X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameProc.java;h=afd91343eeda6c06ce04cd02c0a3c4ed68830956;hb=59d48c1b28c570755327a8fb0827fa57e7fd3914;hp=245f0dc5d1d322728e6bf1810ea6986a561916ff;hpb=ef32f2e88b9c0daa411d0c304ce62b1235541fb1;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java index 245f0dc..afd9134 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java @@ -6,12 +6,12 @@ import ru.deadsoftware.cavedroid.GameScreen; import ru.deadsoftware.cavedroid.game.mobs.FallingGravel; import ru.deadsoftware.cavedroid.game.mobs.FallingSand; import ru.deadsoftware.cavedroid.game.mobs.Mob; +import ru.deadsoftware.cavedroid.game.mobs.Player; import ru.deadsoftware.cavedroid.game.objects.Drop; -import ru.deadsoftware.cavedroid.game.objects.Player; import ru.deadsoftware.cavedroid.misc.ControlMode; import java.io.Serializable; -import java.util.ArrayList; +import java.util.LinkedList; public class GameProc implements Serializable, Disposable { @@ -23,28 +23,21 @@ public class GameProc implements Serializable, Disposable { static boolean DO_UPD = false; static int UPD_X = -1, UPD_Y = -1; - - private transient GameFluidsThread fluidThread; + public final Player player; + public final LinkedList mobs; + final LinkedList drops; public transient GameWorld world; public transient GameRenderer renderer; public transient GameInput input; - transient GamePhysics physics; - public ControlMode controlMode; - public final Player player; - public final ArrayList mobs; - final ArrayList drops; - - public void resetRenderer() { - int scale = CaveGame.TOUCH ? 320 : 480; - renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth()); - } + transient GamePhysics physics; + private transient GameFluidsThread fluidThread; public GameProc(int gameMode) { world = new GameWorld(WORLD_WIDTH, WORLD_HEIGHT); player = new Player(gameMode); - drops = new ArrayList<>(); - mobs = new ArrayList<>(); + drops = new LinkedList<>(); + mobs = new LinkedList<>(); physics = new GamePhysics(); input = new GameInput(); controlMode = CaveGame.TOUCH ? ControlMode.WALK : ControlMode.CURSOR; @@ -52,6 +45,11 @@ public class GameProc implements Serializable, Disposable { startFluidThread(); } + public void resetRenderer() { + int scale = CaveGame.TOUCH ? 320 : 480; + renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth()); + } + private void startFluidThread() { fluidThread = new GameFluidsThread(); fluidThread.start(); @@ -104,7 +102,9 @@ public class GameProc implements Serializable, Disposable { physics.update(); input.update(); blockUpdater(); - if (fluidThread == null || !fluidThread.isAlive()) startFluidThread(); + if (fluidThread == null || !fluidThread.isAlive()) { + startFluidThread(); + } } @Override