraPosition(); + mGameInput.moveCursor(this); + Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); spriter.begin(); - switch (CaveGame.GAME_STATE) { - case PLAY: - drawGamePlay(); - break; - case CREATIVE_INV: - drawGamePlay(); + + drawGamePlay(); + + switch (mMainConfig.getGameUiWindow()) { + case CREATIVE_INVENTORY: drawCreative(); break; + //TODO draw other ui windows } - if (CaveGame.TOUCH) drawTouchGui(); + + if (mMainConfig.isTouch()) { + drawTouchGui(); + } spriter.end(); - if (GameScreen.SHOW_MAP) { + if (mMainConfig.isShowMap()) { //DRAW MAP shaper.begin(ShapeRenderer.ShapeType.Filled); shaper.setColor(Color.LIGHT_GRAY); - shaper.rect(0, 0, GP.world.getWidth(), 128); + shaper.rect(0, 0, mGameWorld.getWidth(), 128); for (int y = 128; y < 256; y++) { for (int x = 0; x < getWidth(); x++) { - if (GP.world.hasForeAt(x, y) || GP.world.hasBackAt(x, y)) { - if (GameItems.isWater(GP.world.getForeMap(x, y))) { + if (mGameWorld.hasForeAt(x, y) || mGameWorld.hasBackAt(x, y)) { + if (GameItems.isWater(mGameWorld.getForeMap(x, y))) { shaper.setColor(Color.BLUE); - } else if (GameItems.isLava(GP.world.getForeMap(x, y))) { + } else if (GameItems.isLava(mGameWorld.getForeMap(x, y))) { shaper.setColor(Color.RED); } else { - if (GP.world.hasForeAt(x, y)) { + if (mGameWorld.hasForeAt(x, y)) { shaper.setColor(Color.BLACK); } else { shaper.setColor(Color.DARK_GRAY); @@ -231,27 +279,26 @@ public class GameRenderer extends Renderer { } } shaper.setColor(Color.OLIVE); - shaper.rect(GP.player.pos.x / 16, GP.player.pos.y / 16 - 128, 1, 2); + shaper.rect(mMobsController.getPlayer().getMapX(), mMobsController.getPlayer().getUpperMapY() - 128, 1, 2); shaper.end(); //================= } - if (GameScreen.SHOW_DEBUG) { + if (mMainConfig.isShowInfo()) { spriter.begin(); - drawString("FPS: " + GameScreen.FPS, 0, 0); - drawString("X: " + (int) (GP.player.pos.x / 16), 0, 10); - drawString("Y: " + (int) (GP.player.pos.y / 16), 0, 20); - drawString("CurX: " + GP.curX, 0, 30); - drawString("CurY: " + GP.curY, 0, 40); - drawString("Mobs: " + GP.mobs.size(), 0, 50); - drawString("Drops: " + GP.drops.size(), 0, 60); - drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.curX, GP.curY)), 0, 70); - drawString("Hand: " + GameItems.getItemKey(GP.player.inventory[GP.player.slot]), 0, 80); - drawString("Game mode: " + GP.player.gameMode, 0, 90); + drawString("FPS: " + fps, 0, 0); + drawString("X: " + mMobsController.getPlayer().getMapX(), 0, 10); + drawString("Y: " + mMobsController.getPlayer().getUpperMapY(), 0, 20); + drawString("CurX: " + mGameInput.getCurX(), 0, 30); + drawString("CurY: " + mGameInput.getCurY(), 0, 40); + drawString("Mobs: " + mMobsController.getSize(), 0, 50); + drawString("Drops: " + mDropController.getSize(), 0, 60); + drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 70); + drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 80); + drawString("Game mode: " + mMobsController.getPlayer().gameMode, 0, 90); spriter.end(); } - } }