X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameProc.java;h=1a0a0448aba0889f6bf85284f6a6b9d88de36458;hb=289536374d18bb05cde615c04d9fe576d6ac26bc;hp=139a31ba61e8dbe98d54fb458944de45450a35f2;hpb=894d9f1babeff18c9cbb5f83206ff2c549de0bdb;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java index 139a31b..1a0a044 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java @@ -5,20 +5,20 @@ import com.badlogic.gdx.utils.Timer; import ru.deadsoftware.cavedroid.game.mobs.MobsController; import ru.deadsoftware.cavedroid.game.world.GameWorldBlocksLogicControllerTask; import ru.deadsoftware.cavedroid.game.world.GameWorldFluidsLogicControllerTask; +import ru.deadsoftware.cavedroid.misc.utils.AssetLoader; import javax.inject.Inject; @GameScope public class GameProc implements Disposable { - public static final int MAX_CREATIVE_SCROLL = GameItems.getItemsSize() / 8; - private final GamePhysics mGamePhysics; private final GameInput mGameInput; private final GameRenderer mGameRenderer; private final MobsController mMobsController; private final GameWorldFluidsLogicControllerTask mGameWorldFluidsLogicControllerTask; private final GameWorldBlocksLogicControllerTask mGameWorldBlocksLogicControllerTask; + private final GameItemsHolder mGameItemsHolder; private final Timer mWorldLogicTimer = new Timer(); @@ -28,7 +28,8 @@ public class GameProc implements Disposable { GameRenderer gameRenderer, MobsController mobsController, GameWorldFluidsLogicControllerTask gameWorldFluidsLogicControllerTask, - GameWorldBlocksLogicControllerTask gameWorldBlocksLogicControllerTask + GameWorldBlocksLogicControllerTask gameWorldBlocksLogicControllerTask, + GameItemsHolder gameItemsHolder ) { mGamePhysics = gamePhysics; mGameInput = gameInput; @@ -36,6 +37,9 @@ public class GameProc implements Disposable { mMobsController = mobsController; mGameWorldFluidsLogicControllerTask = gameWorldFluidsLogicControllerTask; mGameWorldBlocksLogicControllerTask = gameWorldBlocksLogicControllerTask; + mGameItemsHolder = gameItemsHolder; + + mGameItemsHolder.initialize(); mWorldLogicTimer.scheduleTask(gameWorldFluidsLogicControllerTask, 0, GameWorldFluidsLogicControllerTask.FLUID_UPDATE_INTERVAL_SEC);