X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameInput.java;h=bef9b558bb2471f848033ddd884f1834c4cdd9b0;hb=59d48c1b28c570755327a8fb0827fa57e7fd3914;hp=58d377885204430900497a5a5a5daf845e64b186;hpb=1373d2f790f33688565537b5780ab59faff163ab;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java index 58d3778..bef9b55 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java @@ -36,13 +36,13 @@ public class GameInput { private void goUpwards() { if (checkSwim()) { GP.player.swim = true; - } else if (GP.player.canJump) { - GP.player.mov.add(0, -7); - } else if (!GP.player.flyMode && GP.player.gameMode == 1) { - GP.player.flyMode = true; - GP.player.mov.y = 0; - } else if (GP.player.flyMode) { - GP.player.mov.y = -GamePhysics.PL_SPEED; + } else if (GP.player.canJump()) { + GP.player.getMove().add(0, -7); + } else if (!GP.player.isFlyMode() && GP.player.gameMode == 1) { + GP.player.setFlyMode(true); + GP.player.getMove().y = 0; + } else if (GP.player.isFlyMode()) { + GP.player.getMove().y = -GamePhysics.PL_SPEED; } } @@ -59,14 +59,18 @@ public class GameInput { if (GP.controlMode == ControlMode.WALK || !CaveGame.TOUCH) { switch (keycode) { case Input.Keys.A: - GP.player.mov.x = -GamePhysics.PL_SPEED; - GP.player.setDir(Mob.LEFT); - if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true; + GP.player.getMove().x = -GamePhysics.PL_SPEED; + GP.player.setDir(Mob.Direction.LEFT); + if (CaveGame.TOUCH && checkSwim()) { + GP.player.swim = true; + } break; case Input.Keys.D: - GP.player.mov.x = GamePhysics.PL_SPEED; - GP.player.setDir(Mob.RIGHT); - if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true; + GP.player.getMove().x = GamePhysics.PL_SPEED; + GP.player.setDir(Mob.Direction.RIGHT); + if (CaveGame.TOUCH && checkSwim()) { + GP.player.swim = true; + } break; case Input.Keys.W: case Input.Keys.SPACE: @@ -74,7 +78,7 @@ public class GameInput { break; case Input.Keys.S: case Input.Keys.CONTROL_LEFT: - GP.player.mov.y = GamePhysics.PL_SPEED; + GP.player.getMove().y = GamePhysics.PL_SPEED; break; } } else { @@ -108,10 +112,10 @@ public class GameInput { } if (GP.controlMode == ControlMode.CURSOR) { - if (curX * 16 + 8 < GP.player.pos.x + GP.player.getWidth() / 2) { - GP.player.setDir(Mob.LEFT); + if (curX * 16 + 8 < GP.player.getX() + GP.player.getWidth() / 2) { + GP.player.setDir(Mob.Direction.LEFT); } else { - GP.player.setDir(Mob.RIGHT); + GP.player.setDir(Mob.Direction.RIGHT); } } } @@ -130,9 +134,14 @@ public class GameInput { curX += GP.player.looksLeft() ? 1 : -1; } } else if (!CaveGame.TOUCH) { - curX = (int) (Gdx.input.getX() * (GP.renderer.getWidth() / GameScreen.getWidth()) + GP.renderer.getCamX()) / 16; - curY = (int) (Gdx.input.getY() * (GP.renderer.getHeight() / GameScreen.getHeight()) + GP.renderer.getCamY()) / 16; - if (curX < 0) curX--; + curX = (int) (Gdx.input.getX() * (GP.renderer.getWidth() / + GameScreen.getWidth()) + GP.renderer.getCamX()) / 16; + + curY = (int) (Gdx.input.getY() * (GP.renderer.getHeight() / + GameScreen.getHeight()) + GP.renderer.getCamY()) / 16; + if (curX < 0) { + curX--; + } } if (pastX != curX || pastY != curY) { @@ -275,16 +284,22 @@ public class GameInput { switch (keycode) { case Input.Keys.A: case Input.Keys.D: - GP.player.mov.x = 0; - if (CaveGame.TOUCH && GP.player.swim) GP.player.swim = false; + GP.player.getMove().x = 0; + if (CaveGame.TOUCH && GP.player.swim) { + GP.player.swim = false; + } break; case Input.Keys.W: case Input.Keys.S: case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: - if (GP.player.flyMode) GP.player.mov.y = 0; - if (GP.player.swim) GP.player.swim = false; + if (GP.player.isFlyMode()) { + GP.player.getMove().y = 0; + } + if (GP.player.swim) { + GP.player.swim = false; + } break; } } @@ -309,7 +324,9 @@ public class GameInput { int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18; int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18; int item = creativeScroll * 8 + (ix + iy * 8); - if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1; + if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) { + item = -1; + } if (item >= 0 && item < GameItems.getItemsSize()) { System.arraycopy(GP.player.inventory, 0, GP.player.inventory, 1, 8); GP.player.inventory[0] = item; @@ -336,9 +353,12 @@ public class GameInput { creativeScroll -= (screenY - touchDownY) / 16; touchDownX = screenX; touchDownY = screenY; - if (creativeScroll < 0) creativeScroll = 0; - if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL) + if (creativeScroll < 0) { + creativeScroll = 0; + } + if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL) { creativeScroll = GameProc.MAX_CREATIVE_SCROLL; + } } } } @@ -347,14 +367,21 @@ public class GameInput { switch (CaveGame.GAME_STATE) { case PLAY: GP.player.slot += amount; - if (GP.player.slot < 0) GP.player.slot = 8; - if (GP.player.slot > 8) GP.player.slot = 0; + if (GP.player.slot < 0) { + GP.player.slot = 8; + } + if (GP.player.slot > 8) { + GP.player.slot = 0; + } break; case CREATIVE_INV: creativeScroll += amount; - if (creativeScroll < 0) creativeScroll = 0; - if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL) + if (creativeScroll < 0) { + creativeScroll = 0; + } + if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL) { creativeScroll = GameProc.MAX_CREATIVE_SCROLL; + } break; } }