X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameInput.java;h=e1257d518fce877884bde4e669a5b089918e2037;hb=3512986410bc04017c9c15d3bebac5fe5cdd0e84;hp=379f9301b782a07aa4eba9398093c3394338a2f8;hpb=17c1be4c02b27fefa1bf6abd0547ac7e9743d493;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java index 379f930..e1257d5 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java @@ -3,70 +3,121 @@ package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.graphics.g2d.TextureRegion; +import com.badlogic.gdx.math.Intersector; +import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.utils.TimeUtils; import com.google.common.collect.Range; -import ru.deadsoftware.cavedroid.CaveGame; -import ru.deadsoftware.cavedroid.GameScreen; +import ru.deadsoftware.cavedroid.MainConfig; +import ru.deadsoftware.cavedroid.game.actions.CommonBlockActionUtilsKt; +import ru.deadsoftware.cavedroid.game.actions.placeblock.IPlaceBlockAction; +import ru.deadsoftware.cavedroid.game.actions.useitem.IUseItemAction; import ru.deadsoftware.cavedroid.game.mobs.Mob; +import ru.deadsoftware.cavedroid.game.mobs.MobsController; import ru.deadsoftware.cavedroid.game.mobs.Pig; +import ru.deadsoftware.cavedroid.game.mobs.Player; +import ru.deadsoftware.cavedroid.game.model.item.Item; +import ru.deadsoftware.cavedroid.game.objects.DropController; +import ru.deadsoftware.cavedroid.game.world.GameWorld; import ru.deadsoftware.cavedroid.misc.Assets; import ru.deadsoftware.cavedroid.misc.ControlMode; -import ru.deadsoftware.cavedroid.misc.states.AppState; -import ru.deadsoftware.cavedroid.misc.states.GameState; -import static ru.deadsoftware.cavedroid.GameScreen.GP; -import static ru.deadsoftware.cavedroid.game.GameItems.*; +import javax.annotation.CheckForNull; +import javax.inject.Inject; -public class GameInput { - - private boolean keyDown, touchedDown; +import java.util.Map; - private int keyDownCode, touchDownBtn; - private float touchDownX, touchDownY; - private long touchDownTime; +@GameScope +public class GameInput { - private int curX, curY; - private int creativeScroll; - private int blockDamage; + private static final String TAG = "GameInput"; + + private final MainConfig mMainConfig; + private final GameWorld mGameWorld; + private final DropController mDropController; + private final MobsController mMobsController; + private final GameItemsHolder mGameItemsHolder; + private final Map mUseItemActionMap; + private final Map mPlaceBlockActionMap; + + private final Player mPlayer; + + private ControlMode mControlMode; + + private boolean mKeyDown; + private boolean mTouchedDown; + private boolean mDragging; + + private int mKeyDownCode; + private int mTouchDownBtn; + private float mTouchDownX; + private float mTouchDownY; + private long mTouchDownTime; + + private int mCreativeScroll; + + @Inject + public GameInput(MainConfig mainConfig, + GameWorld gameWorld, + DropController dropController, + MobsController mobsController, + GameItemsHolder gameItemsHolder, + Map useItemActionMap, + Map placeBlockActionMap) { + mMainConfig = mainConfig; + mGameWorld = gameWorld; + mDropController = dropController; + mMobsController = mobsController; + mGameItemsHolder = gameItemsHolder; + mUseItemActionMap = useItemActionMap; + mPlaceBlockActionMap = placeBlockActionMap; + + mPlayer = mMobsController.getPlayer(); + + mControlMode = mMainConfig.isTouch() ? ControlMode.WALK : ControlMode.CURSOR; + } private boolean checkSwim() { - return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getLowerMapY())); + return mGameWorld.getForeMap(mPlayer.getMapX(), mPlayer.getLowerMapY()).isFluid(); } private void goUpwards() { if (checkSwim()) { - GP.player.swim = true; - } else if (GP.player.canJump()) { - GP.player.getMove().add(0, -7); - } else if (!GP.player.isFlyMode() && GP.player.gameMode == 1) { - GP.player.setFlyMode(true); - GP.player.getMove().y = 0; - } else if (GP.player.isFlyMode()) { - GP.player.getMove().y = -GamePhysics.PL_SPEED; + mPlayer.swim = true; + } else if (mPlayer.canJump()) { + mPlayer.jump(); + } else if (!mPlayer.isFlyMode() && mPlayer.gameMode == 1) { + mPlayer.setFlyMode(true); + mPlayer.getVelocity().y = 0; + } else if (mPlayer.isFlyMode()) { + mPlayer.getVelocity().y = -mPlayer.getSpeed(); } } @SuppressWarnings("IntegerDivisionInFloatingPointContext") private boolean insideCreativeInv(float screenX, float screenY) { TextureRegion creative = Assets.textureRegions.get("creative"); - return (screenX > GP.renderer.getWidth() / 2 - creative.getRegionWidth() / 2 && - screenX < GP.renderer.getWidth() / 2 + creative.getRegionWidth() / 2 && - screenY > GP.renderer.getHeight() / 2 - creative.getRegionHeight() / 2 && - screenY < GP.renderer.getHeight() / 2 + creative.getRegionHeight() / 2); + return (screenX > mMainConfig.getWidth() / 2 - creative.getRegionWidth() / 2 && + screenX < mMainConfig.getWidth() / 2 + creative.getRegionWidth() / 2 && + screenY > mMainConfig.getHeight() / 2 - creative.getRegionHeight() / 2 && + screenY < mMainConfig.getHeight() / 2 + creative.getRegionHeight() / 2); } private void wasdPressed(int keycode) { - if (GP.controlMode == ControlMode.WALK || !CaveGame.TOUCH) { + if (mControlMode == ControlMode.WALK || !mMainConfig.isTouch()) { switch (keycode) { case Input.Keys.A: - GP.player.getMove().x = -GamePhysics.PL_SPEED; - GP.player.setDir(Mob.Direction.LEFT); - if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true; + mPlayer.getVelocity().x = -mPlayer.getSpeed(); + mPlayer.setDir(Mob.Direction.LEFT); + if (mMainConfig.isTouch() && checkSwim()) { + mPlayer.swim = true; + } break; case Input.Keys.D: - GP.player.getMove().x = GamePhysics.PL_SPEED; - GP.player.setDir(Mob.Direction.RIGHT); - if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true; + mPlayer.getVelocity().x = mPlayer.getSpeed(); + mPlayer.setDir(Mob.Direction.RIGHT); + if (mMainConfig.isTouch() && checkSwim()) { + mPlayer.swim = true; + } break; case Input.Keys.W: case Input.Keys.SPACE: @@ -74,122 +125,152 @@ public class GameInput { break; case Input.Keys.S: case Input.Keys.CONTROL_LEFT: - GP.player.getMove().y = GamePhysics.PL_SPEED; + mPlayer.getVelocity().y = mPlayer.getSpeed(); break; } } else { switch (keycode) { case Input.Keys.A: - curX--; + mPlayer.cursorX--; break; case Input.Keys.D: - curX++; + mPlayer.cursorX++; break; case Input.Keys.W: - curY--; + mPlayer.cursorY--; break; case Input.Keys.S: - curY++; + mPlayer.cursorY++; break; } - blockDamage = 0; + mPlayer.blockDamage = 0; } } private boolean isNotAutoselectable(int x, int y) { - return (!GP.world.hasForeAt(x, y) || !GP.world.getForeMapBlock(x, y).hasCollision()); + return (!mGameWorld.hasForeAt(x, y) || !mGameWorld.getForeMap(x, y).hasCollision()); } private void checkCursorBounds() { - if (curY < 0) { - curY = 0; - } else if (curY >= GP.world.getHeight()) { - curY = GP.world.getHeight() - 1; + if (mPlayer.cursorY < 0) { + mPlayer.cursorY = 0; + } else if (mPlayer.cursorY >= mGameWorld.getHeight()) { + mPlayer.cursorY = mGameWorld.getHeight() - 1; } - if (GP.controlMode == ControlMode.CURSOR) { - if (curX * 16 + 8 < GP.player.getX() + GP.player.getWidth() / 2) { - GP.player.setDir(Mob.Direction.LEFT); + if (mControlMode == ControlMode.CURSOR) { + if (mPlayer.cursorX * 16 + 8 < mPlayer.getX() + mPlayer.getWidth() / 2) { + mPlayer.setDir(Mob.Direction.LEFT); } else { - GP.player.setDir(Mob.Direction.RIGHT); + mPlayer.setDir(Mob.Direction.RIGHT); } } } - private void moveCursor() { - int pastX = curX; - int pastY = curY; + public void moveCursor(GameRenderer gameRenderer) { + int