X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameProc.java;h=94cd34ba9729bac41f22b0c6df010b5b9ac0c3f9;hb=cf4113d5bfd3fca7c3815bf14a214eebd822216c;hp=fdfef6356f3634a73a63675e05aca3e032db02f7;hpb=59d07dd8a43cfb159045e6313cca4d519f67a6fc;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java index fdfef63..94cd34b 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java @@ -1,251 +1,73 @@ package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.Gdx; -import com.badlogic.gdx.Input; -import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.utils.Disposable; -import com.badlogic.gdx.utils.TimeUtils; -import com.google.common.collect.Range; -import ru.deadsoftware.cavedroid.CaveGame; -import ru.deadsoftware.cavedroid.GameScreen; -import ru.deadsoftware.cavedroid.game.mobs.FallingGravel; -import ru.deadsoftware.cavedroid.game.mobs.FallingSand; -import ru.deadsoftware.cavedroid.game.mobs.Mob; -import ru.deadsoftware.cavedroid.game.objects.Drop; -import ru.deadsoftware.cavedroid.game.objects.Player; -import ru.deadsoftware.cavedroid.misc.Assets; -import ru.deadsoftware.cavedroid.misc.ControlMode; -import ru.deadsoftware.cavedroid.misc.states.GameState; - -import java.io.Serializable; -import java.util.ArrayList; - -import static ru.deadsoftware.cavedroid.game.GameItems.*; - -public class GameProc implements Serializable, Disposable { - - static final int MAX_CREATIVE_SCROLL = getItemsSize() / 8; - - private static final int WORLD_WIDTH = 1024; - private static final int WORLD_HEIGHT = 256; - private static final int UPD_RANGE = 16; - - static boolean DO_UPD = false; - static int UPD_X = -1, UPD_Y = -1; - - private transient GameFluidsThread fluidThread; - public transient GameWorld world; - public transient GameRenderer renderer; - transient GamePhysics physics; - - public ControlMode controlMode; - public Player player; - public ArrayList mobs; - ArrayList drops; - - public boolean isKeyDown; - public int keyDownCode; - boolean isTouchDown; - float touchDownX, touchDownY; - int touchDownBtn; - long touchDownTime; - - int curX, curY; - int creativeScroll; - int blockDmg = 0; - - public GameProc(int gameMode) { - world = new GameWorld(WORLD_WIDTH, WORLD_HEIGHT); - player = new Player(gameMode); - drops = new ArrayList<>(); - mobs = new ArrayList<>(); - physics = new GamePhysics(); - controlMode = CaveGame.TOUCH ? ControlMode.WALK : ControlMode.CURSOR; - resetRenderer(); - startFluidThread(); - } - - public void resetRenderer() { - int scale = CaveGame.TOUCH ? 320 : 480; - renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth()); +import com.badlogic.gdx.utils.Timer; +import ru.deadsoftware.cavedroid.MainConfig; +import ru.deadsoftware.cavedroid.game.mobs.MobsController; +import ru.deadsoftware.cavedroid.game.mobs.Player; +import ru.deadsoftware.cavedroid.game.world.GameWorldBlocksLogicControllerTask; +import ru.deadsoftware.cavedroid.game.world.GameWorldFluidsLogicControllerTask; +import ru.deadsoftware.cavedroid.game.world.GameWorldMobDamageControllerTask; + +import javax.inject.Inject; + +@GameScope +public class GameProc implements Disposable { + + private final GamePhysics mGamePhysics; + private final GameRenderer mGameRenderer; + private final MobsController mMobsController; + private final GameWorldFluidsLogicControllerTask mGameWorldFluidsLogicControllerTask; + private final GameWorldBlocksLogicControllerTask mGameWorldBlocksLogicControllerTask; + private final GameWorldMobDamageControllerTask mGameWorldMobDamageControllerTask; + + private final Timer mWorldLogicTimer = new Timer(); + + @Inject + public GameProc(MainConfig mainConfig, + GamePhysics gamePhysics, + GameRenderer gameRenderer, + MobsController mobsController, + GameWorldFluidsLogicControllerTask gameWorldFluidsLogicControllerTask, + GameWorldBlocksLogicControllerTask gameWorldBlocksLogicControllerTask, + GameWorldMobDamageControllerTask gameWorldMobDamageControllerTask + ) { + mGamePhysics = gamePhysics; + mGameRenderer = gameRenderer; + mMobsController = mobsController; + mGameWorldFluidsLogicControllerTask = gameWorldFluidsLogicControllerTask; + mGameWorldBlocksLogicControllerTask = gameWorldBlocksLogicControllerTask; + mGameWorldMobDamageControllerTask = gameWorldMobDamageControllerTask; + + mobsController.getPlayer().controlMode = mainConfig.isTouch() ? Player.ControlMode.WALK : Player.ControlMode.CURSOR; + + mWorldLogicTimer.scheduleTask(gameWorldFluidsLogicControllerTask, 0, + GameWorldFluidsLogicControllerTask.FLUID_UPDATE_INTERVAL_SEC); + mWorldLogicTimer.scheduleTask(gameWorldBlocksLogicControllerTask, 0, + GameWorldBlocksLogicControllerTask.WORLD_BLOCKS_LOGIC_UPDATE_INTERVAL_SEC); + mWorldLogicTimer.scheduleTask(gameWorldMobDamageControllerTask, 0, + GameWorldMobDamageControllerTask.ENVIRONMENTAL_MOB_DAMAGE_INTERVAL_SEC); } - private void startFluidThread() { - fluidThread = new GameFluidsThread(); - fluidThread.start(); + public void setPlayerGameMode(int gameMode) { + mMobsController.getPlayer().gameMode = gameMode; } - private boolean