X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameProc.java;h=3a2244052b1c8b1353ea104751570aea671fe055;hb=1c004c0ce7e183e773b5b486295c25e39732e899;hp=245f0dc5d1d322728e6bf1810ea6986a561916ff;hpb=ef32f2e88b9c0daa411d0c304ce62b1235541fb1;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java index 245f0dc..3a22440 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java @@ -1,114 +1,69 @@ package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.utils.Disposable; -import ru.deadsoftware.cavedroid.CaveGame; -import ru.deadsoftware.cavedroid.GameScreen; -import ru.deadsoftware.cavedroid.game.mobs.FallingGravel; -import ru.deadsoftware.cavedroid.game.mobs.FallingSand; -import ru.deadsoftware.cavedroid.game.mobs.Mob; -import ru.deadsoftware.cavedroid.game.objects.Drop; -import ru.deadsoftware.cavedroid.game.objects.Player; -import ru.deadsoftware.cavedroid.misc.ControlMode; - -import java.io.Serializable; -import java.util.ArrayList; - -public class GameProc implements Serializable, Disposable { - - static final int MAX_CREATIVE_SCROLL = GameItems.getItemsSize() / 8; - - private static final int WORLD_WIDTH = 1024; - private static final int WORLD_HEIGHT = 256; - private static final int UPD_RANGE = 16; - - static boolean DO_UPD = false; - static int UPD_X = -1, UPD_Y = -1; - - private transient GameFluidsThread fluidThread; - public transient GameWorld world; - public transient GameRenderer renderer; - public transient GameInput input; - transient GamePhysics physics; - - public ControlMode controlMode; - public final Player player; - public final ArrayList mobs; - final ArrayList drops; - - public void resetRenderer() { - int scale = CaveGame.TOUCH ? 320 : 480; - renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth()); - } - - public GameProc(int gameMode) { - world = new GameWorld(WORLD_WIDTH, WORLD_HEIGHT); - player = new Player(gameMode); - drops = new ArrayList<>(); - mobs = new ArrayList<>(); - physics = new GamePhysics(); - input = new GameInput(); - controlMode = CaveGame.TOUCH ? ControlMode.WALK : ControlMode.CURSOR; - resetRenderer(); - startFluidThread(); - } - - private void startFluidThread() { - fluidThread = new GameFluidsThread(); - fluidThread.start(); - } - - private void updateBlock(int x, int y) { - if (world.getForeMap(x, y) == 10) { - if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) { - world.setForeMap(x, y, 0); - mobs.add(new FallingSand(x * 16, y * 16)); - updateBlock(x, y - 1); - } - } - - if (world.getForeMap(x, y) == 11) { - if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) { - world.setForeMap(x, y, 0); - mobs.add(new FallingGravel(x * 16, y * 16)); - updateBlock(x, y - 1); - } - } - - if (world.hasForeAt(x, y) && world.getForeMapBlock(x, y).requiresBlock()) { - if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) { - world.destroyForeMap(x, y); - updateBlock(x, y - 1); - } - } - - if (world.getForeMap(x, y) == 2) { - if (world.hasForeAt(x, y - 1) && (world.getForeMapBlock(x, y - 1).hasCollision() || - GameItems.isFluid(world.getForeMap(x, y - 1)))) { - world.setForeMap(x, y, 3); - } - } +import com.badlogic.gdx.utils.Timer; +import ru.deadsoftware.cavedroid.game.mobs.MobsController; +import ru.deadsoftware.cavedroid.game.world.GameWorldBlocksLogicControllerTask; +import ru.deadsoftware.cavedroid.game.world.GameWorldFluidsLogicControllerTask; +import ru.deadsoftware.cavedroid.misc.utils.AssetLoader; + +import javax.inject.Inject; + +@GameScope +public class GameProc implements Disposable { + + public static final int MAX_CREATIVE_SCROLL = GameItems.getItemsSize() / 8; + + private final GamePhysics mGamePhysics; + private final GameInput mGameInput; + private final GameRenderer mGameRenderer; + private final MobsController mMobsController; + private final GameWorldFluidsLogicControllerTask mGameWorldFluidsLogicControllerTask; + private final GameWorldBlocksLogicControllerTask mGameWorldBlocksLogicControllerTask; + private final GameItemsHolder mGameItemsHolder; + + private final Timer mWorldLogicTimer = new Timer(); + + @Inject + public GameProc(GamePhysics gamePhysics, + GameInput gameInput, + GameRenderer gameRenderer, + MobsController mobsController, + GameWorldFluidsLogicControllerTask gameWorldFluidsLogicControllerTask, + GameWorldBlocksLogicControllerTask gameWorldBlocksLogicControllerTask, + GameItemsHolder gameItemsHolder, + AssetLoader assetLoader + ) { + mGamePhysics = gamePhysics; + mGameInput = gameInput; + mGameRenderer = gameRenderer; + mMobsController = mobsController; + mGameWorldFluidsLogicControllerTask = gameWorldFluidsLogicControllerTask; + mGameWorldBlocksLogicControllerTask = gameWorldBlocksLogicControllerTask; + mGameItemsHolder = gameItemsHolder; + + mGameItemsHolder.initialize(); + + mWorldLogicTimer.scheduleTask(gameWorldFluidsLogicControllerTask, 0, + GameWorldFluidsLogicControllerTask.FLUID_UPDATE_INTERVAL_SEC); + mWorldLogicTimer.scheduleTask(gameWorldBlocksLogicControllerTask, 0, + GameWorldBlocksLogicControllerTask.WORLD_BLOCKS_LOGIC_UPDATE_INTERVAL_SEC); } - private void blockUpdater() { - if (DO_UPD) { - for (int y = UPD_Y; y < UPD_Y + UPD_RANGE; y++) { - for (int x = UPD_X; x < UPD_X + UPD_RANGE; x++) { - updateBlock(x, y); - } - } - DO_UPD = false; - } + public void setPlayerGameMode(int gameMode) { + mMobsController.getPlayer().gameMode = gameMode; } - public void update() { - physics.update(); - input.update(); - blockUpdater(); - if (fluidThread == null || !fluidThread.isAlive()) startFluidThread(); + public void update(float delta) { + mGamePhysics.update(delta); + mGameInput.update(); + mGameRenderer.render(delta); } @Override public void dispose() { - fluidThread.interrupt(); + mWorldLogicTimer.stop(); + mGameWorldFluidsLogicControllerTask.cancel(); + mGameWorldBlocksLogicControllerTask.cancel(); } }