pastX = mPlayer.cursorX; + int pastY = mPlayer.cursorY; - if (GP.controlMode == ControlMode.WALK && CaveGame.TOUCH) { - curX = GP.player.getMapX() + (GP.player.looksLeft() ? -1 : 1); - curY = GP.player.getUpperMapY(); - for (int i = 0; i < 2 && isNotAutoselectable(curX, curY); i++) { - curY++; + if (mControlMode == ControlMode.WALK && mMainConfig.isTouch()) { + mPlayer.cursorX = mPlayer.getMapX() + (mPlayer.looksLeft() ? -1 : 1); + mPlayer.cursorY = mPlayer.getUpperMapY(); + for (int i = 0; i < 2 && isNotAutoselectable(mPlayer.cursorX, mPlayer.cursorY); i++) { + mPlayer.cursorY++; } - if (isNotAutoselectable(curX, curY)) { - curX += GP.player.looksLeft() ? 1 : -1; + if (isNotAutoselectable(mPlayer.cursorX, mPlayer.cursorY)) { + mPlayer.cursorX += mPlayer.looksLeft() ? 1 : -1; } - } else if (!CaveGame.TOUCH) { - curX = (int) (Gdx.input.getX() * (GP.renderer.getWidth() / GameScreen.getWidth()) + GP.renderer.getCamX()) / 16; - curY = (int) (Gdx.input.getY() * (GP.renderer.getHeight() / GameScreen.getHeight()) + GP.renderer.getCamY()) / 16; - if (curX < 0) curX--; + } else if (!mMainConfig.isTouch()) { + final int tmpX = (int) (Gdx.input.getX() * (mMainConfig.getWidth() / + Gdx.graphics.getWidth()) + gameRenderer.getCamX()); + mPlayer.cursorX = tmpX / 16; + + final int tmpY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() / + Gdx.graphics.getHeight()) + gameRenderer.getCamY()); + mPlayer.cursorY = tmpY / 16; + + if (tmpX < 0) { + mPlayer.cursorX--; + } + + final double a = tmpX - mPlayer.x; + final double b = tmpY - mPlayer.y; + + mPlayer.headRotation = (float) Math.atan(b / a) * MathUtils.radDeg; } - if (pastX != curX || pastY != curY) { - blockDamage = 0; + if (pastX != mPlayer.cursorX || pastY != mPlayer.cursorY) { + mPlayer.blockDamage = 0; } checkCursorBounds(); } - private void useItem(int x, int y, int id, boolean bg) { - String key = getItem(id).isBlock() ? getBlockKey(id) : getItemKey(id); - if (id > 0) { - if (getItem(id).isBlock()) { - if (!bg) { - GP.world.placeToForeground(x, y, getBlockIdByItemId(id)); - } else { - GP.world.placeToBackground(x, y, getBlockIdByItemId(id)); - } + private void useItem(int x, int y, @CheckForNull Item item, boolean bg) { + mPlayer.startHitting(); + + if (item == null) { + return; + } + + if (item instanceof Item.Placeable) { + if (!bg) { + CommonBlockActionUtilsKt.placeToForegroundAction(mPlaceBlockActionMap, (Item.Placeable) item, x, y); } else { - switch (key) { - case "bucket_water": - GP.world.placeToForeground(x, y, getBlockId("water")); - GP.player.inventory[GP.player.slot] = getItemId("bucket_empty"); - break; - case "bucket_lava": - GP.world.placeToForeground(x, y, getBlockId("lava")); - GP.player.inventory[GP.player.slot] = getItemId("bucket_empty"); - break; - } + CommonBlockActionUtilsKt.placeToBackgroundAction(mPlaceBlockActionMap, (Item.Placeable) item, x, y); + } + } else if (item instanceof Item.Usable) { + final String actionKey = ((Item.Usable) item).getUseActionKey(); + final IUseItemAction useItemAction = mUseItemActionMap.get(actionKey); + + if (useItemAction != null) { + useItemAction.perform((Item.Usable) item, x, y); + } else { + Gdx.app.error(TAG, "use item action " + actionKey + " not found"); } } } + private void hitMobs() { + final Player player = mMobsController.getPlayer(); + mMobsController.getMobs().forEach((mob) -> { + if (Intersector.overlaps(mob, player)) { + mob.damage(5); + mob.jump(); + } + }); + } + private void pressLMB() { - if ((GP.world.hasForeAt(curX, curY) && GP.world.getForeMapBlock(curX, curY).getHp() >= 0) || - (!GP.world.hasForeAt(curX, curY) && GP.world.hasBackAt(curX, curY) && - GP.world.getBackMapBlock(curX, curY).getHp() >= 0)) { - if (GP.player.gameMode == 0) { - blockDamage++; - if (GP.world.hasForeAt(curX, curY)) { - if (blockDamage >= GP.world.getForeMapBlock(curX, curY).getHp()) { - GP.world.destroyForeMap(curX, curY); - blockDamage = 0; + if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) { + mPlayer.startHitting(); + + if ((mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY) && mGameWorld.getForeMap(mPlayer.cursorX, mPlayer.cursorY).getHp() >= 0) || + (!mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY) && mGameWorld.hasBackAt(mPlayer.cursorX, mPlayer.cursorY) && + mGameWorld.getBackMap(mPlayer.cursorX, mPlayer.cursorY).getHp() >= 0)) { + if (mPlayer.gameMode == 0) { + if (mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY)) { + if (mPlayer.blockDamage >= mGameWorld.getForeMap(mPlayer.cursorX, mPlayer.cursorY).getHp()) { + mGameWorld.destroyForeMap(mPlayer.cursorX, mPlayer.cursorY); + mPlayer.blockDamage = 0; + } + } else if (mGameWorld.hasBackAt(mPlayer.cursorX, mPlayer.cursorY)) { + if (mPlayer.blockDamage >= mGameWorld.getBackMap(mPlayer.cursorX, mPlayer.cursorY).getHp()) { + mGameWorld.destroyBackMap(mPlayer.cursorX, mPlayer.cursorY); + mPlayer.blockDamage = 0; + } } - } else if (GP.world.hasBackAt(curX, curY)) { - if (blockDamage >= GP.world.getBackMapBlock(curX, curY).getHp()) { - GP.world.destroyBackMap(curX, curY); - blockDamage = 0; + } else { + if (mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY)) { + mGameWorld.placeToForeground(mPlayer.cursorX, mPlayer.cursorY, mGameItemsHolder.getFallbackBlock()); + } else if (mGameWorld.hasBackAt(mPlayer.cursorX, mPlayer.cursorY)) { + mGameWorld.placeToBackground(mPlayer.cursorX, mPlayer.cursorY, mGameItemsHolder.getFallbackBlock()); } + mTouchedDown = false; } } else { - if (GP.world.hasForeAt(curX, curY)) { - GP.world.placeToForeground(curX, curY, 0); - } else if (GP.world.hasBackAt(curX, curY)) { - GP.world.placeToBackground(curX, curY, 0); - } - touchedDown = false; + hitMobs(); + mTouchedDown = false; } } } @@ -197,25 +278,25 @@ public class GameInput { private boolean insideHotbar(float x, float y) { TextureRegion hotbar = Assets.textureRegions.get("hotbar"); return y < hotbar.getRegionHeight() && - Range.open(GP.renderer.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, - GP.renderer.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x); + Range.open(mMainConfig.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, + mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x); } private void holdMB() { - if (touchDownBtn == Input.Buttons.RIGHT) { - useItem(curX, curY, GP.player.inventory[GP.player.slot], true); - touchedDown = false; + if (mTouchDownBtn == Input.Buttons.RIGHT) { + useItem(mPlayer.cursorX, mPlayer.cursorY, mPlayer.inventory[mPlayer.slot].getItem(), true); + mTouchedDown = false; } else { - if (insideHotbar(touchDownX, touchDownY)) { - CaveGame.GAME_STATE = GameState.CREATIVE_INV; - touchedDown = false; + if (insideHotbar(mTouchDownX, mTouchDownY)) { + mMainConfig.setGameUiWindow(GameUiWindow.CREATIVE_INVENTORY); + mTouchedDown = false; } } } public void keyDown(int keycode) { - keyDown = true; - keyDownCode = keycode; + mKeyDown = true; + mKeyDownCode = keycode; switch (keycode) { case Input.Keys.A: case Input.Keys.D: @@ -227,46 +308,47 @@ public class GameInput { break; case Input.Keys.ALT_LEFT: - if (CaveGame.TOUCH) { - GP.controlMode = GP.controlMode == ControlMode.WALK ? ControlMode.CURSOR : ControlMode.WALK; + if (mMainConfig.isTouch()) { + mControlMode = mControlMode == ControlMode.WALK ? ControlMode.CURSOR : ControlMode.WALK; } break; case Input.Keys.E: - if (CaveGame.GAME_STATE == GameState.PLAY) { - switch (GP.player.gameMode) { + if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) { + switch (mPlayer.gameMode) { case 0: //TODO survival inv break; case 1: - CaveGame.GAME_STATE = GameState.CREATIVE_INV; + mMainConfig.setGameUiWindow(GameUiWindow.CREATIVE_INVENTORY); break; } } else { - CaveGame.GAME_STATE = GameState.PLAY; + mMainConfig.setGameUiWindow(GameUiWindow.NONE); } break; case Input.Keys.G: - GP.mobs.add(new Pig(curX * 16, curY * 16)); + final Mob pig = new Pig(mPlayer.cursorX * 16, mPlayer.cursorY * 16); + pig.attachToController(mMobsController); break; - case Input.Keys.Q: - GP.world.placeToForeground(curX, curY, 8); + case Input.Keys.GRAVE: + mMobsController.getPlayer().gameMode = (mMobsController.getPlayer().gameMode + 1) % 2; break; case Input.Keys.ESCAPE: case Input.Keys.BACK: - CaveGame.APP_STATE = AppState.SAVE; - CaveGame.GAME_STATE = GameState.PAUSE; + GameSaver.save(mMainConfig, mDropController, mMobsController, mGameWorld); + mMainConfig.getCaveGame().quitGame(); break; case Input.Keys.F1: - GameScreen.SHOW_DEBUG = !GameScreen.SHOW_DEBUG; + mMainConfig.setShowInfo(!mMainConfig.isShowInfo()); break; case Input.Keys.M: - GameScreen.SHOW_MAP = !GameScreen.SHOW_MAP; + mMainConfig.setShowMap(!mMainConfig.isShowMap()); break; } } @@ -275,120 +357,153 @@ public class GameInput { switch (keycode) { case Input.Keys.A: case Input.Keys.D: - GP.player.getMove().x = 0; - if (CaveGame.TOUCH && GP.player.swim) GP.player.swim = false; + mPlayer.getVelocity().x = 0; + if (mMainConfig.isTouch() && mPlayer.swim) { + mPlayer.swim = false; + } break; case Input.Keys.W: case Input.Keys.S: case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: - if (GP.player.isFlyMode()) GP.player.getMove().y = 0; - if (GP.player.swim) GP.player.swim = false; + if (mPlayer.isFlyMode()) { + mPlayer.getVelocity().y = 0; + } + if (mPlayer.swim) { + mPlayer.swim = false; + } break; } } public void touchDown(float touchX, float touchY, int button) { - touchDownTime = TimeUtils.millis(); - touchedDown = true; - touchDownBtn = button; - touchDownX = touchX; - touchDownY = touchY; + mTouchDownTime = TimeUtils.millis(); + mTouchedDown = true; + mTouchDownBtn = button; + mTouchDownX = touchX; + mTouchDownY = touchY; } public void touchUp(float screenX, float screenY, int button) { - if (CaveGame.TOUCH && keyDown) { - keyUp(keyDownCode); - keyDown = false; + if (mDragging) { + mDragging = false; + return; + } + + if (mMainConfig.isTouch() && mKeyDown) { + keyUp(mKeyDownCode); + mKeyDown = false; } TextureRegion hotbar = Assets.textureRegions.get("hotbar"); TextureRegion creative = Assets.textureRegions.get("creative"); - if (touchedDown) { - if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && insideCreativeInv(screenX, screenY)) { - int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18; - int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18; - int item = creativeScroll * 8 + (ix + iy * 8); - if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1; - if (item >= 0 && item < GameItems.getItemsSize()) { - System.arraycopy(GP.player.inventory, 0, GP.player.inventory, 1, 8); - GP.player.inventory[0] = item; + if (mTouchedDown) { + if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && insideCreativeInv(screenX, screenY)) { + int ix = (int) (screenX - (mMainConfig.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18; + int iy = (int) (screenY - (mMainConfig.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18; + int itemPos = mCreativeScroll * 8 + (ix + iy * 8); + if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) { + itemPos = -1; } - } else if (CaveGame.GAME_STATE == GameState.CREATIVE_INV) { - CaveGame.GAME_STATE = GameState.PLAY; + + System.arraycopy(mPlayer.inventory, 0, mPlayer.inventory, 1, 8); + mPlayer.inventory[0] = mGameItemsHolder.getItemFromCreativeInventory(itemPos).toInventoryItem(); + } else if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY)) { + mMainConfig.setGameUiWindow(GameUiWindow.NONE); } else if (screenY < hotbar.getRegionHeight() && - screenX > GP.renderer.