X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameProc.java;h=29062a44a07d24deff2efcefa40a2ec542a8978a;hb=cb0605053ce3de493b0d1f43cd7ec1e4a9cf0ac5;hp=1a0a0448aba0889f6bf85284f6a6b9d88de36458;hpb=289536374d18bb05cde615c04d9fe576d6ac26bc;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java index 1a0a044..29062a4 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java @@ -1,11 +1,15 @@ package ru.deadsoftware.cavedroid.game; +import com.badlogic.gdx.Gdx; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.utils.Timer; +import ru.deadsoftware.cavedroid.MainConfig; import ru.deadsoftware.cavedroid.game.mobs.MobsController; +import ru.deadsoftware.cavedroid.game.mobs.player.Player; +import ru.deadsoftware.cavedroid.game.objects.container.ContainerController; import ru.deadsoftware.cavedroid.game.world.GameWorldBlocksLogicControllerTask; import ru.deadsoftware.cavedroid.game.world.GameWorldFluidsLogicControllerTask; -import ru.deadsoftware.cavedroid.misc.utils.AssetLoader; +import ru.deadsoftware.cavedroid.game.world.GameWorldMobDamageControllerTask; import javax.inject.Inject; @@ -13,38 +17,44 @@ import javax.inject.Inject; public class GameProc implements Disposable { private final GamePhysics mGamePhysics; - private final GameInput mGameInput; private final GameRenderer mGameRenderer; private final MobsController mMobsController; + private final ContainerController mContainerController; + private final GameItemsHolder mGameItemsHolder; private final GameWorldFluidsLogicControllerTask mGameWorldFluidsLogicControllerTask; private final GameWorldBlocksLogicControllerTask mGameWorldBlocksLogicControllerTask; - private final GameItemsHolder mGameItemsHolder; + private final GameWorldMobDamageControllerTask mGameWorldMobDamageControllerTask; private final Timer mWorldLogicTimer = new Timer(); @Inject - public GameProc(GamePhysics gamePhysics, - GameInput gameInput, + public GameProc(MainConfig mainConfig, + GamePhysics gamePhysics, GameRenderer gameRenderer, MobsController mobsController, + ContainerController containerController, + GameItemsHolder gameItemsHolder, GameWorldFluidsLogicControllerTask gameWorldFluidsLogicControllerTask, GameWorldBlocksLogicControllerTask gameWorldBlocksLogicControllerTask, - GameItemsHolder gameItemsHolder + GameWorldMobDamageControllerTask gameWorldMobDamageControllerTask ) { mGamePhysics = gamePhysics; - mGameInput = gameInput; mGameRenderer = gameRenderer; mMobsController = mobsController; + mContainerController = containerController; + mGameItemsHolder = gameItemsHolder; mGameWorldFluidsLogicControllerTask = gameWorldFluidsLogicControllerTask; mGameWorldBlocksLogicControllerTask = gameWorldBlocksLogicControllerTask; - mGameItemsHolder = gameItemsHolder; + mGameWorldMobDamageControllerTask = gameWorldMobDamageControllerTask; - mGameItemsHolder.initialize(); + mobsController.getPlayer().controlMode = mainConfig.isTouch() ? Player.ControlMode.WALK : Player.ControlMode.CURSOR; mWorldLogicTimer.scheduleTask(gameWorldFluidsLogicControllerTask, 0, GameWorldFluidsLogicControllerTask.FLUID_UPDATE_INTERVAL_SEC); mWorldLogicTimer.scheduleTask(gameWorldBlocksLogicControllerTask, 0, GameWorldBlocksLogicControllerTask.WORLD_BLOCKS_LOGIC_UPDATE_INTERVAL_SEC); + mWorldLogicTimer.scheduleTask(gameWorldMobDamageControllerTask, 0, + GameWorldMobDamageControllerTask.ENVIRONMENTAL_MOB_DAMAGE_INTERVAL_SEC); } public void setPlayerGameMode(int gameMode) { @@ -53,8 +63,12 @@ public class GameProc implements Disposable { public void update(float delta) { mGamePhysics.update(delta); - mGameInput.update(); mGameRenderer.render(delta); + mContainerController.update(); + } + + public void show() { + Gdx.input.setInputProcessor(mGameRenderer); } @Override @@ -62,5 +76,6 @@ public class GameProc implements Disposable { mWorldLogicTimer.stop(); mGameWorldFluidsLogicControllerTask.cancel(); mGameWorldBlocksLogicControllerTask.cancel(); + mGameWorldMobDamageControllerTask.cancel(); } }