isNotAutoselectable(int x, int y) { - return (!world.hasForeAt(x, y) || !world.getForeMapBlock(x, y).hasCollision()); + public void update(float delta) { + mGamePhysics.update(delta); + mGameRenderer.render(delta); } - private void checkCursorBounds() { - if (curY < 0) { - curY = 0; - } else if (curY >= world.getHeight()) { - curY = world.getHeight() - 1; - } - - if (controlMode == ControlMode.CURSOR) { - if (curX * 16 + 8 < player.pos.x + player.getWidth() / 2) { - player.setDir(0); - } else { - player.setDir(1); - } - } - } - - private void moveCursor() { - int pastX = curX; - int pastY = curY; - - if (controlMode == ControlMode.WALK && CaveGame.TOUCH) { - curX = player.getMapX() + (player.looksLeft() ? -1 : 1); - curY = player.getUpperMapY(); - for (int i = 0; i < 2 && isNotAutoselectable(curX, curY); i++) { - curY++; - } - if (isNotAutoselectable(curX, curY)) { - curX += player.looksLeft() ? 1 : -1; - } - } else if (!CaveGame.TOUCH) { - curX = (int) (Gdx.input.getX() * (renderer.getWidth() / GameScreen.getWidth()) + renderer.getCamX()) / 16; - curY = (int) (Gdx.input.getY() * (renderer.getHeight() / GameScreen.getHeight()) + renderer.getCamY()) / 16; - if (curX < 0) curX--; - } - - if (pastX != curX || pastY != curY) { - blockDmg = 0; - } - - checkCursorBounds(); - } - - private void updateBlock(int x, int y) { - if (world.getForeMap(x, y) == 10) { - if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) { - world.setForeMap(x, y, 0); - mobs.add(new FallingSand(x * 16, y * 16)); - updateBlock(x, y - 1); - } - } - - if (world.getForeMap(x, y) == 11) { - if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) { - world.setForeMap(x, y, 0); - mobs.add(new FallingGravel(x * 16, y * 16)); - updateBlock(x, y - 1); - } - } - - if (world.hasForeAt(x, y) && world.getForeMapBlock(x, y).requiresBlock()) { - if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) { - world.destroyForeMap(x, y); - updateBlock(x, y - 1); - } - } - - if (world.getForeMap(x, y) == 2) { - if (world.hasForeAt(x, y - 1) && (world.getForeMapBlock(x, y - 1).hasCollision() || - isFluid(world.getForeMap(x, y - 1)))) { - world.setForeMap(x, y, 3); - } - } - } - - private void blockUpdater() { - if (DO_UPD) { - for (int y = UPD_Y; y < UPD_Y + UPD_RANGE; y++) { - for (int x = UPD_X; x < UPD_X + UPD_RANGE; x++) { - updateBlock(x, y); - } - } - DO_UPD = false; - } - } - - void useItem(int x, int y, int id, boolean bg) { - String key = getItem(id).isBlock() ? getBlockKey(id) : getItemKey(id); - if (id > 0) { - if (getItem(id).isBlock()) { - if (!bg) { - world.placeToForeground(x, y, getBlockIdByItemId(id)); - } else { - world.placeToBackground(x, y, getBlockIdByItemId(id)); - } - } else { - switch (key) { - case "bucket_water": - world.placeToForeground(x, y, getBlockId("water")); - player.inventory[player.slot] = getItemId("bucket_empty"); - break; - case "bucket_lava": - world.placeToForeground(x, y, getBlockId("lava")); - player.inventory[player.slot] = getItemId("bucket_empty"); - break; - } - } - } - } - - private void pressLMB() { - if ((world.hasForeAt(curX, curY) && world.getForeMapBlock(curX, curY).getHp() >= 0) || - (!world.hasForeAt(curX, curY) && world.hasBackAt(curX, curY) && - world.getBackMapBlock(curX, curY).getHp() >= 0)) { - if (player.gameMode == 0) { - blockDmg++; - if (world.hasForeAt(curX, curY)) { - if (blockDmg >= world.getForeMapBlock(curX, curY).getHp()) { - world.destroyForeMap(curX, curY); - blockDmg = 0; - } - } else if (world.hasBackAt(curX, curY)) { - if (blockDmg >= world.getBackMapBlock(curX, curY).getHp()) { - world.destroyBackMap(curX, curY); - blockDmg = 0; - } - } - } else { - if (world.hasForeAt(curX, curY)) { - world.placeToForeground(curX, curY, 0); - } else if (world.hasBackAt(curX, curY)) { - world.placeToBackground(curX, curY, 0); - } - isTouchDown = false; - } - } - } - - private boolean insideHotbar(float x, float y) { - TextureRegion hotbar = Assets.textureRegions.get("hotbar"); - return y < hotbar.getRegionHeight() && - Range.open(renderer.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, - renderer.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x); - } - - private void holdMB() { - if (touchDownBtn == Input.Buttons.RIGHT) { - useItem(curX, curY, player.inventory[player.slot], true); - isTouchDown = false; - } else { - if (insideHotbar(touchDownX, touchDownY)) { - CaveGame.GAME_STATE = GameState.CREATIVE_INV; - isTouchDown = false; - } - } - } - - public void update() { - physics.update(); - moveCursor(); - - if (isTouchDown && touchDownBtn == Input.Buttons.LEFT) pressLMB(); - if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) holdMB(); - if (fluidThread == null || !fluidThread.isAlive()) startFluidThread(); + public void show() { + Gdx.input.setInputProcessor(mGameRenderer); } @Override public void dispose() { - fluidThread.interrupt(); + mWorldLogicTimer.stop(); + mGameWorldFluidsLogicControllerTask.cancel(); + mGameWorldBlocksLogicControllerTask.cancel(); + mGameWorldMobDamageControllerTask.cancel(); } }