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 && - screenX < GP.renderer.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2) { - GP.player.slot = (int) ((screenX - (GP.renderer.getWidth() / 2 - hotbar.getRegionWidth() / 2)) / 20); + screenX > mMainConfig.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 && + screenX < mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2) { + mPlayer.slot = (int) ((screenX - (mMainConfig.getWidth() / 2 - hotbar.getRegionWidth() / 2)) / 20); } else if (button == Input.Buttons.RIGHT) { - useItem(curX, curY, - GP.player.inventory[GP.player.slot], false); + useItem(mPlayer.cursorX, mPlayer.cursorY, + mPlayer.inventory[mPlayer.slot].getItem(), false); } else if (button == Input.Buttons.LEFT) { - blockDamage = 0; + mPlayer.stopHitting(); + mPlayer.blockDamage = 0; } } - touchedDown = false; + mTouchedDown = false; } public void touchDragged(float screenX, float screenY) { - if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && Math.abs(screenY - touchDownY) > 16) { + if (Math.abs(screenX - mTouchDownX) < 16 && Math.abs(screenY - mTouchDownY) < 16) { + return; + } + + mDragging = true; + if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && Math.abs(screenY - mTouchDownY) > 16) { if (insideCreativeInv(screenX, screenY)) { - creativeScroll -= (screenY - touchDownY) / 16; - touchDownX = screenX; - touchDownY = screenY; - if (creativeScroll < 0) creativeScroll = 0; - if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL) - creativeScroll = GameProc.MAX_CREATIVE_SCROLL; + mCreativeScroll -= (screenY - mTouchDownY) / 16; + mTouchDownX = screenX; + mTouchDownY = screenY; + if (mCreativeScroll < 0) { + mCreativeScroll = 0; + } + + final int maxScroll = mGameItemsHolder.getCreativeScrollAmount(); + if (mCreativeScroll > maxScroll) { + mCreativeScroll = maxScroll; + } } } } - public void scrolled(int amount) { - switch (CaveGame.GAME_STATE) { - case PLAY: - GP.player.slot += amount; - if (GP.player.slot < 0) GP.player.slot = 8; - if (GP.player.slot > 8) GP.player.slot = 0; + public void scrolled(float amountX, float amountY) { + switch (mMainConfig.getGameUiWindow()) { + case NONE: + mPlayer.slot += (int) amountY; + if (mPlayer.slot < 0) { + mPlayer.slot = 8; + } + if (mPlayer.slot > 8) { + mPlayer.slot = 0; + } break; - case CREATIVE_INV: - creativeScroll += amount; - if (creativeScroll < 0) creativeScroll = 0; - if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL) - creativeScroll = GameProc.MAX_CREATIVE_SCROLL; + case CREATIVE_INVENTORY: + mCreativeScroll += (int) amountY; + if (mCreativeScroll < 0) { + mCreativeScroll = 0; + } + + final int maxScroll = mGameItemsHolder.getCreativeScrollAmount(); + if (mCreativeScroll > maxScroll) { + mCreativeScroll = maxScroll; + } break; } } public int getKeyDownCode() { - return keyDownCode; + return mKeyDownCode; } public boolean isKeyDown() { - return keyDown; + return mKeyDown; } - int getBlockDamage() { - return blockDamage; + public int getCreativeScroll() { + return mCreativeScroll; } - int getCurX() { - return curX; + public ControlMode getControlMode() { + return mControlMode; } - int getCurY() { - return curY; - } - - int getCreativeScroll() { - return creativeScroll; + public void setControlMode(ControlMode controlMode) { + mControlMode = controlMode; } void update() { - moveCursor(); - if (touchedDown && touchDownBtn == Input.Buttons.LEFT) { + if (!mTouchedDown) { + mPlayer.stopHitting(); + return; + } + + if (mTouchDownBtn == Input.Buttons.LEFT) { pressLMB(); } - if (touchedDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) { + + if (mTouchedDown && TimeUtils.timeSinceMillis(mTouchDownTime) > 500) { holdMB(); } }